- Joined
- Jul 15, 2004
- Messages
- 148
This is going to be called Medieval Empires. This map is (in summary) a simulation of building a town, managing it, and expanding (by means of negotiation, buying, or using agressive force). The more settlements you capture, the higher your pop cap is.
You will be able to build a vast amount of buildings...many of which will spawn various units.
Houses will spawn townsfolk, which will increase your income every 60 seconds (by means of taxes).
The more townsfolk in your possession, the more terrorists and murderes will spawn periodically. They attack your townsfolk, and kill them. They can be killed, however.
If townsfolk have a positive liking towards you, they will randomly build monuments worshiping you. These buildings will have special auras, or grant more gold.
The monuments, along with certain buildings you own will drawn townsfolk from other parts of the map towards your town.
I would like all feedback on this idea, allong with ideas, suggestions, comments... whatever. Yes, this will be fairly difficult, but I already have parts of the triggering already completed. Medieval Conquest 2.0 has some of these triggers right in it. This is going to be a much advanced version of this.
Thanks!
You will be able to build a vast amount of buildings...many of which will spawn various units.
Houses will spawn townsfolk, which will increase your income every 60 seconds (by means of taxes).
The more townsfolk in your possession, the more terrorists and murderes will spawn periodically. They attack your townsfolk, and kill them. They can be killed, however.
If townsfolk have a positive liking towards you, they will randomly build monuments worshiping you. These buildings will have special auras, or grant more gold.
The monuments, along with certain buildings you own will drawn townsfolk from other parts of the map towards your town.
I would like all feedback on this idea, allong with ideas, suggestions, comments... whatever. Yes, this will be fairly difficult, but I already have parts of the triggering already completed. Medieval Conquest 2.0 has some of these triggers right in it. This is going to be a much advanced version of this.
Thanks!