- Oct 22, 2006
I don't like having kings, but a King's mode should be fine. Adding a King in every mode would suck (My opinion, ofc).
There is ALREADY a king mode... and there can't be a emperor AND a king, as far as I know...
Well, You're adding that type of God Power to Vestra? And though Zharakum is the Lord of Hell, could he intervene in heaven and in hell to do some god powers as I suggested? Aside from bringing people to death, there could have powers to only speak to the dead (maybe you don't want to bring them for some reason, or don't have enough faith but need some help only the dead can give) like informing something that only the dead know.. Well, contact with spirits in all ways. Maybe they could even posess someone from your reign... or send allied spirits to posess someone important from other reign (like a king or a main priest, anything like that) and make CHAOS :O And you didn't said anything about my idea of a Alchemy god, my suggestion about king mode, and all those things... I'm curious about your opinion about those.
Doesent anybody understand im talking about the leaders classes so they're more then kings and each player has his own leader and they all level up like the city does.
Indead and if the city is weak,gets alot of riots and the people are unhappy the leader is weak. (like a lord or count not a king)
Why dont you decrease the size of buildings instead of increasing size of terrain ?
This is what I did, I dont know if it fits to your vision of your map.
Dont give him my ideas =D
His project is already competing with mine :'(
Could you scale down a little bit more? And also, for the King's thing, a house ins't enough for a king. Is there gonna be some type of castle for the king and his staff? And monarchy is the only choice of government? You could choose the type of government in the beggining of the game, and each have some different special units, maybe different buildings, maybe some different upgrades... or if it is too advanced for those mortals, different type of Monarchy? Like Parlament (is it right? Parlament?) the... forgot the damn name. Where the king controls everything and all. Hereditary, etc, etc, whatever you think of.
Pending friend request which I already accepted. Yes, Lone.Wolf on us.east and on northrend... though I only made it on the northrend to play with Goffterdom, so mostly us.east... is your nickname the same on us.east? pangahas? If so, I'll add it. And Goffterdom, I actually forgot your map had that... sorry :O
Edit: I'll enter soon, I'm waiting to lunch (12:55 here) in 13:30, and then I'll enter.
I think this is really, really fit with the atmosphere you wanted to create for the race. Really amazing model
Do you have your own modeler ?
err... yeah yeah, just... you know. Maybe it is the ausence of food in my stomach. 30mins left. There are a specific region of the map you need ideas? It is a lot easier to think on something when you focus on it. And I wanted to be one of your beta testers... if I can.
obs, I will only be able to think on something after I eat something.
So how what are the different regions of the map? got a update?
I got an idea for a spell of the tank (the first model you did).
Mulltyshot-The tank fires all of its canons at the same time damaging all the units around it (kinda like the warden's first spell).
SasuhKun (REMOVED) said:All seems to be working very well \o/
lol..2012 planetary alignment?hey nothing is impossible if you put your mind into it..wish I was good with goddamn photoshop too, so I could make some icons. But life ins't perfect. I'm still 15 anyway... maybe in the next four years (if the world does not end) I'll have only college and in my vacant days I will learn
I forgot to mention that, in the earlier test map that I made It works that way but the problem was I can't seem to figure out the exact coordinates so that they would align with each other maybe because the pathing was too big, so what I did was I made a smaller custom pathing map..then I thought of making them buildable..I still can't decide which one I will use..I think you should use an ability to create crop instead of building them, it should be more realistic. (an AoE).
It seems unrecognizable in the video but the villagers already have the wander ability and also I already made triggers such that they would automatically enter and exit houses..but I'm yet to remove leaks,I suspect those triggers are the ones causing the lag so far..EDIT:
An idea for you: Hides villager during night (I see the main point in your map is that towns really seem to live). You can use the "hide" ability (invisible during night), remove them during the day (while re-giving them the wandering ability that you'd previously removed).
maybe some times when the people are unhappy or you dont have enought gold some of the people will turn into bandis and start attacking other villagers
Also did you use my idea about the 2 type of female villager?
Hey don't worry I'm only 16!
I learnt 90% in the WE by both looking at other people's maps and experimenting with what I had learned, editing and trying again If I didn't get the results I'd wanted.
The other 10% is from both BNet and Hiveworkshop members. All you have to do is ask around.
But most importantly be persistent! :0
If this hasn't persuaded you, perhaps you should wait until sc2 comes out and get a fresh start?
^As for the background story I plan on typing it up and finalising it with P. Between Thursday night and Sunday night, so hopefully... Project progress will leap and bound from Monday up until xmas and who knows maybe we'll even manage to squeeze a beta/demo out