Here is the link for the non-passive button of the icon you've chosen:
ReplaceableTextures\CommandButtons\BTNStormHammer.blp
Why the hero has low hit points at the beggining? Also place, please, an ability to the X:0; Y:2 position in the commands panel, for me it's really irritating when I learn skill in one position, but then it appears in another. ;(
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Custom script: call UnitAddAbilityBJ( 'Aloc', udg_Temp_Unit_2 )
Why use BJ if it's easy to call UnitAddAbility? If I'm not mistaken, just the order of the variables will change.
Nevertheless, there are too many triggers for me here >< As far as I still didn't study through Hashtables.
In "Hammer of Thor Lightning Move"
you don't remove locations, but just store them into variables. Well, that's all from me... It's really difficult to understand how all this triggers are connected
Otherwise, the spell is decent, I really like it! Concept is creative and the spell seems to be MUI and work properly. I can rate it 3/5.
EDIT: What the heck, why can't I rate spells? *CRY* If somebody has already rated it - I can add my rating, but I can't do it first... T_T