- Joined
- Jan 23, 2020
- Messages
- 86
I have a TD map that has been in development for a while. As the game goes on the frames will gradually drop from 60+ to 12 FPS. I used GUI to create the map.
What I've done:
- Checked leaks (locations, units, effects)
- Reduced the number of units on the map
- Changed some towers that were using "when attacked" as an event with high attack speed.
I've been struggling with lag on this map for almost a year now, its almost done and the lag issue is the last remaining thing I need to resolve, any help will be greatly appreciated.
What I've done:
- Checked leaks (locations, units, effects)
- Reduced the number of units on the map
- Changed some towers that were using "when attacked" as an event with high attack speed.
I've been struggling with lag on this map for almost a year now, its almost done and the lag issue is the last remaining thing I need to resolve, any help will be greatly appreciated.
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