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General Questions

Discussion in 'Scars of Conflict' started by Linaze, May 9, 2011.

  1. Gausslander

    Gausslander

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    Wow, I like those buildings. Is the dock going to be available at t1?
     
  2. Linaze

    Linaze

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    Yes. It won't have any form of requirement either, to allow the player to get it up super fast.
     
  3. Gausslander

    Gausslander

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    Yeah that's probably best.

    Is it necessary to have a navy?
     
  4. Linaze

    Linaze

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    To win a game? Of course. The required focus on naval map control and such depends on the map, obviously. On a map with lots of smaller islands the need for a navy is obviously larger than on a map with less water.
     
  5. Gausslander

    Gausslander

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    Hm... Would air units counter naval units then? Or are there anti-air ships?
     
  6. Linaze

    Linaze

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    It's not as easy as air countering naval and naval countering ground. Every unit (ground, air or naval) has one or several counters but also counters one or several units. Grunts, for instance, are effective against Axethrowers but weak against Maulers, just like Juggernaughts are effective against Destroyers but weak against Dragons.
     
  7. Kam

    Kam

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    I'm curious to see how you integrate oil in your project, it was a concept I finally gave up on in mine.
     
  8. Linaze

    Linaze

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    We're not adding oil as a third resource, mainly due to engine limitations. We considered adding oil patches or fish schools that would yield gold when harvested, though, but we pretty much dropped that concept as well.
     
  9. Kam

    Kam

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    Yea I had tried a fishing system as well but it really didn't fit into the concept. I had also used an Ogre Mauler at one time many versions ago but I like Bloodlust and Runes too much. Will those spells be present in any form?
     
  10. Linaze

    Linaze

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    Perhaps Bloodlust will be featured in some form because it's of its symbolical significance, so to say. This is nothing we have planned, however. As for Runes, there are no plans for including this spell at all.
    Can you elaborate on your Ogre Mauler? Could be pretty interesting to compare ours and yours.
     
  11. Kam

    Kam

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    It was a heavy melee unit with a medium Bash percentage and dealt extra damage to buildings. I had also used the one-headed ogre Stonemaul model.

    From what I see many of the features of our projects are similar. I had more elaborate ship designs as well for a time. Orcs had a dummy transport that was indistinguishable from the normal one that had suicide. Humans had a ship that created a line of moving fire to torch enemy units.

    Edit: If you want to take a look at the latest version I'm working on let me know. It might spark some ideas.
     
    Last edited: May 18, 2011
  12. wowcraft

    wowcraft

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    You guys are full of surprises huh! keep them coming.


    Question - Since the ogre mage is gone do you consider a shaman for a orc healer or support caster who is able to cast bloodlust??

    Opinion - The techtree you have now none of the units of the horde would fit that description to cast such a spell. Mr.Goblin made an amazing icon for a shaman which looks great and fits nicely with the ones made for this project.

    http://www.hiveworkshop.com/forums/icons-541/btnfrostwolfrider-162036/?prev=search%3Dfrostwolf%26d%3Dlist%26r%3D20
     
  13. Deolrin

    Deolrin

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    The two spellcasters of the Horde are the Death Knight and the Warlock, with the Goblin Sapper being a "semi-spellcaster"(having no mana, but being able to lay Land Mines and detonate).

    And he made that icon for my model, not for a Shaman. :p
     
  14. wowcraft

    wowcraft

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    Oh i didn't even see that model you made there. I been on the hive for a while now and never saw it. It is a nice model. Ok mybad bout that there bro.

    Since there is 2 casters i would not even throw bloodlust in the game (i saw a post you wrote about it was a possibility) I would give the warlock an ability to give them a frenzy like bloodlust and give it some name like demonic rage or something like that. Never heard you speak of any warlock spells yet so im still wondering what they might be. Im just sharing an idea thats all.
     
  15. Linaze

    Linaze

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    So basically you're suggesting a Bloodlust ability with a different name?
     
    Last edited: May 20, 2011
  16. wowcraft

    wowcraft

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    Kinda! i didn't know the Ogre mage was taking out till yesterday and i saw bloodlust might of been in the game, which does not make sense. Only thing i would suggest is making it more like frenzy where the player will attack stronger (instead of attack rate) and lose health in the process. Because if it is a demon spell it should make the orcs bleed out slowly while under this rage. Like a Orc with demon blood (they turn into fel orcs (Stronger)). But of course give this to the warlock to boost his army and thats how i got the name Demonic Rage.

    Edit: because the horde has no healing casters, and this spell will bleed them out. It will make players use the ability at the time of need.

    And also for a "AOE" if you put one in for a warlock you should have it like the new warlock spell in WOW called the "hand of Gul'dan" dealing damage from a falling inferno meteor as a "AOE" a single cast instead of rain of fire where it has to channel. Each unit hit by the meteor will also take additional fire damage over time on top of the AOE damage itself from the impact.
     
    Last edited: May 20, 2011
  17. Linaze

    Linaze

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    We'll have to see if there's room in SoC for a bloodlust spell, I guess. If we do include one, I'll be sure to take your suggestion into consideration.

    Funny also how you mention an AoE ability for the warlock... we'll get back to you on that one.
     
  18. Nightblade

    Nightblade

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    Please remember..Retain the feel!
     
  19. Linaze

    Linaze

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    What the... What've you been smoking, Nightblade?
     
  20. Deolrin

    Deolrin

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    He's talking about the WarCraft II feel, I assume.