@Paillan
Regarding your question about how to use this map...
The map itself isn't meant to be used "as is" but as a core template for making your RPG, You'd make your heroes and have them placed in the "Hero Select" and owned by "Neutral Passive" to make them selectable.
As for making enemy units revive upon death...
You'd make your units with a "PointValue" of something other then the default 100. The PointValue, to my eyes at least, seems to be the deciding factor in how long it'll take for it to respawn.
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The resource has been released an "open source" project on their naver page with the only request being that the user states the map has been made using their template, usually in the form of keeping the first segment of the Quest Log which states it's been made using the template map. [this has been stated in the first "Comment" in the map's main trigger folder named "Reset"]
This particular version has been cleaned up from the original all korean text making it so english users is able to make use of it. As states in the first line of my description of the map, full credits goes to the original creator of the map, Grabiti. I only take credit for the rather poor yet functional translation work of the map itself.
Reasoning behind me re-releasing the map on here is because it is not easy for non-korean speaking or people not living inside of south korea to get hold of their resources as it's locked behind their very odd registration system and registration verification requirements. This is a very common template resource used by many korean RPG Makers over the last couple years.
The only resources found in the map is a Bag model which has been circulating around for many years and as far as I've been able to see, has no identifiable origin to it. Making it near impossible to link an original and correct source link for the resource itself. The other imports found in this map was made for the resource itself by what can only be assumed to be the original creator of it and seems to have been part of the map since the beginning.
If this resource for any reason after these statements still does not seem to comply with the Hiveworkshop rules and regulations around hosting resources on this website, I do apologize and would simply accept the removal of it.
However if this should clear up any confusion regarding the project itself I do hope it'll be left to stay on here as it is a fairly well-made base for people wanting to work with GUI based templates, as the only "Jass" element of it is part of the Root Script and the Quest Log trigger found in the trigger folder "System Settings".