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Greek Stables

I want to see more ancient-themed maps for warcraft, so i made this set of ancient greek buildings inspired by Age of Mythology and 0 a.d. I rarely use ingame textures, nor make building models, and this was a nice change. I planned for the set to contain the following buildings:

*Town Center
*Barracks
*Archery Range
*Stables
*Temple
*Siege Workshop
*House
*Watchtower
*Dock

Something i always loved in RTS game is when you can see the practical details of how buildings are constructed, such as timber framing going up, floors being laid and pieces of material being spread around, so i tried to incorporate that in these buildings. They also use the standard wc3 scaffolding and i hope they will fit OK together with normal wc3 buildings.

There are "sprite" attachment points which will make fires appear when it is damaged. For the first time, i have also been generous in teamcoloring. Enjoy.

Ingame screen:

attachment.php


UPDATE: Fixed the portrait.

Keywords:
ancient, horse, stable, greek, mythology, empires, rts, roman
Contents

Greek Stables (Model)

Reviews
13:47, 6th Jul 2014 MiniMage: Same as the other one. You could probably update this with a few keywords though.

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13:47, 6th Jul 2014
MiniMage: Same as the other one. You could probably update this with a few keywords though.
 
what about that beautifull trees in the screen, would you upload them ?
They already are a part of the building. Having them as doodads/destructibles however might be cool.
EDIT: Oh, you mean those trees from the screenshot?

This comment goes for all your other greek buildings aswell:
Very useful and awesome looking, but there are a few flaws, like misplaced roofs and the 2D windows are too close to the wall which causes them to clip with it. Place them a little bit further away from the walls. Idk if that's just for the viewer though...
5/5
P.S. Dat shitting animation xD
 
Level 7
Joined
Apr 5, 2013
Messages
243
Like the rest, 5/5 great job for looks, usefulness and ancient era love. Great screenshot setting as well.
 
what about that beautifull trees in the screen, would you upload them ?

I might post them once i have fixed animations for them.

EDIT: You can also find the tiles i used here.

P.S. Dat shitting animation xD

HAHA YES, that was just a little easter egg i planted. :ogre_hurrhurr:

This comment goes for all your other greek buildings aswell:
Very useful and awesome looking, but there are a few flaws, like misplaced roofs and the 2D windows are too close to the wall which causes them to clip with it. Place them a little bit further away from the walls. Idk if that's just for the viewer though...

Thank you for noticing the misplaced roof on the temple, i will fix that along with the invisible door later today. Let me know if there are any other buildings having problems with the roof. I litterally spent days tweaking these, but still some things escape me. I will also fix the windows, although tbh i think the issue is most noticable in the editor, and rarely ingame.
 
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I might post them once i have fixed animations for them.

EDIT: You can also find the tiles i used here.



HAHA YES, that was just a little easter egg i planted. :ogre_hurrhurr:



Thank you for noticing the misplaced roof on the temple, i will fix that along with the invisible door later today. Let me know if there are any other buildings having problems with the roof. I litterally spent days tweaking these, but still some things escape me. I will also fix the windows, although tbh i think the issue is most noticable in the editor, and rarely ingame.
Yeah I noticed in the screenshot you posted that the windows looked fine. However, this bug occurs more often when the camera is further away from the object, so for longer distanced you might want to fix it.
And about the shitting animation, I think you should make that Stand 2 with greater rarity, so the horse won't have to shit every 3 seconds xD
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
Very beautiful building ingame textures too and that great. It works well with your customs tile sets.
 
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