Moderator
M
Moderator
2010, ap0: Approved
15:12, 5th Dec 2009
ap0calypse: Rejected (until updated)
Based on Kl3sk's review (first post).
ap0calypse: Rejected (until updated)
Based on Kl3sk's review (first post).
(3 ratings)
StoryAsia was infected by a disease which caused them to be brain hungry zombies. Europe found out and learned that the disease was spreading fast. So 9 Countries must fight against the zombies either be just a nation or as a Unified Europe. While the 3 Zombie Forces must infect the humans to keep their disease alive.ObjectiveHumans: must survive and block off the zombies from Europe and stop the disease in order to be safe. At the same time learn technologies from Medieval Ages to the Future
Zombies: must kill and destory Europe in order to keep the disease alive. Also to learn more ways to infect humans.Further Infomation
Votekick System - Lets other people decide who gets kick other then the host, but can't votekick host for connection reasons
Host Rule System - Lets the host decide what the rules of the game are.If you forget the rules during game you can type -rules to see the rules
Income System - Spefic Buildings give off Income in the resources of Currency (Used by Humans) and Energy (Used by Humans and Zombies)
Alliance System - Players can ally/unally/truce/ give full control to other players
Camera Command System - A Advanced camera system which allows the players to control the zoom/height/rotation/roll/angle of the camera
Scandinavia - Beowulf
England - Robin Hood
Russia - Peter the Great
Italy - Marus Antonius
Spain - Rodrigo Díaz de Vivar
Byzantine - Leonidus
Poland - Kazimierz Wielki
Germany - Dietrich von Bern
Version 1.00
- playable and fun
- not beta any more
Version 1.01
- fixed medic
- added a zombie hound
- added tanker
- renamed Sweden to Scandinavia
- added a new City for Scandinavia
- added after effects with nukes
- changed a few models
Version 1.02
- fixed bug in votekick
- fixed wall gate
- fixed zombie limit
- added peasant to Iceland Event
Version 1.03
- added Hotkeys
- fixed gates
- added kill zombie command quest
Version 1.04
- Added Icons
- Fixed Zombies cant infect Buildings
- Removed attack from walls
- Added 1 more Zombie Ability to each Zombie Hero
- Models Changed
- Changed Bars back to normal
- Fixed Lvl 5 and Toxic Trooper Explosion
- Added Income Command
Version 1.05
- Changed Gold to Currency
- Changed Lumber to Energy
- Changed Resource buildings for a more realistic feel
- Changed Zombies Resource from Currency(Gold) to Energy(Lumber)
- Changed Dark Green's Hero spawn ability to Infectious Attack
- Limit to Zombie Unit to 250
- Added another Robotic upgrade
Version 1.06
- Lowered the map size
- Added starting tech for humans
- Added that when a player isn't playing their allies gain control
- Added Tank Model
- Changed Icons
- Fixed Reanimate(Brown's Hero Ability)
Version 1.07
- Fixed Income
- Improved Map Coding
Version 1.08
- Removed Unneeded Variables
- Added Machine Gun Turret
- Fixed Zombie Food Cap
- Fixed trigger to let a unplaying player's unit be owned by allies
- Fixed Level 2 upgrade cost
- Changed Human Air Units Attack Range
- Fixed that sneezers cant attack trees
Version 1.09
- Fixed that Machine GUn Turret can be used
- Improved Coding
- Added Abilities for heroes
- New Icons
- New Event! Alien Invasion!
Version 1.10
- Fixed Alien Invasion
- Added Multiboard
- Changed Terrian
- Added Ranks and Rage for Units
- Changed Petersburg to Moscow and Helinski to Petersburg
- Added Host Rules
- Added more alliance commands
- Improved Code
- Added another enterance to Spain
- Fixed votekick system
Version 1.11
- Added another option to Host Rules
- Made terrian less bumpy
- Fixed Abilities
- Improved Unit Tooltips
- Removed Motar and Infantry Unit
- Changed Model of Cold Climate Trees
- Changed some icons
Version 1.13
- Rank system Fixed
- Winter tree has animations
- Fixed Icon
--Testers---
Drogoon
Yellow-Yoshi
yay_muffin
Fuppy
CSV14
--HELL_YA's Teacher--
Anti_Bodies
--Host Finder--
Tennis
--Programs--
Jass NewGen Special
Warcraft3 Viewer
W3IR
MDX Squisher
Wc3 Map Optimizer
---Resources---
Blizzard
Talon the Mage - Gun Projectile Missle
HappyTauren - Joan of Ark's Sword, German Heavys Model, Archer Model
WILL THE ALMIGHTY - Flame Projectile Missle, Plasma Missle, Sattileat Strike Missle, Explosions, Nuclear Bombs
Miseracord - Green's Hero
olofmoleman - Escort Model, Gore Crow Model
killst4r - Nuclear Missle Model
Kofi_Banan - Tank Models, Modern SHip Model and Light Cruiser Model, Machine Gun Turret Model
Illidan(Evil)X - Helicopter Model, Tank Models, Tank Icons
MadseN - Old Cannon Model
Alastor - Red's Hero
General Frank - Railrifleman Model, Professinal Spearman Model, Professinal Fighter Model
Elenai - Spearman Model, Swordmen Model
Kitabatake - Crossbowman Model
BlinkBoy - Musketman Model
R.A.N.G.I.T. - Blue's Hero
Valve & Zerox - Tanker Model
Mc ! - Wraith Model
abriko - Toxic Trooper and Eradicator Model
Saikann - Brown's Hero, lvl 4 Zimbie
EvilYardGnome - Brown's Hero
ana - lvl 3 Zombie
markone - Thors Guard
67chrome - Yellow's Hero
halo - Orange's Hero, lvl 5 Zombie
Dionesiist - Teal's Hero
Army-of-Pandas - Lvl 1,4,5 and tanker icons
Godslayer - Lvl 3 icons
Riley - Eradicator icon
I-hate_you - Helicopter Icon
lieutang - Wraith Icon
TurieL - Gun Troop Icon
antihero - Gun Troop Icon
bananaHUNT - Advanced Pile Icon
CRAZYRUSSIAN - Repair Icon, Command Button Icons
xXm0RpH3usXx & Squeleton-MacQueen - Winter Tree
hellgate - Fixed Rank System
(Unknown People) - lvl 2 Zombie Model, Mauler Model, Currency Icon, UFO shipNote: This Map was not created by me but updated by me. Also this is the Final Version, unless there is huge bugs. Enjoy!
Improve the description. until then im not even guna dl it.
Oh and uhh, are you still gonna update more LoaC versions?
Can u say off-topic? rofl and no im not I have abandoned that. I pretty much used LoaC as a starting thing...My first map you know!
@krisserz: thx! for the better explaination!
hehe .. i know .
Why'd ya abandone LoaC? ): its a fun game to play! oh and uh the gate needs mana to open! and it doesn't have mana!!! can ya fix this ?
it does take a while to learn how to play, but once you do you can have a good chance of influencing the game to a victory on whichever side you play.
Yay :|End - Many People LOVE this game and say its actually better then orignial EZI
Ever thought about a system that makes the zombies attack their nearest target (which would probably be the walls) if they have no attack-order?Wall Attack - ZOmbies some times dont attack the wall because of archers or something so.. When walls attack Zombies will have a higher chance of attacking the Walls. plus its only 5 dmg
Yes... that's actually not bad, different countries have different specialties, try to take advantage of that.Humans - do u want me to make a Spanish Market? or a Italian Market? rofl
It got approved over a year ago...PS - How could The Orignial Eras ZOmbie Invasion be accepted while this has better stuff be rejected? Its so Ironic rofl
Im not mad its just its funnah how The Orignial EZI has way worse stuff or teh same be accepted while this having much better stuff or teh same be rejected?
Ah I bet that’s fun to hear...lol.. Also the reason why I said that was because he said the gameplay was terrible, but infact when he tested it it seems he had only 1 person with him. This Game needs alot of People for the Gameplay to be well the Gameplay! and for it to be funap0calypse said:Yay :|
The most favourite quote of everyone whos map got rejected "a lot of ppl liek mahh map D:"
Thinks...Well. Foundations are used as walls too... and they don't have a attack so Idk why walls would have attack other then it lets zombies attack xD. I didn't add the attack to walls...I guess I should remove them since zombies can just manualy click attack a few times on the structureap0calypse said:Ever thought about a system that makes the zombies attack their nearest target (which would probably be the walls) if they have no attack-order?
Ughh... I sense that will be a pain... I do kind of have a Country Thing in there Caps They can special Units they can make that other countries can’t like Britain has the British Longbow men and Byzantine has Reborn Spartan and such.ap0calypse said:Yes... that's actually not bad, different countries have different specialties, try to take advantage of that.
Oh wow...I wasn’t here a year ago so I wouldn’t know...ap0calypse said:It got approved over a year ago...
The avarage quality of maps was a lot lower back then (leaks were very common, a lacking terrain was pretty much standard, tooltips didn't have to be correct, ...).
Oh yeah I know what they are... I even said that I fixed them in the Unique to the Original EZI tab.ap0calypse said:I hope you know what memory leaks are and how to remove them :/
Sometimes I do that...My left hand sometimes wants to be a little fast sometimesap0calypse said:General note:
It's "the", NOT "teh", spell it correct please (you didn't do so about 50% of the times you said it).
When you get Level 3 Zombies you are able to swim...And usually when zombies get lvl3 they try to get water places fast to invade and get their BRAINZZ, unless he was playing by himself which the zombies aren’t AIKl3sk said:haven't seen one lousy aquatic zombie trying to pollute my human-friendly waters...
Kl3sk said:I played with a friend, hardly convincing him to go on the humans side and after beginning the map, I started slowly upgrading my zombies. I've noticed that with only a few damage and attack speed upgrades you can wipe-out half of "Europe" off the map with your starting zombies
hellya, i understand how u feel. i do play EZI on garena and on bnet. if i wana compare this is sooo much better than the rest. u hav many custom icons. i think kl3sk reviewed it like that bc he NEVER played EZI before and this was his first time so i can understand that. well, the motive of the game is to let britain win the game as much as many EZI turns out to and why dont u modify it? that would be great. it gt rejected bc if u changed the name to eras zombie invasion UPDATED AND LEAKS REMOVED im sure it wont be.
well thats true that years ago it was approved but its still fun. well, if the nitendo gamemakers make another pokemon game that is same like pokemon red and named it 'CLASSIC EDITION' im sure many people would wana play that game. so its not the matter of graphics and bad terrains but the way players accept and understand a game.
Just so you know: a map doesn't need to be good when compared to another map.
A map needs to be goog - end of story.
(so this map may be good compared to EZI, but it's not yet finished).
I also think the current name is a lot better than "Eras Zombie Invasion UPDATED AND LEAKS REMOVED", as the last one doesn't really have any feeling to it.
To HELL YA:
Yeah, the quality of maps was completely different last year :/ (too much good mappers nowadays D.
Also, for some reason most people say that their map is only fun when you play with a lot of people.
I can understand the difficulty in making maps like this fun for 2-3 players, but look at it as a challenge
Add events, make the map something to be worth playing, even with only a few people.
You could also increase the speed of the game when there are less players, so it doesn't get too stretched.
Just so you know: a map doesn't need to be good when compared to another map.
A map needs to be good - end of story.
(so this map may be good compared to EZI, but it's not yet finished).
I also think the current name is a lot better than "Eras Zombie Invasion UPDATED AND LEAKS REMOVED", as the last one doesn't really have any feeling to it.
To HELL YA:
Yeah, the quality of maps was completely different last year :/ (too much good mappers nowadays D.
Also, for some reason most people say that their map is only fun when you play with a lot of people.
I can understand the difficulty in making maps like this fun for 2-3 players, but look at it as a challenge
Add events, make the map something to be worth playing, even with only a few people.
You could also increase the speed of the game when there are less players, so it doesn't get too stretched.
That's not true.well i dont understand u. its like trying to make island defense fun for 2-3 ppl to play. obviously it wont be. if he named it eras zombie invasion then it should be judged by comparing eras zombie invasion and not the map alone. if he wana do those then might as well make a new map and a diff name.
Umm what?"12/10/09 1.05
- Changed Gold to Currency
- Changed Lumber to Energy
- Changed Zombies Resource from Currency(Gold) to Energy(Lumber)"
Umm...........?
Well, I guess im just really bad at terrian but I'll soon try to get someone to improve it. Doodads...well this is a building game and it there is doodads peopl cant build or walk in some places or see in some places.Terrain:
Unfortunately the standard of terrain seems to be very low among custom maps. This results in open space, odd terrain tiles, boring cliffs and overall pretty wretched terrain. Luckily, this map has not horrible terrain tile placement. So this avoids a 0 or 1 out of 5. Despite this, the map is generally empty. There are no doodads except trees and a couple things here and there. You know how people rave about graphics in certain video games. Well the same standard applies to custom maps! No you cant exzactly make a grunt come to life, but you can make it look pretty. And this has a lot of room for improvement. If not for the utter crud of other maps, this would be a 1/5. However simply because the majortiy of other maps do the same bland uninspired terrain, this gets a 2/5
What do you mean by this?But their was no great system that pulled the game together.Triggers:
there is nothing to intricate and complex here. But there is certainly enough to scrape by a 2/5. I encountered little/no triggering problems, and I felt connected enough with the game. This is really a 2.2 out of 5 (but I'm gonna round to the nearest integer). Their was no complex system integrated with the gameplay or anything. It was satisfactory. I think their were some camera commands. Some game text triggers when you upgraded. Repeatable income with timer. But their was no great system that pulled the game together. Their weren't any lesser but really cool little things. I will note that the host checker system was good, and probably the only redeeming part of the triggers.
Some people like some news and some dont they are balanced dont worry I made sure that their is ways to not make it that way. Level 5 can explode on death...Easy way get Toxic Troopers and if one dies they both die or get long range units, such as railrifle men, to kill long range.Units:
I only played one game, and from hearing players it seemed balanced enough. However there is large concern over the set of rules that was implemented in the game. Their was a whole cast of “no this trooper, no level 5, no nukes”. If stuff is imbalanced, it should be fixed. If using these things drastically changes the game but still worth not changing/keeping, their should be triggers that set up the hosts options (this is also factored into the score I put for triggers), so that specific things are not physically achievable. I'm gonna give this a 2/5 as well. Their were a bunch of units to make, but none of them seemed inspiring. They were all missing the “awesome factor”.
I tryied to get awesome buildigs but still getting under 4mb or around 4mbImports:
This is the best part of the game. I think this is like 3.8 mb, and the zombie models were all unique and cool. The buildings were dissapointing though. I would of liked to see something cooler then a generic structure for each item. But none the less, 4/5. Nice work with the icons too.
Yeah, this really isnt a hero game, but I am adding skill points on 1.09Hero Abilities:
1/5. My hero had 2 abilities. This is clearly not a complete part of the game. The abilities I had weren't enough to cover the rest of the games lack. This can easily be boosted up to a 3/5 If I just had 3 more abilities (and could spend a skill point each level, it was annoying having 5 skill points and no ability to use them on).
Yeah not really many game modes... But awesome idea about the aliens!Gameplay:
Seemed to be lack of game modes. And the game pretty much ended once the humans were breached, which was disappointing. I had all these units, a really nice income, heavily upgraded, but I had nothing to kill it with. Just a suggestion, after 1 team is defeated or at 10% strength, why not have some sort of Alien force come as an end-game reward to fight? I spent the whole game getting this huge income, making lots of zombie hut thingys, and my allies penetrated the humans, which utterly brought their end, and my role in the game was basically wasted. In addition, I would like to see some kind of kill/death ratio tracker, (or just to show kills for starters). Maybe make a game mode of the whole world is filled with people, troops. Humans start with a nice income. And like each zombie player gets 1 infector unit, and the humans try to stop the plague before the undead grow too big and crush them. Or some kind of variation of this (I came up with that on the spot). This Is a generic zombies on 1 side, humans on the other, fight – map. 2/5
Yep I tryied to get them as close as they can get!Sounds:
Nothing major, but everything seemed appropriate and I remember at one time I said “i like the sound for this unit”. Compared to other games, this is enough to get a 3/5.
I'm gonna try to get that 3/5Overall:
16/35 = 45%= 2.28/5 = “Lacking” = Approved
Good news, you have plenty of room for improvement Haha. Just take in what I said, alter the game, and you could easily make this a 3/5. I came a little harsh on points, because after 6-7 years, the Wacraft III modding community should be spitting out some more advanced stuff. But keep it up though, and feel free to switch over to Starcraft II whenever it comes out (PS. Its been in development longer then most MMORPGS)
Ugh I use the triggers I NEED for the mapConcerning the triggers, these maps all heavily rely on them to bring it all together.
Chess
http://www.hiveworkshop.com/forums/maps-564/soulchess-v-1-22e-76842/?prev=mmr=6
Swat Aftermath
http://www.hiveworkshop.com/forums/maps-564/swat-aftermath-1-10-a-81307/?prev=mmr=6
Also, Dota (as much as i hate it), and Castle Fight.
LIES there is many needed triggers!This map almost could be made with no triggers.
*facepalm* wow I had a huge brain fart...With doodads, you can add a (carefully) placed field of grass, and make them have 0 collision. You in fact can make many useful doodads and have them have 0 collision (flowers, grass)
Just finished new abilities for each heroEven if its not a hero game, it should be pushed a little more in that direction. Heroes are supposed to be that really fun super unit everybody gets. For the next version have 5 abilities per hero at least, (even if some of them are duplicated, nor Auras though).
I'm confident YOU can push this map to a fun 3/5.
It has been a long time.
I wonder what you have done to my map.. (terrain looks better that's for sure)
I think I may take up 0.83 and start updating it now I have more knowledge from attempting EZI 2.
This map isn't terrible. This map isn't excellent. Before calculating the score, Ill guess that this is will get a 2.5ish rating out of me.
Terrain:
Unfortunately the standard of terrain seems to be very low among custom maps. This results in open space, odd terrain tiles, boring cliffs and overall pretty wretched terrain. Luckily, this map has not horrible terrain tile placement. So this avoids a 0 or 1 out of 5. Despite this, the map is generally empty. There are no doodads except trees and a couple things here and there. You know how people rave about graphics in certain video games. Well the same standard applies to custom maps! No you cant exzactly make a grunt come to life, but you can make it look pretty. And this has a lot of room for improvement. If not for the utter crud of other maps, this would be a 1/5. However simply because the majortiy of other maps do the same bland uninspired terrain, this gets a 2/5
Triggers:
there is nothing to intricate and complex here. But there is certainly enough to scrape by a 2/5. I encountered little/no triggering problems, and I felt connected enough with the game. This is really a 2.2 out of 5 (but I'm gonna round to the nearest integer). Their was no complex system integrated with the gameplay or anything. It was satisfactory. I think their were some camera commands. Some game text triggers when you upgraded. Repeatable income with timer. But their was no great system that pulled the game together. Their weren't any lesser but really cool little things. I will note that the host checker system was good, and probably the only redeeming part of the triggers.
Units:
I only played one game, and from hearing players it seemed balanced enough. However there is large concern over the set of rules that was implemented in the game. Their was a whole cast of “no this trooper, no level 5, no nukes”. If stuff is imbalanced, it should be fixed. If using these things drastically changes the game but still worth not changing/keeping, their should be triggers that set up the hosts options (this is also factored into the score I put for triggers), so that specific things are not physically achievable. I'm gonna give this a 2/5 as well. Their were a bunch of units to make, but none of them seemed inspiring. They were all missing the “awesome factor”.
Imports:
This is the best part of the game. I think this is like 3.8 mb, and the zombie models were all unique and cool. The buildings were dissapointing though. I would of liked to see something cooler then a generic structure for each item. But none the less, 4/5. Nice work with the icons too.
Hero Abilities:
1/5. My hero had 2 abilities. This is clearly not a complete part of the game. The abilities I had weren't enough to cover the rest of the games lack. This can easily be boosted up to a 3/5 If I just had 3 more abilities (and could spend a skill point each level, it was annoying having 5 skill points and no ability to use them on).
Gameplay:
Seemed to be lack of game modes. And the game pretty much ended once the humans were breached, which was disappointing. I had all these units, a really nice income, heavily upgraded, but I had nothing to kill it with. Just a suggestion, after 1 team is defeated or at 10% strength, why not have some sort of Alien force come as an end-game reward to fight? I spent the whole game getting this huge income, making lots of zombie hut thingys, and my allies penetrated the humans, which utterly brought their end, and my role in the game was basically wasted. In addition, I would like to see some kind of kill/death ratio tracker, (or just to show kills for starters). Maybe make a game mode of the whole world is filled with people, troops. Humans start with a nice income. And like each zombie player gets 1 infector unit, and the humans try to stop the plague before the undead grow too big and crush them. Or some kind of variation of this (I came up with that on the spot). This Is a generic zombies on 1 side, humans on the other, fight – map. 2/5
Sounds:
Nothing major, but everything seemed appropriate and I remember at one time I said “i like the sound for this unit”. Compared to other games, this is enough to get a 3/5.
Overall:
16/35 = 45%= 2.28/5 = “Lacking” = Approved
Good news, you have plenty of room for improvement Haha. Just take in what I said, alter the game, and you could easily make this a 3/5. I came a little harsh on points, because after 6-7 years, the Wacraft III modding community should be spitting out some more advanced stuff. But keep it up though, and feel free to switch over to Starcraft II whenever it comes out (PS. Its been in development longer then most MMORPGS)
EDIT: This is definitely one of my more prettier posts.
well this version is completely modified from EZI, so it has to be something related to EZI. it couldnt have tanks cause it will ruin the gameplay.
well well well this isnt a great comment. this are the triggers that the game needs. what do u want? save/load code? advanced inventory?
well the buildings are meant to be like that. however i totally agree wif ur 4/5
u want an imba hero running around destroying all of the humans?
i guess u have been playing with noob humans. so what will it be? alien invasion?
Yeah the sounds are good, not great, not excellent. 1/5 terrible, 2/5 lacking, 3/5 good, 4/5 great, 5/5 excellent. You want to be spoon fed points? Seriously? A great map would have custom sounds in it, which are very achievable and at low KB cost. 5/5 Would be fully custom voice over. I'm not gonna be like “sounds are okay, 5/5”. That's not how a review should ever operate.why 3/5? the sounds are good.
why 2.28/5? this is a update, mind u.
well are u a blizzard spy? "oh every1 come starcraft II now." that is what u meant and i dont agree.
why is it 2.28/5? if u compared it wif EZI, it would score director's cut.
I only made my review of the map based on the 1 game i participated in, which included Hell_Ya (on my team, the zombies side). And by the talk of the players, their were at least 3, but likely more, "veterans" of the game (on humans).
Just because it is based off of something, doesn't mean their cant be any drastic enhancements/changes to the gameplay. I have not played the other EZI, I only base this review off of what i saw.
All I am/was saying was that this map doesn't seem particularly advanced, aside from the host checker system, which is in fact impressive. I would of liked to see a multi-board tracking various things. I would of liked to see in game pickable options for the hosts rules. These are just 2 basic advanced things, (basic in the sense that these are common elements in good+ maps, advanced in the sense that noobs generally cannot get them).
Many warcraft players have been looking at “castles” for 5+ years. There is no reason to note utilize the vast resources of the hive workshop, and simply replace the model with some kind of pretty looking city (or something). They flat out should not be “meant to be like that”.
Don't give me attitude, don't insult me. Obviously I do not want a rigged hero. All I want is a full set of abilities for each hero. Grow up.
No, the game took about an hour or so for the zombies to break through the human lines. And I'm not talking about transforming the entire map into some alien crap. I just think that It would give the zombies something to do once they have broken through the humans. Because that is the core fun of the game basically. Once the humans were penetrated, they were basically stomped over. If their was some sort of secondary end-game content to play, I think it would be very cool.
Yeah the sounds are good, not great, not excellent. 1/5 terrible, 2/5 lacking, 3/5 good, 4/5 great, 5/5 excellent. You want to be spoon fed points? Seriously? A great map would have custom sounds in it, which are very achievable and at low KB cost. 5/5 Would be fully custom voice over. I'm not gonna be like “sounds are okay, 5/5”. That's not how a review should ever operate.
Well I calculated all my ratings and it averaged to a 2.28 out of 5. If you think this is particularity bad, be aware that most maps are not likely even a 2/5. Its just that warcraft 3 came out so long ago, and there is a broad range of knowledge on how to utilize the world editor (and other editors). This would probably be a 4/5+ a couple years ago. But I think its time the hive raised its standards. Its basically inflation
Hell-Ya and I are actually friends. We have exchanged a couple hundred e-mails together in working on our maps. He asked me to review this map for him. I'm not going to hand out a 4/5 and call it a day. This gives him something to work on to make this map really good. Because the foundation is there, It just needs to be taken to the next level.
I do not give 1 crap about any other version of this game. My review is based off of the map that I saw, and the people I played it with, and my experience in playing the map. I don't care about its previous version/owner/anything. This map is, in fact, a 2.28/5.
No I am not some blizzard spy. If you looked at what has been released about the Starcraft II world editor, you would know that it surpasses this editor 10 fold. Multi-player campaigns, changeable UI, easy FPS settings, drastic terrain enhancements, and a flow of other things will/should make many warcraft 3 modders travel over to starcraft 2, simply because of the modding abilities.
how could they be veterans when i can easily pwn the zombies?
seriously, if he made it into something completely different, he might not agree.
seems like u need this message more than i do. grow up. reality is harsh.
obviously he made it not a full set for some reasons and u couldnt just say 'i want a full set of abilities.'
grow up? well obviously u arent fit(yes i bolded it) to say such words because u didnt see things from different sides of views. u didnt played EZI and gave a straight 2.28/5.
wow, how is that an insult?
i want to be spoon fed points? wth? its not my map.
did any1 gave 5/5 for sounds? obviously not. did any1 gave 2/5 for sounds? obviously not. its bc they understand that sonds arent important in zombie games, unlike u who needs great sounds (from anything) so u can give higher ratings.
do u think DoTA is not a great map? if u reviewed DoTA then ur sound might be 0/5 bc there wasnt a single custom sound. not even one if im correct.
well its not for u to decide whether hive needs to increase. it will be based on other ratings by mods and we will make sure we will do better, not because "i saw that u gave me a 2.28/5 for my map".
what u see isnt everything. let me guess, if u played constantly with noobs for different kinds of maps, then all those maps will get a straight 2.28/5?
pls, it is stupid to use decimals in ratings. if i gave a 2.666666667/5 for a map, it would look terrible and thts what ur rating is.
then why are u promoting starcraft 2 in a review? i like starcraft and im waiting for starcraft 2 so pls dont act like some blizzard salesman here.
Income: | ## | Time: | Min | Sec | |
Player Name | Kills/Deaths | Age | Income Currency | Income Energy | Status |
Player 1 | #/# | Medieval | Hidden | Hidden | Playing |
I only did player one and i will make it so if you want to show your income to the multiboard or not using commands such as -show income, -hide income and as you can see I will put the timer into the multiboard and will add a Game Time Timer
Host Rule OptionsI will let the host choose weither he/she wants rules, then air,lvl 5, toxic troopers, Nukes, Sneezers, Sats
MuahahahahahaAs you can see I learned more vB code so i can make the decription better and nicer and well more awesome! I shall do this when I do the update and by then hopefully i can get a 3/5 (Maybe even a 4/5 prob not but i gotta hope!)
slake said:Well, what to say??
Oh, yes, I know, pure awesomnes.
I play it with my friends and other people every week and can't stop playing cause the game gets updates and gets much better and I just gota try it.
And I think that the progress is amazing.
Infinity/5
kl3sk said:Indeed, the progress made from a 1.5 (my rating) map to this, is remarkable...but is it enough to get approval?... HELL_YA, if you're certain about this update, P.M. me one more time for the go. *Waiting*
when the zombie get 1st experience skill, it get slowed down considerably