This poll is to determine how I will structure heroes for the project I am working on.
I agree what you all say about grinding. I have been a victim of endless grinding myself, and in truth, there is no real solution. However, I am designing a system (for Tukki to implement, of course) that keeps grinding and makes it entertaining, has the element of teamwork and rewards you for what you have done. These are quests, or specifically, event quests.
To elaborate, event quests are various events that occur in the war that you may be apart of. There are probably a dozen or more around the map, some repeatable, and some that involve a player vs. player aspect. The pros of this are that some are repeatable, you and your party can explore the world and grasp the tragedy that is war, good experience and rewards when you finish, grinding that is not boring and that you can't AFK with and that a few involve the opposing faction's players. Event quests vary from castle sieges/defenses, phased boss fights, arena's and mini-games. The aim of these quests is to decrease AFK grinding and immerse players in a setting torn by war.
I am currently designing how the game will be structured, and so far I can tell you that you will progress through chapters, beginning with a prelude to your adventure.