- Joined
- Oct 12, 2011
- Messages
- 3,449
This looks pretty good!
Could use a little more environmental detail, but it's still wip, keep it up
Any chance of some screenshots showing the environments? A video is nice too, but screenshots are better for demonstrating the terrain and all that.
this is very interesting for me to see how your approaches are!
Actually I am working on a very similar map, which is based on harvest moon as well and then features a lot of minigames, temples and other RPG stuff.
I hope, your project is going to develop well! The light switches and that jumping feature are pretty genious, hats off!
I am developping my map as a 4 player map, which is blessing or curse in the same time.
I think you should really consider this question as soon as possible, because it took a long time for me to change the concept of this map.
It even crashed the complete developpment and it has gathered dust for around 5 years ... So yeah, just wanted to share this experience.
If you need some input about minigames like cooking contests or crazy artillery-assisted snowboard maps, I am happy to help you out with ideas (if I find the time). I really hope, your project will be going fine!
ps: dont forget a fairy in a fountain![]()
Maybe you can take part in the spell and jass section to improve your coding ability. #promotingthedeadsection![]()
and direct in-room visibility, very first to been seen in the Warcraft III universe
Really cool stuff!How about a video peeps?
After some of the staff talking to Blizzard and going over fair use laws, we've decided that rips from other games will be allowed in the map sections with proper crediting. There's just been delays in actually changing written rules, but they should be updated soon.Guys, I have been designing some characters. Every character will use it's own model. And I've decided to use ripped models from chaosrealm. I know it will make the map can't be approved in the map section, I'm prepared for that. But I wonder, is it still appropriate to share the development progress here?
I've considered that using blocky female models will not be a win as well. It's still better to use ripped models even tho it costs a lot.
I meant the tile variation. Well, thanks for the inputwhat exactly do you mean by "terain variation". Do you mean only tyles or variation in all aspects?
I'm not using destructibles at all. As they are quite costy.well... that you'd have try out, I went through your vid again and I would not say it is too many tiles. If you change tiles during winter (as I do), then you could certainly reduce the variations even more because there is much more natural variation, if not, I would say, it is pretty ok atm...
Just another note: I suggest to use custom pathing blockers or bigger ones to keep the amount of destructables lower than by placing the basic little ones...
Dojo
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Nessa's house
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Nice. Let me know if you find anythingThat did the trick. A minor typo was playing tricks here. Thank you for the help.
Yes, downloaded from the main post. Updated as well.