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Hosted Project: Warcraft III Re-Reforged

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Observe as @InsaneMonster takes the vanilla campaigns to heights they never reached.



  
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  Warcraft III Re-Reforged is a remake of Warcraft III: Reforged official campaigns as they were originally advertised. Each campaign features actually reforged cutscenes, re-imagined maps and missions, expanded lore and modernized gameplay. Relive our most beloved game's unforgettable stories and characters as never seen before!
-- @InsaneMonster   



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  • Remastered in-game cinematics, with angles, interface, and style closely matching those shown at Blizzcon 2018
  • Reimagined maps and missions, beautiful terrain that's easy to navigate, modernized gameplay, redesigned quests, and meaningful events that influence following maps
  • Detailed and expanded lore, with a completely new interlude and epilogue, fleshed out characters and interactions, with many references to World of Warcraft
  • Rebalanced difficulty levels, to make the experience tailored and engaging to each player, with completely new AI scripts designed to give opponents a distinguishable personality
  • Multiple languages supported, including some voice acting for the additional dialogues, and all graphics mods compatible
  • New, lore accurate secrets and much more... only waiting for you to play!



  Custom Campaigns are not yet supported in Reforged, but your campaign progress is safe, whether you're playing from the custom game menu or the World Editor Test Map. Difficulty levels, however, can only be set while launching the maps from the Editor (File -> Preferences -> Test Map); the difficulty defaults to Normal when playing from the custom game menu.

  The prologue campaign supports English, Italian, Russian, and Spanish thus far; with French, German, and Polish translations underway.


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Level 7
Joined
Jun 9, 2015
Messages
237
a project that adds another layer of detail and another take onto the prologue.
its different, its fun, has more depth to it through various changes to each mission, sometimes smaller, sometimes larger,
and has what reforged was advertised to have, and turned out to barely have any of (dynamic camera angles, reimagined take on missions, and some bonus lore, alongside some lore cinematics).
who would win? a billion dollar company, vs one italian modder.
...
..
.
i think the answer is clear
 

Ralle

Owner
Level 77
Joined
Oct 6, 2004
Messages
10,101
a project that adds another layer of detail and another take onto the prologue.
its different, its fun, has more depth to it through various changes to each mission, sometimes smaller, sometimes larger,
and has what reforged was advertised to have, and turned out to barely have any of (dynamic camera angles, reimagined take on missions, and some bonus lore, alongside some lore cinematics).
who would win? a billion dollar company, vs one italian modder.
...
..
.
i think the answer is clear
Passion is a better motivator than money and time constraints. So is being your own boss. I think the answer is pretty clear. But it's a cool comparison, I'll give you that :D
 
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a project that adds another layer of detail and another take onto the prologue.
its different, its fun, has more depth to it through various changes to each mission, sometimes smaller, sometimes larger,
and has what reforged was advertised to have, and turned out to barely have any of (dynamic camera angles, reimagined take on missions, and some bonus lore, alongside some lore cinematics).
who would win? a billion dollar company, vs one italian modder.
...
..
.
i think the answer is clear

<3
 
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