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Eras Zombie Invasion 0.96

Submitted by Anteep
This bundle is marked as approved. It works and satisfies the submission rules.
Europe is in the dark ages and news of unthinking and slow humans from afar have reached Europe. More news have been told that these "humans" kill others, and these killed ones get up and kill again! Maybe these are just tales to scare children?

Improve your technology, stick with the rest of Europe and kill off the infected.

Medieval Zombie Invasion was the previous name, but now you advance quite far in time.

0.92: Zombuilder gold bug fixed, lag reduced, new units: medium and scout helicopters, light attack drone, self-propelled howitzer. Remember the weird zombie spawning and dying after a human attacks another human? Well that's gone now. New terrain, slightly easier for humans.

0.95: New units: V2 rocket launcher, heavy helicopter, spaceport satellite, patrol boat. Various terrain changes, re-implemented the events, added a -rename command, quarries and mines can't die, added level 6 quarries/mines, zombies now get 1 lumber for every player that leaves and they can spend the lumber on mega-upgrades. Changed names of units, added rebel cities etc, cities can now be captured. Removed some models.

0.96 Bugfixing, new unit: transport helicopter, new rebels.


!NEW FORUM!

Keywords:
Medieval, Time, Eras, Zombie, Infected, Zombies, Guns, Tanks, War, Warfare, Modern, Soldiers, Europe, Age, Technology, Advances, Infection
Contents

Eras Zombie Invasion 0.96 (Map)

Reviews
Moderator
09:08, 2nd Oct 2008 VGsatomi: A risk style map with a lot of imported models to help create a good theme. An odd but interesting implementation of a zombie nation trying to invade Europe at the same time. Straightforward but slightly repetitive...
  1. Paladia

    Paladia

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    Well, I've hosted this quite a bit of times as well and I always play with a friend.

    As zombies, if you win it is usually quite clear cut and takes a normal amount of time. But for you to win as humans, you usually have to turtle up for at least an hour so you can get tanks and then attack. During this turtle phase nothing happens, which makes it quite boring for all players.

    Otherwise the map is great fun to play.
     
  2. The_Silent

    The_Silent

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    I would make walls deal 1 - 1 damage each 8 second, so that zombies auto attack while they self are under attack, and zombie players don't leave because they have a hard time getting their minions attack them instead of trying to attack the troops who attack them.

    Else this is one of the funniest maps i ever tried, just tried 71 vesrion, i must say that zombies need to have some over power units at last in the map and that humans should be allowed to use neuclear technoligy and air planes.
     
  3. Anteep

    Anteep

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    Yeah, that's one of the things I forgot to do, will do now.
     
  4. Kaitech[SanD]

    Kaitech[SanD]

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    Hi Anteep :D

    I've already told you numerous times I think the Gore Crows are imbalanced ^^

    Also I think the Line of Sight is kinda large...
     
  5. The_Silent

    The_Silent

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    Gore crows a total imbalanced, to weak.
     
  6. Kaitech[SanD]

    Kaitech[SanD]

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    Hah, and what quality of players were your zombies? I had an awesome base set up on Ireland when I got swarmed by 12 gore crows with 400 damage each and I had lost my hero when fleeing England so..
     
  7. The_Silent

    The_Silent

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    Gore Crows have to low life, when zombies get gore crows, you either have high power ranged units or surronded you base with towers. And then the zombies have wasted 30000 gold.
     
  8. Pyro93735

    Pyro93735

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    Anteep, I've modded your map. I would like to say that I've always been a fan of your map, and I like the balancing you've added vs. other versions of Zombie Invasion floating around. However, I felt that it was lacking somewhat in aesthetics, and frankly is poorly optimized, so I did my best to rectify such. I added in a scoreboard, as well as completely rewrote your resource triggers to make them more efficient, as well as a few other optimizations here and there on the triggering level. I did not touch any aspects of game balance such as unit stats or amount of income gathered from units (although I unrigged two of the resource generating structures for humans that were being counted twice and thus giving ridiculous amounts of resources for a very low cost). I also added a 200 unit cap, with the rational being that even if you had all 10 hotkeys fully assigned with squads of zombies, that would only amount to 120 zombies, combined with the fact that the Blizzard AI starts choking up if a single player controls more than 230 units or so. For an aesthetic touch I added a trigger to change a player's name to match the country that he or she is playing as - you might have to redo your trigger that changes your name to "The Master" when you join a game. I was certain to distinguish that it is a modification and that this map is not an original creation by myself, and I was certain to not remove any of your credentials or in any way insinuate that I am the original author. Send me a private message if you want to discuss my modification further. The link to the modded version of this map is here (That's a protected version, I can send you the non-protected latest version if you'd like).
     
    Last edited: Aug 5, 2008
  9. Turamborn

    Turamborn

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    Love this map, but maybe you could add a wall/tower limit
     
  10. Sygnal

    Sygnal

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    I can honestly and rather bluntly say that I am a BIG fan of this map.
    I've played about every version there is out there, as well as being there when Pyro re-hosted a game with his optimized versions ;)

    I do have a few concerns though. :p
    I'll try to be unbiased when typing this out, but my only defense is that I play both zombies and humans with the same frequency and notice some silly things.

    1) Crows
    I believe they were removed in some of the later versions. However, they are quite ridiculous. Especially when the zombie targets the munchy peasants and lumberjacks behind those pesky walls, nearly instant win there. (As well as them being to spy all over the place) Now of course, people will say that I should build more towers n00b and that random shit, which brings the second point. A massive crowd of crows dealing damage in the hundreds will kill at least one peasant or jack no matter how strong the defenses may be. And what doesn't help is that most of my infantry and gunmen, including my hero, can't even target crows. That urks me the most :p

    2) Heroes
    I was slightly disappointed when i massively dumped all those funds into pumping my heroes. The upgrades are only good for maybe the first 5 minutes of the game, and you can't really afford any of them until maybe the last 5 minutes of the game before you watch yourself obliterated. The lack of skills also doesn't help. From what I've seen, the only 'decent' heroes that are deemed a necessity by me would be: Spain, Britain, and Sweden. Spain has a nice endurance-like aura that boosts damage percentile, Britain with a trueshot skill, and Sweden with a utility spell. But other than that, what the fuck. Everything else is practically useless. They barely stand their ground as a tank, and become more and more of a hassle than an asset later in the game. The only benefit of heroes I can see are zombie heroes attacking through walls at peasents at the other side.

    3) Ships
    Ships are useless other than for transport. That is all :p
    (I would like to see them play a greater role in the future however ;)

    4) Lumberjacks
    I hate my jacks after i depleted their use.
    -killmylumberjacks
    :D

    5) Human Win Conditions
    Now maybe the objective of the game is not for humans to win, but it would be nice if there was an objective.
    EG: Each zombie has some special building or unit they start off with, and the destruction of that will result in a game over for them (Or heavily cripple them) It'll be nice to see the occasional last ditch effort by the human team to suddenly turn the table and make zombies defensive. :p

    6) Random Events
    I feel like Sweden, Britain, and those other western-most countries have it too easy, having to do nothing but to research and bunk in nicely while the East takes the blow. It would be nice if there were move 'outbreaks' on the western side :p In addition, how come Byzantine doesn't get any free units :(

    7) Lumpys, Stalkers, Maulers
    They really don't play a big role from what I've noticed. Instead of upgrading those why not just get lvl 3s that swim and rush the undefended shores of other nations. I'm not sure if its just me, but those names don't really strike the same fear in me as it used to. Instead, when im playing humans, I think of them as a benefit. They take up more space in front of my walls thereby allowing fewer attackers in =\
    The next time i want to hear that Zombies have just developed the ability to create fire-breathing-brood-spawning-Lumpys, I want to shit myself, mmkay?

    8) I love Pyro's Scoreboard

    Hopefully you won't get me wrong on what I'm saying. In no way am I insulting the map in any way. In fact, I really love the map. I'm just throwing some ideas for future consideration, and I have no expectations on any of them getting added on :p
     
  11. The_Silent

    The_Silent

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    I know i should not answer these questions, but i'll do anyway

    1) Crows
    I know i gonna sound like one of the shity people you where talking about, but for god sake builder some ranged defends, crows got like no life.

    2) Heroes
    You right, forget heroes that can't use ranged attacks or use ''mirro image''

    3) Ships
    Yep, but if you use them propper you can attack the zombies ''main base'' directly, while they can't attack you.

    4) Lumberjacks
    They need that suicide abillity from crazy's vamp

    6) Random Events
    I feel green is overpower, because of his number of markets and lumbermills, if a pro plays green, he'll pown the zombie alone (I done 11 times or so, soo fuun!)

    7) Lumpys, Stalkers, Maulers
    In newer versions, (as far as i remember) you are able to upgrade ALL zombies, so that they are able to ''swim''
     
  12. guyudontknow

    guyudontknow

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    This game overall is very unbalanced. I didnt like the terrain at all. And when a zombie kills something it makes a zombie, no matter what it is. This shows me that you made a general trigger to save time rather than putting effort into your trigger. And like the other guy said once the zombies get water units its over because you cant kill any zombies after that point. The begining is decent but the mid and end game sucks. Its too overpowered. Put more time into your triggers and you terrain and the map will be better. But some serious balanced has to be done.
     
  13. The_Silent

    The_Silent

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    No balance change plz! Only pro humans can win Eras zombie invasion, because of the overpower zombies, that true, but thats just fun. Maps you can't lose is in general not fun, but you right he could improve many of the triggers and some terrain.
     
  14. bilarasgr

    bilarasgr

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    Anteep,I see many unofficial noob versions that they have no balances and they are full of bugs.Dont let many edit your map,cuz the other versions are getting boring and people thinks that this map sucks.I always plays your official,but people always tell me "Old version cuz they think that 1.96 edited by shadowrouge version is the newest :S.Anyway do't let people edit this map,you are the best and you got so imagine at editing maps(F.E. sneezers).Keep going and make this map more funny.
     
  15. Hedgehog-king

    Hedgehog-king

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    Latest version I did had nukes and level 10 zombies that did 22000 damage on death.

    sad how this map is faked so much.
     
    Last edited: Sep 29, 2008
  16. Anteep

    Anteep

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    Don't worry, these new versions are now protected, and i'm making more - so the fake versions will get outdated very quickly.
     
  17. bilarasgr

    bilarasgr

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    Nice Anteep.Put more things in.Like human airplane,or smthing that can be attacked by gore crows/sneezers :).
     
  18. Striker

    Striker

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    I disagree, if you have alot of workers repairing the walls its almost impossible for the zombies to get through unless they all pool one person for stalkers + damage upgrades.
     
  19. The_Silent

    The_Silent

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    Theres a lot other solutions than that, zombies just have to be creative or buy gore crows of cause.
     
  20. MyLilPwnie

    MyLilPwnie

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    Well, everyone was telling me how awesome this map was and how fun it was, So I will gives it a try, and get back to you on how much I loved it or how much I hated it...I'll probably love it...I'm easy to impress =) :pal: