You just answered your own question. If fights get longer, classes like assa and berserker will be required to specc some wisdom, which is intended. It's just additional flavour I added to the stat as I felt wisdom needed a buff. Nothing mandatory. Just bonus for those that like to specc a little bit more wisdom than other people.Wisomd and ressistance sounds not good to me...
cos only bishops will use it tbh, sorc and necro dont rly need it thx to mana replenishment with auto attack after everyspell so 5 wisdom pts is max depending on how long boss fights will be but I doubt it will take 3 times more time, cos if yes than melee classes like assa will go oom b4 boss has 1/2 hp![]()
I don't quite understand what you mean by "temporary effect"?I can see the point on the constitution and wisdom idea, but about the spell scrolls: Will it be a temporary effect? What about the inventory, wont it be too full to carry potions and use scrolls all over?
If the answer is yes, i guess this is going to affect the game mechanics alot.. which i think its fine as it is.
I will add armor penetration to Agi class items for sure, as I am aware of the drawback agi classes still suffer.for some classes it easier choice.
Zerker go max str / const maybe agi
so 3 pts on wisdom is like nothing
but assa need atleast 5-10 str pts and than is on 300-350 hp what is very low
so for 2 times longer fight he need atleast 4 wisdom and thats big hp lost
for 3 times longer fight mana pot is a must.
but anyway if assa get armor penetration boost than thhey may not need to put so much pts on str.
well Vestra even 5 str pts increased my dps from 168 to 173 on shade so yes it is important.
Well ... theres probably not going to be an encounter that relys that heavy on fire again. Maybe some bosses will use fire attacks, but not exclusive.Also, how it is currently, a crusader could throw 5 points in wisdom for 100% FR, which seems like a pretty lacking tradeoff on the sacrifice side. Maybe with the change, lower the general resistance amongst items current, up the difficulty a bit.
Well ... theres probably not going to be an encounter that relys that heavy on fire again. Maybe some bosses will use fire attacks, but not exclusive.
And as the current fire resistance gear will be outclassed soon by new equipment coming up, I don't see a problem there - unless you guys are really willing to sacrifice a lot of stats and HP just for insane fire resistance.
Fire resistance gear was somewhat of a time sink for D3 endgame. Don't expect D4 items to yield that many resistances again. There will be some resistance items, but not as single-sided as they were in D3.
Also, there won't be "good" items with tons of resistances again. Thaumaturgist's robe was kind of a joke in that direction. When I was implementing the fire resistance gear and adding the Blazing Flame encounter, I simply forgot about that robe and when the content was released, I didn't feel like removing the resistance from the Thaumaturgists Robe again... that surely won't happen again.
All resistance gear will come with setbacks in other stats to make up for that.
And 10 to 30 minute fights? I never said that, really. 10 minutes is what I am aiming at for special encounters. Most bosses will be at like 5-6 minutes - which is still a lot more than all of the current bossfights. Everything over 15 minutes would be just ridicolous.
for hunter sacrificing hp is not sucha big deal like for assa, dont forget its meele class, so it takes more dmg durning boss ancounter (cleave, innicerate, meele units, faster in agro range and ofc much higher agro generating)
If assa go for str and wisdom it fail on hp, and if we go for wisdom instead we lack arp for bladefury and we loose overall dps.
so Z... I hope u keep ur word about adding arp for agi based class and add 100% arp for bladefury as u said, and ofc fix coupe de grace tripple crit chance proc.
well sounds good, maybe increase Mana consumption for Heaven's Edge, or I don't know if it would be possible but for every Xamount of hits whiles Berserker rage is active you lose some mana so like every 5 attacks you lose 1 mana, making wisdom more required for berserker, lowering either precious dps or precious survivability.
With the change to constitution as well, the stat won't require as many points to reach a solid hp cap. Points can be taken from there to cover wisdom. Plus not every class needs 50+ arp at 43 to do well, I'd imagine it would depend on d4 boss armor ratings etc. The fixes to bladefury and coupe would help though
Well ... theres probably not going to be an encounter that relys that heavy on fire again. Maybe some bosses will use fire attacks, but not exclusive.
And as the current fire resistance gear will be outclassed soon by new equipment coming up, I don't see a problem there - unless you guys are really willing to sacrifice a lot of stats and HP just for insane fire resistance.
Fire resistance gear was somewhat of a time sink for D3 endgame. Don't expect D4 items to yield that many resistances again. There will be some resistance items, but not as single-sided as they were in D3.
Also, there won't be "good" items with tons of resistances again. Thaumaturgist's robe was kind of a joke in that direction. When I was implementing the fire resistance gear and adding the Blazing Flame encounter, I simply forgot about that robe and when the content was released, I didn't feel like removing the resistance from the Thaumaturgists Robe again... that surely won't happen again.
All resistance gear will come with setbacks in other stats to make up for that.
And 10 to 30 minute fights? I never said that, really. 10 minutes is what I am aiming at for special encounters. Most bosses will be at like 5-6 minutes - which is still a lot more than all of the current bossfights. Everything over 15 minutes would be just ridicolous.
I did answer your posting by answering those of the others. Just check out the thread. I won't repeat myself everytime someone asks the same question.
It always did.I rly think agi should grant critt chance also for balancing
It always did.
Actually noone needs evasion, except for tanks. Resistance is different, everyone requires some to survive spells/elemental attacks.
Evasion is a very efficent way for those classes which get hit all the time (=tanks) to reduce AVERAGE damage taken. But classes which only hit unfrequently should get resistances to lower that damage in order to survive it instead of getting evasion and leave it to chance.
I think extra ressistance wont make it more attractive as all have to pick or will simply go oom durning combat, so its like more like improovement for casters.
and thats good
I would love to give them some critt power bonus from wsidom too for dps balance.
without Resistance most of the characters would die to fire strike in first dungeon in 1 hit
That has absolutely nothing to do with the resistance balancing since you are supposed to interrupt that spell.without Resistance most of the characters would die to fire strike in first dungeon in 1 hit
Correct me if im wrong, but thief based classes should have way higher critpower then rangers (+50% passive ability). So less chance but higher power sounds quite fair!?Yeah but it grants bugger all I think, isn't it something like 5 points = 1% crit. Assassins don't manage very high crit chances, compared to hunters, and roughly equal to berserkers.
That has absolutely nothing to do with the resistance balancing since you are supposed to interrupt that spell.
Correct me if im wrong, but thief based classes should have way higher critpower then rangers (+50% passive ability). So less chance but higher power sounds quite fair!?
Seriously what do you expect me to answer to this one? This is one example of criticsm that is absolutely NOT helpful.zwi why dont you fix monks?? other thing in 1.2 will have a new class?
This is intended. As BoL is a high CD spell, people can't use it to have a "healing tank", which is the only reason monks can't heal and shield during steel body.if steel body activ u cant shield but bol works
Wait ... this is clearly a bug. I'll go check it out. All classes should have at least 150% crit damage. Can you give me a description on how you found out and how to reproduce this bug?other thing is...my monk does 123% Crit with steel...would useless to add crit on wisdom or?