I know it's a dumb and annoying question, but I am really at a loss. I just made an awesome (imo, and I know a few others that would love it) map, but it gets horrible FPS/Lag about a minute or so after starting a game on it. I need help trying to figure out the cause. What I have come up with.
It IS the biggest size, but I have made and used those kinds of maps many other times with no trouble.
Every minute in to the game it starts to have FPS/Lag issues until about 5 minutes when it is borderline frozen.
I tried using fewer players, until just myself on the test mode, didn't change anything. I also removed all the creeps, no change.
I deleted a bunch of trees and other destructible stuff, no change.
The map is not trigger heavy, all it has is Way Gate triggers and another to set the starting resources
Does water contribute to it? It has a lot of water as space filler, should I change it to something else?
No custom units are being used other then a *slightly* modified tavern where I just added a couple heros it removes (For some reason the editor likes to remove the Alchemist, Firelord, and Tinker).
I have had much more doodad heavy maps with even more units and creeps on it with no trouble at all (I mean upwards of 1k total units on a map with like 6k doodads).
None of the units are all grouped up is one massive group.
Can anyone else think of anything it might be? It's my favorite map I have made so far.
It IS the biggest size, but I have made and used those kinds of maps many other times with no trouble.
Every minute in to the game it starts to have FPS/Lag issues until about 5 minutes when it is borderline frozen.
I tried using fewer players, until just myself on the test mode, didn't change anything. I also removed all the creeps, no change.
I deleted a bunch of trees and other destructible stuff, no change.
The map is not trigger heavy, all it has is Way Gate triggers and another to set the starting resources
Does water contribute to it? It has a lot of water as space filler, should I change it to something else?
No custom units are being used other then a *slightly* modified tavern where I just added a couple heros it removes (For some reason the editor likes to remove the Alchemist, Firelord, and Tinker).
I have had much more doodad heavy maps with even more units and creeps on it with no trouble at all (I mean upwards of 1k total units on a map with like 6k doodads).
None of the units are all grouped up is one massive group.
Can anyone else think of anything it might be? It's my favorite map I have made so far.