Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
You know, I often promised to continue Gaias to 1.2 somewhen ... well ... I thought about it again and came to the conclusion that I might have the time to add some minor new content updates to Gaias in the next months.
I once promised to remake the inventory system ... but I accepted that it would require to much time I don't have ... and to be honest: I like it the way it is much more than any fullscreen inventory with all the bugs and stuff.
I simply want to code a little in the future again. So you will probably see a fourth dungeon and some new spells soon. I never felt that it was 'right' to let Gaias Retaliation ORPG end without the advanced classes to really develope their powers.
I just hope that all the tools and editors still work, as WC3 got some patches since the last release of Gaias.
I will keep it at one dungeon and some spells. You probably won't see a new questing area, as the amount of terraining would simply exceed the amount of work I can afford to put into.
I still haven't thought about the theme of the new dungeon ... I'm open for suggestions.
For the spells, I'm pretty sure what I am going to add, as the advanced classes have to compete in their class roles better.
That means that monks for example get upgrades in their tanking abilities, necromancers got a new, interesting minion, Druids get better healing abilities, etc.
I will start coding the spells in the next days ... let's see what I can get done. It's been a long time since I used vJASS ... will probably take a little longer than before to create spells, but I think I will get into it very fast once I started.
I once promised to remake the inventory system ... but I accepted that it would require to much time I don't have ... and to be honest: I like it the way it is much more than any fullscreen inventory with all the bugs and stuff.
I simply want to code a little in the future again. So you will probably see a fourth dungeon and some new spells soon. I never felt that it was 'right' to let Gaias Retaliation ORPG end without the advanced classes to really develope their powers.
I just hope that all the tools and editors still work, as WC3 got some patches since the last release of Gaias.
I will keep it at one dungeon and some spells. You probably won't see a new questing area, as the amount of terraining would simply exceed the amount of work I can afford to put into.
I still haven't thought about the theme of the new dungeon ... I'm open for suggestions.
For the spells, I'm pretty sure what I am going to add, as the advanced classes have to compete in their class roles better.
That means that monks for example get upgrades in their tanking abilities, necromancers got a new, interesting minion, Druids get better healing abilities, etc.
I will start coding the spells in the next days ... let's see what I can get done. It's been a long time since I used vJASS ... will probably take a little longer than before to create spells, but I think I will get into it very fast once I started.