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Forbidden Spell Pack 2.5

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Unholy Execution
For the cost of own life, spell deals damage to targeted enemy unit. If targeted unit HP is less than 33% the unit will die instantly. If casters life is to low to cast this sacrifical spell, spell won't have any effect.
unholy-ex.jpg


Teeth
Sends a shards of thorned souls that were killed by the casters sword. Those shards deals line damage.
teeth.jpg


Taste of Death

Death Knight casts a sacrifical dark magic. For the cost of his own life force spell deals damage to each unit in area of effect 600. If casters life becomes lower than 600 when casting this spell, the caster comes to the Brink of Death and goes rampage: it have increased attack speed and steals HP on each attack. Buff lasts a few seconds.
taste-of-death.jpg


Link of Horror

Creates an Unholy link between caster and the targeted unit. Targeted unit will suffer damage over time and its movement will decrease. When the spell effect lasts casters life regeneration and movement increases. Any spell that will hit the targeted unit, will break the link.
link-of-horor.jpg


Fatal Strike

Caster fakes his own death, making him lost life. But after a second he strikes down with brute force dealing AOE damage.

Demonic Fists
Demonic Power takes over the caster, causing each attack dealing more damage, faster attack speed, and splash damage to nearby enemy land units.

Nether Chains
Creates a rift connected to nether world. Every 1 second strikes out a negative energy, that jumps on random targets.
nether-chains.jpg


Drag
Drags targeted unit to the caster for a period of time. While the drag lasts, caster turns invisible which enables him to Prey targets down. When the drag ends, there will come to explosion that will damage nearby enemy units.
drag.jpg


Desolate
Feast takes over casters body, making him jump around the targeted unit and slashing it up. The number of slashes depends on level, each slash deals 75 damage and each slash steals small amount of life and gives it to the caster.
desolate.jpg


Stealth
Allows the Rouge to become invisible, but move slower. When Rouges next attack strikes from behind, it will deal 10x agility damage, stun the target for a short period of time and there is also a chance that Rouge will gain additional attack speed for a few seconds.
stealth.jpg


Ghostly Strike
Rouges next attack will deal more damage, Rouge will also gain fully evasion for a few seconds.
ghostly-strike.jpg


Double Edge

Moves Caster and the targeted unit to the point between position of Caster and Target, because of the crash that happens, there bursts out two Shockwaves.
double-edge.jpg


Silent Shout
Teleports Caster to the targeted point, because of pressure while Caster is moving trough space, Casters screams out a voice that silence nearby enemies.

Flame Shield
Caster consumes his body with fire, giving him bonus armor, fire will burst out every 1 second in AoE 300 and deal damage.
flame-shield.jpg


Heroic Strike
Caster smashes the targeted unit with his brutal strength. If targeted unit is under effect of Thunder Clap it will suffer more damage.
heroic-strike.jpg



Fire Fly
Conjures a pillar of fire which damages ground units area over time.
fire-fly.jpg


Deadly Throw
Assassin toss the dagger with deadly force. Dagger deals the distance damage, the greather is the distance, greather is the damage. Targeted unit will get stunned on the impact, for a short period of time.

Hammers Wrath
Calls a Hammer that will fall from the sky. While the Hammer is falling targeted unit will get stunned for 0.80 second. Targeted unit will take some damage.
hammers-wrath.jpg


Hammer Forge
Paladins Hammer becomes unbalanced and it starts to charge out the Waves of force that will damage units in a line of facing of the caster.
hammer-forge.jpg


Quick Blades
Quickly slashes the target, with up to 10 slashes. Each slash will torn a pice of targeted units soul and cause it to suffer some damage.

Blade Fury
When this unit is attacked, there is a chance that this unit will make a quick move trough time and counter attack the attacking unit, and than return to the previous position. Also permanently awards some attack speed.
fury-blade.jpg


Fire Grip
Consumes the target with flames. Target will suffer damage every .20 second, for up to 5 seconds. If targeted unit dies, the charge of fire will burst out of target, damaging nearby units.
fire-grip.jpg


Nether Pulse
Damages and burns mana of all enemy units in Aoe 350.
nether-pulse.jpg


Bite of Death
Bites the target with powerful dark magic. Target will suffer health loss, and th caster will heal himself for the amount of damage done. The targets armor will get reduced for a short period of time.
bite-of-death.jpg


Blessed Hammer
Blessed Hammer makes a rift that will charge towards the targeted point.

Shadow Raze
Rouge connects wit the shadows, enables her to move in a line really fast and damage enemy units.
shadow-raze.jpg


Cross Fire
Crates two fire rifts at the each side of the caster, that will shoot out the linear flames bolts towards the targeted point.
cross-fire.jpg


Dragon Claw
Slashes the target up for some damage.There is a chance that casters blade releases hudge amount of force that will damage and stunn the enemy units in the area.
dragon-claw.jpg


Gods Blessing
Caster recives the blessing of the gods, that removes all negative buffs from it and heals him for some Hp, friendly units around the caster will recive only healing. There is a chance that caster heals himself for full amount of Hp and makes himself invulnerable for a few seconds.


V1.01
Some leaks fixses
Modified Teeth
***
V1.02
Repaired a leak(thanks to Fabba)
Those 5 spells are now leak free
***
V1.03
Fixsed location leak
Added 1 spell: Demonic Fists
***
V1.04
Bug fix thanks to xxdingo93xx
***
V1.05
Added a spell(Nether Chains)
Some minor changes
Thanks to THW members for their support and helping me out.
***
V1.06
Added a spell(Drag)
Fixsed some effects/durations,etc
***
V1.07
Added a spell (Desolate)
Also some sfx changes
***
V1.08
Added new spell Stealth
***
V1.09
Added 5 spells
Heroic Strike
Ghostly Strike
Silent Shout
Double Edge
Flame Shield
Modified sfx on Fatal Strike
Some other minor not important changes
***
V 2.0
Added spells:
-Fire Fly
-Deadly Throw
-Hammers Wrath
-Hammer Forge
Some other minor changes
***
V 2.1
Added spells:
-Quick Blades
-Blessed Hammer
***
V 2.2
Added Blade Fury
Some other minor changes
***
V 2.3
Added spells:
-Nether Pulse
-Bite of Death
-Fire Grip
Some other changes like:
-added/changed special effects on some spells
-little tooltip changes
-new hero
-slightly changed terrain
-removed not used spells/triggers
-added Atributes ability, for testing atribute based spells
***
V 2.4
-Just new spell, Shadow Raze
***
V 2.5
-Totally new terrain
-creep spawns
-Little AoS style map
-New spells:
+Gods Blessing
+Dragon Claw
+Cross Fire

Please leave comments and rate!

I hope you find these spells useful.

-BerZeKeR-

Keywords:
Spell pack, forbidden, sacrifice, paladin, demon, holy, spells, GUI, nether, rage, fury, blade, desolate, death, stealth, throw, dagger, fire,
Contents

Forbidden Spell Pack 2.5 (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 2 Dec 2011 Bribe: This has memory leaks.
Level 17
Joined
Mar 17, 2009
Messages
1,349
@berzeker

well hehe yehh i've noticed alot of things that can be fixed... but when i give credit it's usually on the creativity & how impressive the ability is rather than the trigger, and its a bit hard to find anything creative since i guess there's not much left :-/
 
Level 19
Joined
Oct 12, 2007
Messages
1,821
Nice idea's, nice spells. Sometimes a bit too flashy with the mass death coil spell per example. But overall very nice!
Just have to say something negative that usually bothers me on WoW.. ehm, it's 'Rogue' not 'Rouge'. Lol sorry for that, just had to say it^^
 
Level 2
Joined
Apr 11, 2009
Messages
10
WOW! Most of your spells are well, to me no good, but Rouge's dark and really fast blade spell and the death knight's thing which like explodes are really nice.
 
Level 2
Joined
Apr 11, 2009
Messages
10
Oh and I love the flame shield and the other one, the dragon claw, i just found the Stealth spells kinda boring but the "sneak in the back" thing is very nice
 
Level 17
Joined
Mar 17, 2009
Messages
1,349
BerZeKer btw... remember when u told me u bump ur head into some wall every time you look at the trigger's of this spell... well then... why dont u update them?
i mean ok it'll take some time... but worth it... they're useful and orignal spells... we dont see much of those around... :p
 
Level 2
Joined
Apr 11, 2009
Messages
10
You really do deserve credit, I am importing your spells right now, when I finish adding the cool ones, do you want to see my map?

I am going to add the explosive dark one, the fast blade one for my demon hunter, the hammer for Arthas, can it work with a sword though? How can I change that? And the other one, the flame sheild for my Bloodmage.

Those spells are awesome, I just needed to edit the triggers in your map to give myself a more clean testing surface, I see that they are all great. Hehe love the dummies! ;)

I'll definately give credit, it's called Exiled Assassins and it is an RPG. I hope I have a chance to show you. :D
 
Level 2
Joined
Apr 11, 2009
Messages
10
Yes but is it like the dummy, I replace him with a sword model?

And for an additional blood effect when the sword hits, I do "make special effect at Loc33"?
 
Level 2
Joined
Apr 11, 2009
Messages
10
Oh by the way, I guess I can show you my map if you give me your B-Net account...

It's version 0.1b (note it starts at 0.0 XD)
I terrained plenty of the map, I finished one quest completely, I started a 2nd one, there are 10 heros, they have some custom powers...
 
Sure, just make more loops, and locations with smaller offset, i don't remember the number of loops atm i think its 8 and offset is 100, dunno try like 32 loops and offset 33.

And i assume there will be a problem because it would be to slow, because minimum wait is .27 so if we calculate relative Shadow raze duration with 32 loops...that would be ~8,5 seconds.

There is another way, to totally remake the spell, unfortunately triggering like that is out of my knowledge.
 
Level 1
Joined
Jun 1, 2009
Messages
5
I dunno why...but I can't get stealth, deadly throw, or ghostly strike to work the same way they do in your map. Am I doing something wrong??

New post: Actually, I've gotten deadly throw and ghostly strike to work correctly after changing the unknowns to the skills they're link to, but stealth doesn't quiet work still... As far as I can tell it works fine except for the red numbers that appear above the attack's head. It always shows "0!"
 
Last edited:
Level 1
Joined
Jun 1, 2009
Messages
5
Here's what's in mine. I compared them as best as I can cause for some reason I can't open two instances of WE. As far as I can tell they are identical.



Stealth
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Stealth ) Equal to True
Actions
Set AngleVar = ((Facing of (Attacking unit)) - (Facing of (Attacked unit)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
AngleVar Greater than or equal to 180.00
Then - Actions
Set AngleVar = (AngleVar - 360.00)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
AngleVar Less than or equal to -180.00
Then - Actions
Set AngleVar = (AngleVar + 360.00)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
AngleVar Less than or equal to 45.00
AngleVar Greater than or equal to -45.00
Then - Actions
Animation - Play (Attacking unit)'s slam animation
Unit - Pause (Attacked unit)
Special Effect - Create a special effect attached to the overhead of (Attacked unit) using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
Set SpecialEffect2[6] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead of (Attacked unit) using Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
Set SpecialEffect2[7] = (Last created special effect)
Unit - Remove Stealth buff from (Attacking unit)
Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (10.00 x (Real((Agility of (Attacking unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
Special Effect - Create a special effect attached to the chest of (Attacked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to (15 x (Level of Stealth for (Attacking unit)))
Then - Actions
Set TempLoc16 = (Position of (Attacking unit))
Unit - Create 1 Dummy for (Owner of (Attacking unit)) at TempLoc16 facing Default building facing degrees
Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
Unit - Add Stealth to (Last created unit)
Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Attacking unit)
Custom script: call RemoveLocation (udg_TempLoc16)
Else - Actions
Floating Text - Create floating text that reads ((String((Integer((Real(((Agility of (Attacking unit) (Include bonuses)) x 10))))))) + !) above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Set FloatingTextVar[1] = (Last created floating text)
Floating Text - Show (Last created floating text) for (All players)
Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
Wait (0.75 x (Real((Level of Stealth for (Attacking unit))))) game-time seconds
Unit - Unpause (Attacked unit)
Floating Text - Destroy FloatingTextVar[1]
Special Effect - Destroy SpecialEffect2[6]
Special Effect - Destroy SpecialEffect2[7]
Else - Actions
 
  • Unit - Add Stealth to (Last created unit)
it should be

  • Unit - Add Stealth(dummy) to (Last created unit)
  • Floating Text - Create floating text that reads ((String((Integer((Real(((Agility of (Attacking unit) (Include bonuses)) x 10))))))) + !) above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
  • Floating Text - Change (Last created floating text): Disable permanence
  • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
  • Floating Text - Change the fading age of (Last created floating text) to 3.00 seconds
  • Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
I found only this out... Dunno change these lines, andd then tell me.
 
Level 1
Joined
Jun 1, 2009
Messages
5
Nope... Nothing changed except for the duration of the "0!" The formula looks the exact same except for the positioning of the x10 modifier, which shouldn't affect the outcome. If you would like, and it may make it easier, if we just pm'd.

--Shounto
 
Level 1
Joined
Jun 1, 2009
Messages
5
I am attacking from behind. It seems to do the right amount of damage, just the floating text doesn't work. *shrugs* My main character in WoW is a rogue. I think I know about backstab. lol
 
Level 6
Joined
Jul 27, 2008
Messages
132
Yeah another omg spellpax
this spell is ROCK
many spell omg wtf i rate 7/5! +REP
but tomorrow... i can't give rep cause
"you have given out too much rep in 24 h try again later":cgrin:
 
Level 3
Joined
Feb 21, 2008
Messages
23
This is the best spell pack I've ever tested. Congrats. 5/5

The last character with the Dagger/Invis/Evasion was lacking though. Invis seemed defective, backstab wouldn't work, didn't know if I was evading or not with the other spell either, other than that, great!

Edit: I plan on using so many of these spells in my map, much thanks bro, great job. +rep, will give credit!

Another Edit: And all in GUI - OMFG \CLAPZ
 
Level 3
Joined
Apr 24, 2010
Messages
50
I say GOOD

better make a spell that sacrifices the caster's health then if the caster attacks, it releases shockwaves that lasts for seconds XP
 
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