- Joined
- Aug 27, 2010
- Messages
- 79
1.
Is it possible for a unit to have 2 weapons that share same range and targets??
What i want is, a unit has 2 weapons, a gun and a missile launcher, missile launcher has a long period so when is recharging the unit must use gun.
i added a timed buff equal to period of missile launcher which disable it. but i couldnt change the time scaled based on change in attack speed.
2.
4 stat points are aquired every level, these stat points can be assigned to 3 attributes. assigning is done through abilities that apply buff that increases the attribute by 1 per stack. to check if stat points are available or not, i've made stat point as an attribute. so the veterancy behavior adds 'stat point' per level. the buff that adds attribute also deducts 1 stat point.
my problem here is, when a level is gained the points on the attribute 'stat point' is reset, the modification from buff is removed! but the buff is there as the other attributes are still modified.
for example
at level 1 i used all points. 2 str, 1 agi, 1 int. stat point reads 0 (i've made it visible)
at level 2 i have 8 stat points!!! 4 from level 1, 4 from level 2...
Is it possible for a unit to have 2 weapons that share same range and targets??
What i want is, a unit has 2 weapons, a gun and a missile launcher, missile launcher has a long period so when is recharging the unit must use gun.
i added a timed buff equal to period of missile launcher which disable it. but i couldnt change the time scaled based on change in attack speed.
2.
4 stat points are aquired every level, these stat points can be assigned to 3 attributes. assigning is done through abilities that apply buff that increases the attribute by 1 per stack. to check if stat points are available or not, i've made stat point as an attribute. so the veterancy behavior adds 'stat point' per level. the buff that adds attribute also deducts 1 stat point.
my problem here is, when a level is gained the points on the attribute 'stat point' is reset, the modification from buff is removed! but the buff is there as the other attributes are still modified.
for example
at level 1 i used all points. 2 str, 1 agi, 1 int. stat point reads 0 (i've made it visible)
at level 2 i have 8 stat points!!! 4 from level 1, 4 from level 2...