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HiveWE - World Editor 0.6

Submitted by eejin
This bundle is marked as approved. It works and satisfies the submission rules.
HiveWE is a fully custom 3rd party world editor. It's completely separate from the original editor and is open-source!

Features:
  • Open and view Warcraft III maps.
  • Edit the terrain.
  • Edit the pathing map directly!
  • Change the tileset to up to 16 tiles.
  • Fly around in first or third person camera
  • Manage your imports with folders
  • Edit global tile pathing
  • Place and remove doodads
  • Edit map loading screen information
  • Import heightmaps
  • View GUI and edit JASS triggers
Limitations
  • Doodad rendering is not 100% accurate (teamglow, billboards, etc)
  • Does not show animations
Required for running HiveWE:

HiveWE 0.6

Additions
- Map script generation!
- Improved Jass highlighting
- Improved Jass autocomplete
- Tabs in the trigger editor now configurable
- Trigger comments shown and editable
- Rudimentary find window in trigger editor
- Move camera with arrow keys
- Shortcuts for opening/saving maps
- Improved doodad pathing placement
- Cool application icon
- Doodad copy and paste
- Doodad positioning with numpad
- Improved themes

Changes
- Camera is now a trackball type instead of TP/FP hybrid
- Camera drag now proportional to distance
- Camera now changes with terrain height
- Doodads height after terrain change now interpolated
- Doodads now selected with one click instead of two

Fixes
- Clicking on minimap now moves you to the correct location

HiveWE 0.5
Additions
- Minimap
- Full undo/redo for terrain/pathing/doodads
- Show destructibles pathing
- Visiblity/Solidity flags for doodads
- Pathing map preview for doodads
- Cliff lighting
- A functioning JASS editor (with some limitations)
- Dark theme
- Doodad palette functionality
Changes
- Check for empty warcraft directory path
- Default doodad palette to Trees/Destructibles
- Tries to run on the fastest GPU
- Now also shows RoC (.w3m) maps in the open map dialog
Fixes
- Can now launch HiveWE while Warcraft is running
- Deep water for terrain palette has proper height
- properly applies water pathing

HiveWE 0.4
Additions
- Warcraft 1.30 support!
- Full BLP1 support
- Loads the shadowmap file (implementation waiting)
- Import a heightmap (PNG, TGA, JPG and many others)
- Load and edit map information! (loading screen/description)
- Trigger viewer! View GUI and JASS triggers
- An option to disabled enforcing water height limits
- Added an experimental doodad palette
Changes:
- Now uses the OS temporary folder instead of the "Data/Temporary" folder
- Greatly increased pathing map contrast
- Trigger and Import editor window modality changed
- Now uses a ribbon instead of the old menu
Fixes:
- Properly set the pathing for water and blight
- Tilesetter now properly enforces 16 tiles
- The correct ground texture variation is now chosen
- Properly scale units and items
- Properly scale doodads
- Saving now chooses the right target

HiveWE 0.3
Additions:
- Warcraft 1.29 support
- Added a Tile Pathing setter
- Added a Terrain Palette.
- Added an Import Manager
- Now shows the pathing texture on cliffs too
- Added a first person camera and allow switching between them
- Added terrain shadows
- Reset camera using CTRL + Shift + C
Changes:
- Removed war3Patch.mpq from the hierarchy
- Added deprecated.mpq (from 1.29) to the hierarchy
- SLK loading is now roughly 4x as fast (improved map load time)
- Hides the brush when palette is inactive
- Some small quality of life improvements
- Improved RoC compatibility for unit loading
- Changed terrain rendering to support different ground texture sizes
- Now remembers your last open/save location
- Further increased rendering performance for doodads a lot
- Now remembers your Warcraft 3 directory if you previously located it

Fixes:
- Fixed tileset/map hierarchy order
- Fixed loading items placed on the map
- Fixed a bug with the terrain being off by one (64x64 became 63x63)

HiveWE 0.2
- Instanced rendering for Doodads and Cliffs provide a massive speed upgrade
- Added tooltips to all buttons
- Centered brush on mouse
- Some code refactoring
- Added tilesetter
- Fixed blocky pixels under oblique angles
- Added terrain saving
- Allow running multiple instances
- Fixed tile variation bug
- Fixed tile texture UV bug
- Added unit rendering
- Very rudimentary animation parsing and geoset hiding
- Improved RoC file format compatibility
HiveWE 0.1
- Initial release
- Draws terrain and doodads
- Editing the pathing map

Technically a Warcraft installation is not required since the editor relies only on the game CASC files. We cannot distribute these due to legal reasons. Just point the editor at the folder containing them when it asks and you should be good to go!

If you encounter any issue with HiveWE then do ask for help! You can post here, reach me on the Hiveworkshop Discord eejin#4240 or message me on GitHub.

Many thanks to Ghostwolf for without him I wouldn't have gotten anywhere near as far. Also thanks to the rest of the Hiveworkshop community for supporting the creation of this editor.

Backup your map before using HiveWE
Previews
Contents

HiveWE 0.6 (Binary)

Reviews
Retera
This is a state of the art open source World Editor that draws on all of the community's knowledge of how to make Warcraft III maps. This current build is great for drawing terrain and doodads -- and new features are clearly under active development....
  1. stan0033

    stan0033

    Joined:
    Jun 27, 2010
    Messages:
    1,656
    Resources:
    15
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    @eejin Will you add support for WurstScript?
     
  2. FlameStarter1-0

    FlameStarter1-0

    Joined:
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    Norton securaty says its not safe and have been removed:huh:
     
  3. NEL

    NEL

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    Well, this is a new World Editor with less headache so far. Good Job.
     
  4. Moises08x

    Moises08x

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    This is super mega hyper amazing
     
  5. Amigoltu

    Amigoltu

    Joined:
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    It's an amazing work, don't get me wrong, but I kind of prefer the standard WE. The only thing missing from it is JASS function list and highlighting. Other than that, the upgraded WE of 1.30+ patch has everything one could currently need from it.

    Of course, maybe I am just a noob. But still, I just want to finally see TESH in 1.30 WE...
     
  6. Darklycan51

    Darklycan51

    Joined:
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    You are incredibly wrong
     
  7. The Panda

    The Panda

    Icon Reviewer

    Joined:
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    Can someone make a videos showing the new features off and how to use the program? Would be a lot easier.
     
  8. FlameStarter1-0

    FlameStarter1-0

    Joined:
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    norton securaty says not safe and deleted it:huh:
     
  9. AcePredator

    AcePredator

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    is there gone be 32bit version?
     
  10. NEL

    NEL

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    Ok, I tried to open the HiveWe but it didn't work. Can you explain to me what is OpenGL and what does used for? Do I really need that?
     
  11. Amigoltu

    Amigoltu

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    That's your opinion, fair enough. I stand by everything I said, however.
     
  12. Abovegame

    Abovegame

    Joined:
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    @The Panda We could do that but i think the time is not right now. Perhaps when 0.1 comes out or maybe 0.7 ? We could also ping @Retera to do a showcase of it, but we'll see.
     
  13. stan0033

    stan0033

    Joined:
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    @eejin what will you do when Reforged gets released?
     
  14. Must give this one a try!
     
  15. MiniMage

    MiniMage

    Joined:
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    Is there a jass compiler in this version? Because that would be neat. I've been trying to get old code working with my map.
     
  16. eejin

    eejin

    Tool Reviewer

    Joined:
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    OpenGL is an API (software) that makes rendering 3D things possible. HiveWE needs a fairly new version of OpenGL for it to work. What CPU and GPU do you have?
    Unfortunately not. Most hardware should support 64 bit though so you could try updating your Windows.
    Reforged seems to be purely graphical and thus I will only need to rewrite some of the rendering code. The rest should still work.
    Not in this version, but I am aiming to include one in the next version.
     
  17. stan0033

    stan0033

    Joined:
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    @eejin can you add some measuring tools in the editor like a ruler and protractor and some dummy scaleable 2D shapes? idk if it's possible, you say.
     
  18. karaulov

    karaulov

    Joined:
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    1. Need buy GPU 2015+ year for play HiveWE? :D :D :D


    2. Why HiveWE not support old Warcraft versions?
     
  19. The10th-X

    The10th-X

    Joined:
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    Hooo, nice work so far guys it's looking good

    Maybe i'll actually get around to learning JASS because this looks nice and sleek so far, keep up the good work
     
  20. apcrabnightlive

    apcrabnightlive

    Joined:
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    Awesome I'll watch this develop further
    I love the pathing tool haha