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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Forbidden Spell Pack 2.5

Submitted by -Berz-
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
About the Spells
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
Screen
[​IMG]


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
Screen
[​IMG]


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
Screen
[​IMG]


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
Screen
[​IMG]


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
Screen
[​IMG]


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
Screen
[​IMG]


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
Screen
[​IMG]


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
Screen
[​IMG]


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
Screen
[​IMG]


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
Screen
[​IMG]


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
Screen
[​IMG]


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
Screen
[​IMG]



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
Screen
[​IMG]


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
Screen
[​IMG]


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
Screen
[​IMG]


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
Screen
[​IMG]


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
Screen
[​IMG]


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
Screen
[​IMG]


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
Screen
[​IMG]


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
Screen
[​IMG]


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
Screen
[​IMG]


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
Screen
[​IMG]


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


About Updates/Changelog
V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
  1. -Berz-

    -Berz-

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    FP thanks, for your support, but really i no longer have intention to learn JASS, i tried to many times and result was HIGH BRAIN DAMAGE

    formula:
    Me+Learn JASS = FATAL ERROR
     
  2. redscores

    redscores

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    Just a tip, fix your location leaks in your triggers, they are horrid (around 50 leaks++ pro cast of Drag).
     
  3. -Berz-

    -Berz-

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    @redscores, i have leak check, i didn't find any location leaks.
    btw, i'm a GUItard an i think it can't be much better done in GUI(i could use some custom scripts for locals< but why i don't know how to set them)
    The number of global variables is way to big(but lots of them aren't even used)
    Could you tell me for "specific" "location" leak so i could fix it, because i don't find any of them :(

    Thanks for your comment!
     
  4. Flame_Phoenix

    Flame_Phoenix

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    Well, did you had problems understanding my converted code ?? =S

    I can try remaking it again if you want
     
  5. -Berz-

    -Berz-

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    @FP what code? I don't remember,...rly i don't :S and do you find 50+ leaks?
     
  6. Dark_Dragon

    Dark_Dragon

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    Huh heavy leek in your drag slide trigger...

    I again made a little custom script but its GUI so plz fix it here is a little code which is heavy faster and does not use locations (so nothing needs to be removed) you leek 2x locations every 0.03 seconds which is bad plus turning collision off sometimes does not work. This code makes sure your unit is moved properly. Link:
    http://www.hiveworkshop.com/resources_new/pastebin/show/cf8b8747bbcace92789242644aa569cf/

    Plz use it as its really fast!!!
     
  7. -Berz-

    -Berz-

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    Thanks Dark Dragon, I'll use your code and make an update when spells will be MUI.
     
  8. Dark_Dragon

    Dark_Dragon

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    Ah i am glade to hear that! good luck whit making them MUI
     
  9. xxdingo93xx

    xxdingo93xx

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    Wow, congratulations with the (not yet-)approve, -BerZeKeR- :p Dr Super Good?!! Could you please check my spell "Spike Impact", too? It is MUI, leakless and it rocks, could be a useful resource on HWS :)
     
  10. -Berz-

    -Berz-

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    I think its impossible to make some spells here MUI (yes possiblw with Jass). but i will still submit my spells here, even if it they aren't MUI i just hope that it won't get ignored, because there is nice numbers of downloads and i'm sure that people who dl-it find the spells useful(even if there was only one line they needed)

    I would just like to thanks all of you again for help/comments/critic/downloads

    Thanks!

    -BerZeKeR-

    p.s
    2 new spells comming up soon :D

    edit 2:
    Meh, i just have a bout 10 new spells, they still need work on(mostly tooltips), its a real mess now(over 30 variables for points(many are not used))'
    Many not working triggers, many not used spells, even not used heroes.
    its sucha mess D:
     
  11. -Berz-

    -Berz-

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    Edit: No feedback? D:

    New Update is out!
    Pls feedback :D
     
  12. turaak

    turaak

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    Use call DestroyEffect(udg_variablename) instead destroy special effect... destroy special effect also leaks a bit...
     
  13. -Berz-

    -Berz-

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    You mean for those Sfx that have arrays in variable?
     
  14. LiOneSS

    LiOneSS

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    can u maek narotu spelpax pl0x21111?
     
  15. -Berz-

    -Berz-

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    I Wi11 S33 Wahat Me Can maek. Nar0tu is GR8!!!111 LOL

    Edit:
    3 new spells soon(Firefly, Deadly Throw, Hammers Wrath)
     
  16. Dark_Dragon

    Dark_Dragon

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    turaak GUI DestroyEffect does not leak but its not native.

    Code (vJASS):

    function DestroyEffectBJ takes effect whichEffect returns nothing
        call DestroyEffect(whichEffect)
    endfunction

    native DestroyEffect takes effect whichEffect returns nothing
     


    So its only a bit slower but does not leak.
     
  17. -Berz-

    -Berz-

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    I'm to lame to write tooltips for those spells D:
    Mby on Sunday (witch is the lamest day in the week D:)
    And i also need to add a spell from S&S#15 that will take another 14 days to new update (2.0) so lets say 3 weeks :S
     
  18. RunBa

    RunBa

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    good - can be better...
     
  19. -Berz-

    -Berz-

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    Weee!!! 200 downloads!
     
  20. Hanky

    Hanky

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    Well you got really good spell ideas. Also the script is so far ok. But you should learn how to make spells MUI or at least MPI. But nice is that you fixed nearly all location leaks. I just found one location leak. Look in the trigger "Nether Chains". You leak the location TempLoc10. Otherwise good job. 7/10.