Moderator
M
Moderator
10:37, 17th May 2012
Frankster:
Interesting idea, but the execution is quite lacking.
- The animations are all too slow. Speed them up. How you do it is your concern.
- If you use a Decay Flesh animation them you also need a Decay Bone too.
- Use more event object. You should have them for creating footprints and stuff.
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Edit by Kwaliti: The attack animations could really use some more swing. Looks like he barely even wants to swing that sword. You're still missing a decay bone animation.
Frankster:
Interesting idea, but the execution is quite lacking.
- The animations are all too slow. Speed them up. How you do it is your concern.
- If you use a Decay Flesh animation them you also need a Decay Bone too.
- Use more event object. You should have them for creating footprints and stuff.
===================================================
Edit by Kwaliti: The attack animations could really use some more swing. Looks like he barely even wants to swing that sword. You're still missing a decay bone animation.

Approved







He actually doesn't need a dissipate, but rather a ''Decay Bone'' anim and a gutz geoset. Also, he needs a lot of event onjects more (like deathsound, blood effects, footprints, etc.). If you'd switch the equipment hands (i.e. he holds the weapon in the left hand), it could perfectly fit using the OneHeadedOgre's anims. 




Nevertheless, he could rly need the changes i suggested previously, other wise he's very likely to get rejected from the mod 
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