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Victory conditions

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There are multiple ways to achieve that, here's a simple one. First delete the default melee init trigger since this is not a standard map.

  • Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set VariableSet UnitGroup[1] = (Units owned by Player 1 (Red).)
      • Set VariableSet UnitGroup[2] = (Units owned by Player 2 (Blue).)
  • Defeat Red
    • Events
      • Unit - A unit owned by Player 1 (Red) Dies
    • Conditions
      • (All units of UnitGroup[1] are dead) Equal to True
    • Actions
      • Game - Defeat Player 1 (Red) with the message: Defeat!
      • Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
  • Defeat Blue
    • Events
      • Unit - A unit owned by Player 2 (Blue) Dies
    • Conditions
      • (All units of UnitGroup[2] are dead) Equal to True
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: Defeat!
      • Game - Victory Player 1 (Red) (Show dialogs, Show scores)

You could probably mix the defeat triggers into a single one and clear out leaks but since it's a school project that'll be your homework :p
 
When I use the enforce victory/defeat conditions for all players action and run the map, the game immediately says that both red and blue teams were defeated.
This is the "Warcraft 3 melee default victory condition" (destroy all enemy buildings). Because you have no buildings, you'll need a custom one that goes into more details (such as the one @Chaosium provided)
 
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