Hello Hive! I'm working on a Game of Thrones strategy/risk map. Basically you train units and capture settlements to gain income. It's similar to Lords of Europe. But unlike typical Risk maps, battles don't mean everything. Players are forced to distribute their resources among 4 aspects: politics, warfare, intrigue and learning.
Now here's what I'm currently working on: There are some events happening randomly throughout the time. Global and regional events. Global events effect everyone at the same time. For example "Greyscale Epidemic" is a global effect. It lasts for 5 minutes and causes all settlements to take damage over time and also prevents them from attacking nearby enemies. So it's a good time to capture some enemy settlements. But if you are invested in the "learning" field your settlements will take much less damage. (Because your maesters prevent the diseases from spreading among people) If you are more focused on the learning field you might even avoid getting your settlements disarmed.
Another example would be "Lesser House Rebellion" which is a regional event. There is a random chance for one of your settlements to start spawning hostile units to attack the settlement. Settlement stops spawning units when there is no more hostile units left in the map. So if you act early you can stop the rebellion immediately. If you are invested in the "intrigue" field you'll get a warning before the rebellion starts. (Because you have spies in their court) So you can send your troops there, kill the first spawning units to crush the rebellion as soon as it starts.
For people who never watched or read it, Westeros is very similiar to Medieval England with the addition of minimal magic. So I'm looking for some event ideas that fit into this setting. As I mentioned they should be based on one of the 4 aspects (Politics, warfare, intrigue and learning). Also, if you are interested in Game of Thrones/A Song of Ice and Fire lore I would love to hear your ideas about presenting the lore in game. Any idea is much appreciated
Now here's what I'm currently working on: There are some events happening randomly throughout the time. Global and regional events. Global events effect everyone at the same time. For example "Greyscale Epidemic" is a global effect. It lasts for 5 minutes and causes all settlements to take damage over time and also prevents them from attacking nearby enemies. So it's a good time to capture some enemy settlements. But if you are invested in the "learning" field your settlements will take much less damage. (Because your maesters prevent the diseases from spreading among people) If you are more focused on the learning field you might even avoid getting your settlements disarmed.
Another example would be "Lesser House Rebellion" which is a regional event. There is a random chance for one of your settlements to start spawning hostile units to attack the settlement. Settlement stops spawning units when there is no more hostile units left in the map. So if you act early you can stop the rebellion immediately. If you are invested in the "intrigue" field you'll get a warning before the rebellion starts. (Because you have spies in their court) So you can send your troops there, kill the first spawning units to crush the rebellion as soon as it starts.
For people who never watched or read it, Westeros is very similiar to Medieval England with the addition of minimal magic. So I'm looking for some event ideas that fit into this setting. As I mentioned they should be based on one of the 4 aspects (Politics, warfare, intrigue and learning). Also, if you are interested in Game of Thrones/A Song of Ice and Fire lore I would love to hear your ideas about presenting the lore in game. Any idea is much appreciated