1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Forbidden Spell Pack 2.5

Submitted by -Berz-
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
About the Spells
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
Screen
[​IMG]


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
Screen
[​IMG]


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
Screen
[​IMG]


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
Screen
[​IMG]


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
Screen
[​IMG]


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
Screen
[​IMG]


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
Screen
[​IMG]


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
Screen
[​IMG]


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
Screen
[​IMG]


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
Screen
[​IMG]


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
Screen
[​IMG]


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
Screen
[​IMG]



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
Screen
[​IMG]


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
Screen
[​IMG]


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
Screen
[​IMG]


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
Screen
[​IMG]


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
Screen
[​IMG]


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
Screen
[​IMG]


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
Screen
[​IMG]


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
Screen
[​IMG]


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
Screen
[​IMG]


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
Screen
[​IMG]


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


About Updates/Changelog
V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
Moderator
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
  1. 12th Dec 2015
    IcemanBo: Too long as NeedsFix. Rejected.

    2 Dec 2011
    Bribe: This has memory leaks.
     
  2. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Pls comment and rate.
     
  3. redscores

    redscores

    Joined:
    Aug 9, 2006
    Messages:
    2,160
    Resources:
    12
    Maps:
    5
    Spells:
    6
    Template:
    1
    Resources:
    12
    Looks good so far, but the teeth spell deals earlier damage and looks like a simple carrion swarm.
     
  4. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    i was thinking about that the dummyes deals the damage, but the problem is that the units in front of the caster gets 500 dmg and units in the distance about 50. but i will l probbably set that the dummies deals the damage, and that the casters spell is just a spell with no effect.
     
  5. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    i get this program that check leaks http://www.thehelper.net/forums/showthread.php?t=85048
    i found only 2 non important leaks(i only checked spells, i didnt check other triggers)
     
  6. Fabba

    Fabba

    Joined:
    Apr 15, 2007
    Messages:
    18
    Resources:
    0
    Resources:
    0
    Nice spells, one thing you missed with the Taste of Death was the if/then/else condition. So when the condition returned 'false' then the trigger removed an empty location. Ill guess you have fixed that now ;)

    Thumb up for you! :)
     
  7. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Thanks, i repaired leak as you told me.
     
  8. Yearight

    Yearight

    Joined:
    Dec 11, 2006
    Messages:
    343
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    It good, i like it
     
  9. Kwah

    Kwah

    Joined:
    May 9, 2007
    Messages:
    3,391
    Resources:
    8
    Icons:
    5
    Maps:
    1
    Tutorials:
    2
    Resources:
    8
    Very Nice spell pack. No real reccomendations. Good use of SFX.

    Why are you using all the different TempLoc's if you have nulled it you can use it again.
     
  10. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    i didnt know that..RLY? xD but they arent nulles, just destroyed. and i have a better preview trough triggers
     
  11. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Updated, new spell some loc leak fix. I hope you people like it :)
     
  12. xxdingo93xx

    xxdingo93xx

    Joined:
    Sep 8, 2007
    Messages:
    746
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Found a 'bug' lol...

    The ability Demonic Fists(speed) gives you on level 2 7500% attackspeed bonus...
     
  13. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Lol... :) didnt test it :S thanks for telling me, i'll fix it.
    edit: ok new version is out, thanks, xxdingo93xx!
     
  14. xxdingo93xx

    xxdingo93xx

    Joined:
    Sep 8, 2007
    Messages:
    746
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    No problem ;)
     
  15. Dark_Dragon

    Dark_Dragon

    Joined:
    Jul 19, 2007
    Messages:
    597
    Resources:
    8
    Tools:
    1
    Spells:
    7
    Resources:
    8
    Nice spell pack and I like them + ideas of spells are pretty good. Only thing I found out about leeks are that in for loop you set some temp point to some point but remove them after the loop. So if you loop 1 to 36 times there will be 35 location leeks, you only need to put call RemoveLocation( udg_TempPoint ) in that loop to. Do that at every place you find out, other than that I think everything is fine gj on ur spell pack!
     
  16. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Thanks, but i think that the removelocation in a loop isn't a smart idea(so they say)
    Wehn ill have some more time i will make some new spells, i'm just to busy at the moment(dunno probably next week?)
    Any way thanks for the comments you guys :)
    I will stay in touch.

    HF -BZR-
     
  17. Dark_Dragon

    Dark_Dragon

    Joined:
    Jul 19, 2007
    Messages:
    597
    Resources:
    8
    Tools:
    1
    Spells:
    7
    Resources:
    8
    Np fix it when you want, just to know RemoveLocation does not leek in loop it only clears memory (that location) so it is good, but ofc its only my suggestion to fix that its your spell after all so choose what you want to do :)
     
  18. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Dark_Dragon, well i asked on the forum and they say that i should remove it in a loop so i did. I'll upload new version when i made a new spell (i just need an idea for it)
    Do you have any?(idea)
     
  19. Dark_Dragon

    Dark_Dragon

    Joined:
    Jul 19, 2007
    Messages:
    597
    Resources:
    8
    Tools:
    1
    Spells:
    7
    Resources:
    8
    ofc its good to remove location inside a loop it does not matter where it is, but if not removed its a leek in memory. About ideas i am not sure which one should you add and btw i like your ideas for spells, so for your spells i think its best to code your own ideas isn't it? :)