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Gaias 1.2 ... and yes, I'm not joking.

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Level 6
Joined
Nov 3, 2011
Messages
293
i found a new bug in (6) is not big deal but when i loaded the sorc i had the retreath and the attack orders for skeles but i wasnt a necro :goblin_jawdrop:
 
Level 3
Joined
Jun 7, 2011
Messages
51
i found a new bug in (6) is not big deal but when i loaded the sorc i had the retreath and the attack orders for skeles but i wasnt a necro :goblin_jawdrop:

I belive it's for sorcerrer summoning spell in the 1.2 :).
and also sometimes Threat and DPS meter is missing! 1.1j(6)
 
Level 4
Joined
Jul 29, 2010
Messages
125
Yea we were talking about it. It could be better if undead had -50% divine resistance instead of giving crucify and soul strike +bonus on undead.
 
Level 6
Joined
Sep 30, 2011
Messages
213
Holy/Divine is just another damage type. So it won't, by itself, deal more damage.

I would agree with the -50% thing, but what if future skills reduce the resists of the enemy? Is the game coded to accept bonus-damage based on resistances?

Would be simpler, IMO.
 
Level 4
Joined
Jul 19, 2011
Messages
98
i dont understand LanderZ. isnt Soul Strike, Crucify, Divine proc of monk and crus the same dmg type? its said that divine hits x2 on undead
 
Level 6
Joined
Sep 30, 2011
Messages
213
i dont understand LanderZ. isnt Soul Strike, Crucify, Divine proc of monk and crus the same dmg type? its said that divine hits x2 on undead

They are manually coded to deal more dmg.

Divine damage from other sources (Monk item, for instance, and Celestial Zeal) don't currently do bonus dmg to undead.
 
It was never intended that *all* holy damage deals double damage vs. undead. With the same logic you could say that water should deal double damage vs. fire, lightning vs water, etc.
This is not pokemon, if you ask me. Dealing 100% damage is the maximum you can do. In fact, dealing 100% already means the unit is vulnerable to that element. Why should it deal extra damage?
Soul Strike and Crucify are exceptions here, for lore reasons. Crucify with the cross shape being some kind of exorcism and soul strike dealing extra damage to enemies without a soul, undead in particular.

But I agree that there is some inconsistency in the game here. All holy damage should be refered to as "divine" damage instead, to avoid confusions. But I don't really think people actually give a damn. ^^
 
Level 10
Joined
Feb 11, 2010
Messages
491
MAN WHY BARD have skills SO WEAK???????????????
why they got a buff for str and intel heroes??
oh god buf that gives str and buff that gives mana regen??? for what is that in a bard?
i mean str is alright because they inscreases damage of str units and also inscrease the critical damage but... the mana regen??? (ok its good for party and it helps clerigs....) but only that? oh man you can do a better skill for bard something that can have many uses... and if you are playing alone it helps you too...
 
It's a buff supporter class. Since when are buff supporter classes meant to support themselves? They aren't buff supporters then ... o_O
If you want to play solo, then bard isn't the right class for you, I'd say.
I mean ... it's a fuckin' bard. A class where the name alone implies that it's there to "entertain" others.
 
Level 5
Joined
Jul 21, 2011
Messages
178
Zwiebelchen, I ask you check what is written in the classes description (in the begining of the game when you are going to pick one class) wich basically says "Mail Armor > Leather Armor > Cloth Armor". My request is to buff leather armors(in example +6 def to tidewalker hide) or correct that class description changing the Average armor value of ranger and thief to Weak armor value like mage and cleric.
 
Level 5
Joined
Jul 21, 2011
Messages
178
^ i can't fully understand you, but reading your posts it seems that you didn't get that the limit for skills is 9(passives included), so there's obvious no room for more skills as you need unlearn skills in order to make room for new skills.

And Zwieb logically in any medieval game Leather gives more armor than Cloth .-., Also as Cleric and Mages deal more damage than Thieves and Rangers i tought Leather should give more armor, but its your game your rules.
 
Level 4
Joined
Oct 2, 2011
Messages
103
I dont know if its been already posted or not. As sorcerer, I have no units/pets but in the spellbook are the spells attack and retreat as if I would have them. Its just a bit annoying.

greetz
Funny
 
Some early developement screenshots of the new mountain themed area.
Note that all this is highly WIP and the total atmosphere and design might be changed and improved until the final version. Also, there are currently no shadows of trees and mountains, so that it still looks a little bit "sketchy".

Have fun! :)
 

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nice work although it doesnt differ much from the starting area :)
That's just the "transit area", if you know what I mean. It wouldn't make much sense to have an instant change from european styled forests to a snowish area. That's why I had to do some style repetition. The 'real' mountain area will be snow terrain and the brownish-styled terrain you see on the last pic.
 
Level 19
Joined
Jan 12, 2011
Messages
1,528
wow zwielb i love ya :3 you know that river pic looks like grizzly hills from wow it's a beatiful place but i guess it has it's secrets behind.

also i like to have a "starting area zone look a like " again since i'm getting bored of the cities , bandits and such i want somewhere where i can level up normally with wolfs and stuff like that. it would be cool if we had purple wolfs there as creeps.
 
Level 11
Joined
Mar 18, 2009
Messages
793
Did I miss something?

I just noticed this:
WTF.jpg


Only Squire tanks use Shield Slam and if they go with this Celestial Zeal; Intelligence will be the new prime stat + their Strength goes down.

If Shield Slam cant be used to increase dps it will suck, the interruption effect does not do a lot against creeps with no cds on their spells. When I checked the last time the passive was supposed to give Spellpower for each point of strength instead of Attack power per point of Intelligence.

If Shield Slam is going to be left out on the dps table I suggest you improve Crucify's aoe mechanic, as it easily misses creeps it can complicate tanking several creeps which can lead to teammates getting aggro.
 
Level 17
Joined
Mar 21, 2011
Messages
1,611
ofc shieldslam isnt that good anymore, but the interrupt is rlly helpful against the shade. cause i think noone have a str based crusader anymore (cause its just worser), i would change the shield slam damage formula, but we discussed it alrdy and it seems like there will be no change with shield slam.

crucify is ok, no need to change it.
 
Just remember that crucify is so good in D3 (undeads + masses of units) doesn't mean that STR Crusaders become obsolete. In single target threat, STR crusaders are still superior (due to higher armor penetration and shield slam threat, which is low cd and doesn't require mana). That's why there will be no change to Shield Slam. Shield slam is meant to be the drawback when speccing to full int and the advantage when keeping strength and sacrifice AoE threat potential.


EDIT:
Redesigned the whole southern borderline of the farmland area now. The ugly black border is gone now and replaced by actual landscape limitations.
 
Level 11
Joined
Mar 18, 2009
Messages
793
Just remember that crucify is so good in D3 (undeads + masses of units) doesn't mean that STR Crusaders become obsolete. In single target threat, STR crusaders are still superior (due to higher armor penetration and shield slam threat, which is low cd and doesn't require mana). That's why there will be no change to Shield Slam. Shield slam is meant to be the drawback when speccing to full int and the advantage when keeping strength and sacrifice AoE threat potential.

Thanks for giving a good reply :)

But the only thing that actually stopped me from going Intelligence before was that Crucify has a weird aoe, If you don't hit the enemies with Crucify the other teammates will probably get aggro on them (and possibly die). Also the damage bonus only applies for undead which makes Intelligence Crusaders weaker against normal creeps, if D4 got undeads I do not know.
 
So far as planned, there will not be undead in D4. However, crucify and Int is still good for AoE tanking, no matter if undead or not. It just doesn't generate this ridicolous amount of threat as it did in D3... seriously I never managed to pull away threat from the tank with my sorcerer even once on huge packs of undeads ... which shouldn't be the case imho. ^^'
 
Level 4
Joined
Jul 29, 2010
Messages
125
Ok let me ask.. Why does crusader have more evasion with that much heavy armors on him than light geared imba fast monk has?
 
Level 4
Joined
Jul 29, 2010
Messages
125
Well i should ve asked it somewhere.. And best place is here. I cant ask it in bug reports. Or creating a new topic for it seems ugly. No need at all. It should ve been said one day. so here we go. Why? I know we mostly know lore and like it and want to fit the game to it.
It is not about nerfed monk. But i would prefer 15-20 armor monk with 80% evasion. Monk avoids.. Geared soldier takes hit and feels nothing, monk takes hit and kisses the floor if he really takes that hit ever...

It is some kind of suggestion to fix monk to more about lore. But im fine with current monk. Mine is dps-support-healer right now, and does fine.
 
Level 10
Joined
Aug 14, 2009
Messages
309
Well i should ve asked it somewhere.. And best place is here. I cant ask it in bug reports. Or creating a new topic for it seems ugly. No need at all. It should ve been said one day. so here we go. Why? I know we mostly know lore and like it and want to fit the game to it.
It is not about nerfed monk. But i would prefer 15-20 armor monk with 80% evasion. Monk avoids.. Geared soldier takes hit and feels nothing, monk takes hit and kisses the floor if he really takes that hit ever...

It is some kind of suggestion to fix monk to more about lore. But im fine with current monk. Mine is dps-support-healer right now, and does fine.

Although your example is lore-fitting I'd rather have the monk the way he is now, just with a higher evasion and less armor but not as extreme as you would like because in your example two unlucky crits will kill your monk.
 
Level 4
Joined
Jul 29, 2010
Messages
125
You are completely right! Gameplay-balance comes first. And i hope these thoughts will have a place in zwieb's mind. We are talking here for a perfect 1.2 after all. (that is the case^^)
 
Well, monks will always be high evasion, however, reducing their armor and giving them high as fuck evasion will fuck up the balancing. A tank shouldn't depend on luck so much to survive. Plus: evasion doesn't help against skills and abilities; only armor does.

Made some new screenshots of some WIP terrain - this time ingame footage. Note that all these screens haven't been taken with calculated shadows ... the final result will look much better than this because of that.

Just in case people ask: the second screen features the starting area of the new D4. The dwarven zepelin lands inside a cave. Once you leave the cave, you will be "inside" the dungeon, a jungle themed floating island.
The seventh screenshot features some of the new borderline landscape south of the farmland area. You can see the ogre ruins on the left side here.
 

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Level 1
Joined
Aug 3, 2009
Messages
501
Well, monks will always be high evasion, however, reducing their armor and giving them high as fuck evasion will fuck up the balancing. A tank shouldn't depend on luck so much to survive. Plus: evasion doesn't help against skills and abilities; only armor does.

Made some new screenshots of some WIP terrain - this time ingame footage. Note that all these screens haven't been taken with calculated shadows ... the final result will look much better than this because of that.

Just in case people ask: the second screen features the starting area of the new D4. The dwarven zepelin lands inside a cave. Once you leave the cave, you will be "inside" the dungeon, a jungle themed floating island.
The seventh screenshot features some of the new borderline landscape south of the farmland area. You can see the ogre ruins on the left side here.

Marry me.
 
Level 4
Joined
Jan 19, 2012
Messages
124
im new to the game but loved it till now, i can play on bnet. or garena but cant find people and all clans on b.net are privated so i cant join and any bots seem to be hosting last ver please who can help me? where i can get people to play with?
 
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