A)That's just completely false.Horseshit, 80% of the ranked play is Miracle rogue. I guess that means they are comfortable with hunter being average or something like that.
All of the cards you mentioned are spells. They do not add minions to your board. The damage they deal cannot be split up. UTH is quite possible the best board clear (with a wolf added to it (now 4 mana, same as many clear) in the game. As I said, it adds minions which gives you an advantage if any live, and you control where the damage goes far better than other clears.More horseshit, you feel like that when playing against Derpquality+Consecration, Shadowflame, Brawl, Swipe or Flamestrike. UTH will only punish your murlocs, totems and paladin wimps.
What your example does is display that buzzard and hyena are slightly OP and that hunter is based on synergy. (you know, the class that has nothing else going for it but synergy)
Been losing to hunters just as much as before. Still think the UTH combo is a little too good. Granted that's all hunters really have going for them.
It's not just card draw, it's amazing card draw with really good usage on the board.UTH is kind of like what gadgetzan auctioneer is for rogues. It is mostly really good card draw (or at least, that is what you hope to get from UTH). They still have a slew of other cards though. 2x Hunter Mark, 2x Deadly Shot, 2x Kill Command all opens up great clearing potential. That's why I think hunters are still viable. The nerf didn't ruin hunters--it just made them capable of fewer combos per turn. But the card draw is still very, very valuable.
Hopefully. I'd honestly rather see some of the other classes buffed instead of just nerfing certain builds.The plus is that my tempo shaman will do better in ranked now and maybe we will see a bit more paladin now.