One thing I really want for a map I am working on is this: I want to make the game run on gold and delete wood as a resource.
I'm getting the idea from Battle for Middle Earth II. In the game, you build farm-like buildings that generate resources over time, and these resources are infinite. I want a map that only uses gold, the gold mines are infinite, and where the primary way to overpower the enemy player is to control the gold. The reason being is that gold mines always run out and forests get depleted; it makes long games eventually reach stagnation.
In accordance with this, I want to delete wood as a resource from the map. I work hard on my maps and I like my forests looking like forests. Plus, as stated, I want it to all run on gold mines. So I need a way to not only remove wood as a resource, and also remove peasants'/peon's/wisps'/ghouls' ability to gather wood while still letting them gather gold. Maybe remove the whole wood concept from the AI as well.
Lastly, I want to remove the population cost for workers, but set it so you can only have a certain amount. For instance, a total of 30 or 40 workers, and you can't have any more, but they don't cost food.
If anyone would help me out here, I would appreciate it.
I'm getting the idea from Battle for Middle Earth II. In the game, you build farm-like buildings that generate resources over time, and these resources are infinite. I want a map that only uses gold, the gold mines are infinite, and where the primary way to overpower the enemy player is to control the gold. The reason being is that gold mines always run out and forests get depleted; it makes long games eventually reach stagnation.
In accordance with this, I want to delete wood as a resource from the map. I work hard on my maps and I like my forests looking like forests. Plus, as stated, I want it to all run on gold mines. So I need a way to not only remove wood as a resource, and also remove peasants'/peon's/wisps'/ghouls' ability to gather wood while still letting them gather gold. Maybe remove the whole wood concept from the AI as well.
Lastly, I want to remove the population cost for workers, but set it so you can only have a certain amount. For instance, a total of 30 or 40 workers, and you can't have any more, but they don't cost food.
If anyone would help me out here, I would appreciate it.