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[Defense / Survival] Flickering light - Horror Survival

Discussion in 'Map Development' started by Mr.Goblin, Dec 10, 2016.

  1. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    [​IMG][​IMG]
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    screenshot_new1.png screenshot_new2.png screenshot_new3.png screenshot_new4.png screenshot_new5.png
    ========================================================

    I've started working on this mini project to explore the craft of the Horror game genra. Challenge myself to draw gore textures, come up with great gameplay elements, build a scary and creepy atmosphere, find all the tricks and techniques to invoke horror and scare people out. I might succeed, I might fail... Either way I will learn!

    More information to come... I'll be posting texture development, terrain development and gameplay development in the following post. :D Thanks for following this personal quest!


    WHAT'S TO COME?

    FIRST PLAYABLE
    We have a massive project planned out, but to achieve it we are taking it in strides.

    The first playable will only include:
    -1 hero out of the 4 heros currently planned.
    -A Playable 112x112 terrain (that will be expended and improved in further patches).
    -1 Designed act out of many more that you'll randomly face in different games.
    -6 items out many many... many more.
    -A hint of the universe that Flickering Light is, will be presented to you.


    Credits
    Credits

    ==TEAMPLAYERS==
    KILLCIDE for his triggers and great support.
    Archian for his terrainning support and helping with designing the gameplay.

    ==HELPERS==
    Drake, TriggerHappy, and StoPCampinGn00b for helping test the Hero Selection System

    My cousin Sasha Vukovic for his knowledge in how to create scary atmosphere.
    My great friends: Salim Hamza, Laurent De Brienne, and Keiji for their help with the brainstorming and their ideas.

    ==RESSOURCES==
    Talavaj for his Tree models and bushes model = Model pack Stone and Sword Legacy
    Born2Modificate's High resolution doodads models over at wc3c.net
    XGM.guru's community and their various 3D models!
    General Frank for his quick model edits
    Misha for his models!
    MiniMage for his help with model editing.

    -=Wallpapers=-
    WALLPAPER1.png WALLPAPER2.png WALLPAPER3.png Wallpaper_4.png

    Want to help? Contact Mr.Goblin
    -We are looking for 3D modelers
    -Pre First playable testers.

    -STILL UNDER CONSTRUCTION-
     
    Last edited: Feb 28, 2019
  2. Tickles

    Tickles

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    Leave it to you to come up with stylishly grotesque-looking textures for some quality horror :pwink:

    It sounds like it'll be good. Will combat be traditional, or do you have some custom style of combat against the creatures? It sounds a bit like light might have something to do with it.

    And if you're looking for some ideas, horror to me isn't usually the direct approach by a creature. It's the little sounds you hear when you aren't sure if it's something following you or just a falling rock in the distance. And even if a creature is in pursuit of someone, it would be a lot scarier if it suddenly vanished (climbed away, burrowed away, darted in the opposite direction, etc.) and masked its presence entirely.

    I love me some horror games, so I'll be following this like a hawk. Good luck!
     
  3. Mr.Goblin

    Mr.Goblin

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    :D Thanks mate, I have a few more great texture ideas ahead for scary creatures!


    I have yet to decide.... Being weak against danger is definitely a factor that makes everything more scary, because you're out of your comfort zone.. always. Which makes it hard to balance. What I'll probably do is = do a combination of both. Always avoiding danger would just be tiresome at somepoint. If some combat is involve it means you think you have a chance.... and realise that sometimes you wont be abble to. Keep that fear factor and alertness involve.

    I definitly want to involve dark figures that when you spot them, simply run away from you or disapear with a screach... I'll post my gameplay updates here. :D


    thanks! make sure to comment and post your own ideas as well! I will need help testing out gameplay aspect as well.
     
  4. Mr.Goblin

    Mr.Goblin

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  5. Unregret

    Unregret

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    I love horror theme map! Hope this will be released soon, Mr. Goblin.
     
  6. NightStalker

    NightStalker

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    Man that quality of those skins are awesome! Looking forward for the result map
     
  7. Mr.Goblin

    Mr.Goblin

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    started decorating the Fort with environmental stuff.... I discovered two things while doing so =
    1 = THe trees can't be to big OR to bushy because it really blocks the view.
    2 = You don'T see the light of the torches until they are out of the ''Fog of war''. Thus I'll have to find a way to reveal them before hand.


    More to come! :D I still need to find the art direction I want for the buildings. (can or cannot go inside them... that is the question.)
     

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    Last edited: Dec 11, 2016
  8. Mr.Goblin

    Mr.Goblin

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    There's a new monster onboard :D they will hang out in swamps areas :)

    syren_unit.png

    Edit = Started working on the swamp section of the terrain and decided to show these new creatures in action.

    swamp_terrain1.png

    Edit 2 = (yeah don't want to spam my own thread D:)

    New texture on the way!
    wip.jpg

    and Psss... I've updated the first post :D
     
    Last edited: Dec 13, 2016
  9. Idaero Ace

    Idaero Ace

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    Whoa Master Goblin also making map! Thats mean double degree! Double Master!
    I have zero knowledge about horror game, so I cant say much. But I'll play this map, I believe it cant be that scary in warcraft (i hope, lol) (the only horror game I played is amnesia, for a couple minutes, on windowed 320x200 without sound)
     
  10. Mr.Goblin

    Mr.Goblin

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    thanks mate! :D well it will be a coop game, so you could play with your friends :D

    =====

    NEW UPDATES! I've worked more on the terrain today. Slowly but surely. these are still work in progress. ;)

    I know for certain the woodpillar walls will have a new texture, same goes for the pine models and some of the overal tileset as well. + I want to add more tiny details here and there once I'm done with the whole terrain and the map still has memory.

    Edit 1 ====
    Updated some of the beast's descriptions. More are to come, and more are bound to change as well, depending if they work well withing the game's mechanics.
     

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    Last edited: Dec 14, 2016
  11. Quilnez

    Quilnez

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    Whoa this looks amazing, mate! And those creatures are amazingly creepy! Can't wait to play it :grin:
     
  12. Mr.Goblin

    Mr.Goblin

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    If you gave a hand, you'd play it faster! harr harr ;D
     
  13. Quilnez

    Quilnez

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    Hehe.. Wait until I get back to my other project :grin: I will try to finish my current one real quick!
     
  14. Mr.Goblin

    Mr.Goblin

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    NEAT!

    ===Tiny Annoncement!===
    I will restart most part of the terrain I've already started. I found great custom models that would suit more for the type of game I want to make and I also realised I needed more ''amo'' in therms of real and dirty texture work.


    Don't worry, I didn't loose much time, we are speaking of maybe 4-5 hours tops, which was also a great learning tool! Haven't terrainned in ages so I had to find a proper pipeline.

    :goblin_good_job:

    textureprogress.png



     
  15. Mr.Goblin

    Mr.Goblin

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    I have started working on the new terrain. :) IT's all I've got so far, the textures will probably be reworked and edited later on, but all in due time :)
     

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  16. stein123

    stein123

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  17. Mr.Goblin

    Mr.Goblin

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    ==Terrain Updates==

    I've worked more on the first region this week-end :D
    villageworkinprogress2.png


    and I've made some creepy flying ghost that does NOTHING but just be creepy :D (It's a critter with ''Wander'', I just put a few in a box so I could show you guys.)
    shadetesting02.gif

    Edit2 =

    THUNDER EFFECT it even comes with soundeffects :D
    thuntertesting03.gif
     
    Last edited: Dec 18, 2016
  18. plenty of neat stuff in one thread ^^
    keep up the good work mr.goblin :wthumbsup:
     
  19. Mr.Goblin

    Mr.Goblin

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    Thanks mate! :D

    ================

    So... turns out there's things lurking in the dark that only a certain light can reveal. :D
    ghosttest1.gif
    ghosttest2.gif
     
    Last edited: Dec 19, 2016
  20. Rheiko

    Rheiko

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    This is one hell of a game. Looks incredibly awesome. I can't wait to play it!
    Keep it up, Goblin! :D

    Subscribing ~