- Joined
- Oct 4, 2009
- Messages
- 160
Hello everyone. A while ago I have listed a thread where I was looking for people ready to trigger my old map for me [here]. I have received a considerable response and project is moving forward in a steady pace.
People who have been involved in this project involve:
Flux - main coder
APproject - leading mapper
Marshmallo - former mapper
All people above are/were getting regularly paid for their work and I am sure they will be happy to confirm that.
I was not skilled to further develop this project as well as I run my own, very successful business based in UK. I have had an initial discussion with few big game developers and they like the game idea. Because I am a very serious and respected businessman, well-known in certain areas people take me seriously, but it would help to have a proper Proof of Project.
After creating initial, very promising results I have recently had a meeting and leading game designers from a global and very well respected company and they are very interested in further development of this project. This has also lead to their decision to set a deadline to see it fully running which is January.
Flux and I had a discussion that due to a workload still ahead of us and limited time he can offer, it would be best to find another coder to support him with the work still ahead of us, and there is still plenty to do. Flux created the project to be team friendly on GitHub so someone familiar with the infrastructure would be great. There are a lot of custom systems in the map already so initially you will have to familiarise yourself with what's already there, Flux is happy to teach you the ropes.
There are still few heroes to finish, plenty of spells, units etc. Quite a few items for both sides, but nothing very complex. Loads of structures and other related triggers, like multiboard, resources, global favor usage, texts and time events, hero and builder selection process, obelisk controlling, mini quests on the map.
Want to earn some decent money? Don't waste your time. Salary negotiable just as it was with everyone else.
People who have been involved in this project involve:
Flux - main coder
APproject - leading mapper
Marshmallo - former mapper
All people above are/were getting regularly paid for their work and I am sure they will be happy to confirm that.
I was not skilled to further develop this project as well as I run my own, very successful business based in UK. I have had an initial discussion with few big game developers and they like the game idea. Because I am a very serious and respected businessman, well-known in certain areas people take me seriously, but it would help to have a proper Proof of Project.
After creating initial, very promising results I have recently had a meeting and leading game designers from a global and very well respected company and they are very interested in further development of this project. This has also lead to their decision to set a deadline to see it fully running which is January.
Flux and I had a discussion that due to a workload still ahead of us and limited time he can offer, it would be best to find another coder to support him with the work still ahead of us, and there is still plenty to do. Flux created the project to be team friendly on GitHub so someone familiar with the infrastructure would be great. There are a lot of custom systems in the map already so initially you will have to familiarise yourself with what's already there, Flux is happy to teach you the ropes.
Map itself is a very advanced Vampirism game, this is an arena fight between Ancient Evils and Living Beings. Ancient Evils gain Blood as their primary resource and Souls as a rare secondary. Humans gather Wood as a primary resource and Souls as a rare secondary. Both teams have third, team resource, God's Favor which can be used to affect game globally with researches and upgrades available. This resource is also a game ending factor should that be saved for long enough. This is gained in various ways, starting from killing enemies and controlling Obelisks which are key to the game. There will be a few neutral units camps around the map for farming, for both Evils and Humans to gain early resources. Humans gather wood from lumber bases, special locations and lumberjacks and Souls by destroying Soul Prison either on a Graveyard or Wealthy Tomb. Evils gather souls by killing Human heroes or certain human structures and blood periodically and by killing anything that's classed as enemy. Wealthy Tomb, Graveyard and a Cathedral are classed as holy places and deal damage to Evils the closer they are to either Soul Prison or Statue in Cathedral. Unlike in other similar games to this project, no death is permanent and game itself is based on God's Favor. Game ends when either side summons game ender, either Prime Evil or Divine Being.
There are still few heroes to finish, plenty of spells, units etc. Quite a few items for both sides, but nothing very complex. Loads of structures and other related triggers, like multiboard, resources, global favor usage, texts and time events, hero and builder selection process, obelisk controlling, mini quests on the map.
Want to earn some decent money? Don't waste your time. Salary negotiable just as it was with everyone else.