We use multitiles (meaning tiles which contain more than just one texture style) to get all that different looks. Currently, we use 13 standard tiles and 2 multitiles. Maybe we will expand to one more multitile in the future, but we still got enough slots to keep it the way it is.Just out of interest... how many tilesets are being used? o.o...
Well ... this is something that is really hard to do. People tend to make it a grindfest no matter what.Also making early game a little less of a grindfest and a little more enjoyable could be something to pursue.
Not that I don't enjoy Gaias PVE - It's most impressive, hell the whole map is impressive ... But like I said earlier... PVE is one of the few gamestyles that does "get old"....
I would at the very least consider options to spice up PVE... This is a WC3 map after all, could make excellent use of the known gamestyles and incorporate mini-games into PVE as well to make stuff interesting... High end PVE need not be only hack ' n ' slash... Puzzles, DOTA-Style dungeons (How cool would a small dota-style gameplay dungeon be?... lanes with waves and... and you gotta protect this one guy from dyi-...er.... ^^)... anything to give players a sense of accomplishment other than "new item!".
Again... this is a suggestion - the map is already awesome ;P
Well ... this is something that is really hard to do. People tend to make it a grindfest no matter what.
If I, for example, improve the difficulty level of the outdoor bosses or D1 and D2, people will simply outlevel them and then come back.
Almost nobody I saw on bnet games tries to beat the encounters at the level they were designed for (I'm talking to you, Golem Boss!).
Also, everyone keeps not doing the quests until the very end to do them all in one shot to gain two more levels than you could normally reach.
Of course the game is a grindfest if you intentionally avoid all that could improve the fun... :/
I will prevent "keeping" quests anyway, by reducing the xp gain if the hero is more than 5 levels above the quest - but it doesn't change that people NOW do it just to get 2 more levels than they should. :/if 1.2 has content up to level 50 (and no more leveling then people will do quests before because then they won't be able to level up anyways..
Well, nobody forces you to outlevel the existing content.Mite nid some repeatable quest, or daily missions or just a task to keep gaining xp fun, because i can imagine everyone doing quest early and we gotta do run after run after run to just get to the last boss for xp, and my luck BOOM, i dc XD Rage quit for another week and come back lol
I can tell you that D4 will contain a lot of story elements, as the reason the players are venturing there is related to the story. Also, the tower in the mountains will contain story elements.Any information or hints at how the storyline regarding the plague will unfold with the new area and D4? I think I'm the only person curious about lore... :/
I can tell you that D4 will contain a lot of story elements, as the reason the players are venturing there is related to the story. Also, the tower in the mountains will contain story elements.
I don't want to spoiler, however, so I will keep my mouth shut for now.
Great news! I found a way to reduce the power consumption of my laptop graphics card. I can now use my laptop on battery for up to 2 hours, which is enough time to work on the map during my train travels - which means 3 hours of mapping time every second workday I would normally waste by sitting around doing nothing.
to be honest I would prefer hearing from vito more than hearing from you. ;Dat least good news for one of us. back in europe im just busy finding 2nd/3rd job and working in the first to get enough money ... hate this low wages. furthermore i have to move in a new flat. zwiebel already wants to kill me and now so do u !
hope to get my life together