I know I have long time not written anything into here because I was kinda unhappy about all those code wipes lately. So I just started playing it a little bit again. Here are some suggestions I had longer up in my mind but not written into here. Dont get me wrong its one of my favourite maps from warcraft but Im only writing constructive criticism.
1.
Why are there no creep mobs including lvl 7-9. Outiside non boss mobs should be soloable? So I suggest some creep mobs including those levels that you dont need to farm up on lvl 5-6 mobs to reach lvl 9-10 and crafting ur 1-2 best items from riversdale. For new players Im pretty sure its to difficult to do this solo.
2. The big bad wolf is still soloable by ranged units by blocking it using the little companion wolf of it.
3. Some spells are really boring: E.g. "Dispell Magic" is mostly useless against most mobs, also the attack speed inscrease of the Cleric as well as his new Plane Shift Spell.
If you compare those spells to the spells the Necromancer is having (awesome fukkin skeleton mage!!!! damn nice water globes, Ice Cage and AOE Fire). If you make Bishop more fun to play, as much as necro for example more players would like to play it. Often you have enough people to play gaias but no wants to play Bishop. R and E are his only dmg spells and are so easy to use. I really like to heal/shield people but I also want attractive dmg spells.
3. Is it possible to introduce some special gear which is highly usefull in certain situations (Comparable to the actual fire resistant gears but for offenssive matters)? E.g. some kind of water staff increasing water dmg done by 10%, or holy staff increasing you healings done by 15%. There is atm to less potential of different gears, everyone has the same gear/ wants the same gear.
1.
Why are there no creep mobs including lvl 7-9. Outiside non boss mobs should be soloable? So I suggest some creep mobs including those levels that you dont need to farm up on lvl 5-6 mobs to reach lvl 9-10 and crafting ur 1-2 best items from riversdale. For new players Im pretty sure its to difficult to do this solo.
2. The big bad wolf is still soloable by ranged units by blocking it using the little companion wolf of it.
3. Some spells are really boring: E.g. "Dispell Magic" is mostly useless against most mobs, also the attack speed inscrease of the Cleric as well as his new Plane Shift Spell.
If you compare those spells to the spells the Necromancer is having (awesome fukkin skeleton mage!!!! damn nice water globes, Ice Cage and AOE Fire). If you make Bishop more fun to play, as much as necro for example more players would like to play it. Often you have enough people to play gaias but no wants to play Bishop. R and E are his only dmg spells and are so easy to use. I really like to heal/shield people but I also want attractive dmg spells.
3. Is it possible to introduce some special gear which is highly usefull in certain situations (Comparable to the actual fire resistant gears but for offenssive matters)? E.g. some kind of water staff increasing water dmg done by 10%, or holy staff increasing you healings done by 15%. There is atm to less potential of different gears, everyone has the same gear/ wants the same gear.
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