Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Am I the only one not seeing a problem with thieves stealth? Oo
i found a new bug in (6) is not big deal but when i loaded the sorc i had the retreath and the attack orders for skeles but i wasnt a necro![]()
Am I the only one not seeing a problem with thieves stealth? Oo
i dont understand LanderZ. isnt Soul Strike, Crucify, Divine proc of monk and crus the same dmg type? its said that divine hits x2 on undead
lol theres still no good orange item for druids
That's just the "transit area", if you know what I mean. It wouldn't make much sense to have an instant change from european styled forests to a snowish area. That's why I had to do some style repetition. The 'real' mountain area will be snow terrain and the brownish-styled terrain you see on the last pic.nice work although it doesnt differ much from the starting area![]()
Some early developement screenshots of the new mountain themed area.
Note that all this is highly WIP and the total atmosphere and design might be changed and improved until the final version. Also, there are currently no shadows of trees and mountains, so that it still looks a little bit "sketchy".
Have fun!![]()
Nope, as I'm currently still concentrating on the non-snow areas. ^^ ... but more to come soon.Do you have more snow pics?![]()
EDIT:
Redesigned the whole southern borderline of the farmland area now. The ugly black border is gone now and replaced by actual landscape limitations.
Just remember that crucify is so good in D3 (undeads + masses of units) doesn't mean that STR Crusaders become obsolete. In single target threat, STR crusaders are still superior (due to higher armor penetration and shield slam threat, which is low cd and doesn't require mana). That's why there will be no change to Shield Slam. Shield slam is meant to be the drawback when speccing to full int and the advantage when keeping strength and sacrifice AoE threat potential.
That's not the case.Ok let me ask.. Why does crusader have more evasion with that much heavy armors on him than light geared imba fast monk has?
Well i should ve asked it somewhere.. And best place is here. I cant ask it in bug reports. Or creating a new topic for it seems ugly. No need at all. It should ve been said one day. so here we go. Why? I know we mostly know lore and like it and want to fit the game to it.
It is not about nerfed monk. But i would prefer 15-20 armor monk with 80% evasion. Monk avoids.. Geared soldier takes hit and feels nothing, monk takes hit and kisses the floor if he really takes that hit ever...
It is some kind of suggestion to fix monk to more about lore. But im fine with current monk. Mine is dps-support-healer right now, and does fine.
Well, monks will always be high evasion, however, reducing their armor and giving them high as fuck evasion will fuck up the balancing. A tank shouldn't depend on luck so much to survive. Plus: evasion doesn't help against skills and abilities; only armor does.
Made some new screenshots of some WIP terrain - this time ingame footage. Note that all these screens haven't been taken with calculated shadows ... the final result will look much better than this because of that.
Just in case people ask: the second screen features the starting area of the new D4. The dwarven zepelin lands inside a cave. Once you leave the cave, you will be "inside" the dungeon, a jungle themed floating island.
The seventh screenshot features some of the new borderline landscape south of the farmland area. You can see the ogre ruins on the left side here.