1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Eras Zombie Invasion U v1.13Fixed

Submitted by HELL_YA
This bundle is marked as approved. It works and satisfies the submission rules.

Story
Asia was infected by a disease which caused them to be brain hungry zombies. Europe found out and learned that the disease was spreading fast. So 9 Countries must fight against the zombies either be just a nation or as a Unified Europe. While the 3 Zombie Forces must infect the humans to keep their disease alive.
Objective
Humans: must survive and block off the zombies from Europe and stop the disease in order to be safe. At the same time learn technologies from Medieval Ages to the Future
Zombies: must kill and destory Europe in order to keep the disease alive. Also to learn more ways to infect humans.

Further Infomation
Features

Votekick System - Lets other people decide who gets kick other then the host, but can't votekick host for connection reasons
Host Rule System - Lets the host decide what the rules of the game are.If you forget the rules during game you can type -rules to see the rules
Income System - Spefic Buildings give off Income in the resources of Currency (Used by Humans) and Energy (Used by Humans and Zombies)
Alliance System - Players can ally/unally/truce/ give full control to other players
Camera Command System - A Advanced camera system which allows the players to control the zoom/height/rotation/roll/angle of the camera


Heroes

Scandinavia - Beowulf
England - Robin Hood
Russia - Peter the Great
Italy - Marus Antonius
Spain - Rodrigo Díaz de Vivar
Byzantine - Leonidus
Poland - Kazimierz Wielki
Germany - Dietrich von Bern

Screenshots

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

Updates

Version 1.00
- playable and fun
- not beta any more
Version 1.01
- fixed medic
- added a zombie hound
- added tanker
- renamed Sweden to Scandinavia
- added a new City for Scandinavia
- added after effects with nukes
- changed a few models
Version 1.02
- fixed bug in votekick
- fixed wall gate
- fixed zombie limit
- added peasant to Iceland Event
Version 1.03
- added Hotkeys
- fixed gates
- added kill zombie command quest
Version 1.04
- Added Icons
- Fixed Zombies cant infect Buildings
- Removed attack from walls
- Added 1 more Zombie Ability to each Zombie Hero
- Models Changed
- Changed Bars back to normal
- Fixed Lvl 5 and Toxic Trooper Explosion
- Added Income Command
Version 1.05
- Changed Gold to Currency
- Changed Lumber to Energy
- Changed Resource buildings for a more realistic feel
- Changed Zombies Resource from Currency(Gold) to Energy(Lumber)
- Changed Dark Green's Hero spawn ability to Infectious Attack
- Limit to Zombie Unit to 250
- Added another Robotic upgrade
Version 1.06
- Lowered the map size
- Added starting tech for humans
- Added that when a player isn't playing their allies gain control
- Added Tank Model
- Changed Icons
- Fixed Reanimate(Brown's Hero Ability)
Version 1.07
- Fixed Income
- Improved Map Coding
Version 1.08
- Removed Unneeded Variables
- Added Machine Gun Turret
- Fixed Zombie Food Cap
- Fixed trigger to let a unplaying player's unit be owned by allies
- Fixed Level 2 upgrade cost
- Changed Human Air Units Attack Range
- Fixed that sneezers cant attack trees
Version 1.09
- Fixed that Machine GUn Turret can be used
- Improved Coding
- Added Abilities for heroes
- New Icons
- New Event! Alien Invasion!
Version 1.10
- Fixed Alien Invasion
- Added Multiboard
- Changed Terrian
- Added Ranks and Rage for Units
- Changed Petersburg to Moscow and Helinski to Petersburg
- Added Host Rules
- Added more alliance commands
- Improved Code
- Added another enterance to Spain
- Fixed votekick system
Version 1.11
- Added another option to Host Rules
- Made terrian less bumpy
- Fixed Abilities
- Improved Unit Tooltips
- Removed Motar and Infantry Unit
- Changed Model of Cold Climate Trees
- Changed some icons
Version 1.13
- Rank system Fixed
- Winter tree has animations
- Fixed Icon

Credits
--Testers---
Drogoon
Yellow-Yoshi
yay_muffin
Fuppy
CSV14
--HELL_YA's Teacher--
Anti_Bodies
--Host Finder--
Tennis
--Programs--
Jass NewGen Special
Warcraft3 Viewer
W3IR
MDX Squisher
Wc3 Map Optimizer
---Resources---
Blizzard
Talon the Mage - Gun Projectile Missle
HappyTauren - Joan of Ark's Sword, German Heavys Model, Archer Model
WILL THE ALMIGHTY - Flame Projectile Missle, Plasma Missle, Sattileat Strike Missle, Explosions, Nuclear Bombs
Miseracord - Green's Hero
olofmoleman - Escort Model, Gore Crow Model
killst4r - Nuclear Missle Model
Kofi_Banan - Tank Models, Modern SHip Model and Light Cruiser Model, Machine Gun Turret Model
Illidan(Evil)X - Helicopter Model, Tank Models, Tank Icons
MadseN - Old Cannon Model
Alastor - Red's Hero
General Frank - Railrifleman Model, Professinal Spearman Model, Professinal Fighter Model
Elenai - Spearman Model, Swordmen Model
Kitabatake - Crossbowman Model
BlinkBoy - Musketman Model
R.A.N.G.I.T. - Blue's Hero
Valve & Zerox - Tanker Model
Mc ! - Wraith Model
abriko - Toxic Trooper and Eradicator Model
Saikann - Brown's Hero, lvl 4 Zimbie
EvilYardGnome - Brown's Hero
ana - lvl 3 Zombie
markone - Thors Guard
67chrome - Yellow's Hero
halo - Orange's Hero, lvl 5 Zombie
Dionesiist - Teal's Hero
Army-of-Pandas - Lvl 1,4,5 and tanker icons
Godslayer - Lvl 3 icons
Riley - Eradicator icon
I-hate_you - Helicopter Icon
lieutang - Wraith Icon
TurieL - Gun Troop Icon
antihero - Gun Troop Icon
bananaHUNT - Advanced Pile Icon
CRAZYRUSSIAN - Repair Icon, Command Button Icons
xXm0RpH3usXx & Squeleton-MacQueen - Winter Tree
hellgate - Fixed Rank System
(Unknown People) - lvl 2 Zombie Model, Mauler Model, Currency Icon, UFO ship
Note: This Map was not created by me but updated by me. Also this is the Final Version, unless there is huge bugs. Enjoy!


Keywords:
Eras, Zombie, Invasion, Eras Zombie Invasion, Survival, Anteep, HELL_YA, survival
Contents

Eras Zombie Invasion U v1.13Fixed (Map)

Reviews
Moderator
2010, ap0: Approved 15:12, 5th Dec 2009 ap0calypse: Rejected (until updated) Based on Kl3sk's review (first post).
  1. 2010, ap0: Approved

    15:12, 5th Dec 2009
    ap0calypse: Rejected (until updated)

    Based on Kl3sk's review (first post).
     
  2. Kl3sk

    Kl3sk

    Joined:
    Aug 3, 2009
    Messages:
    494
    Resources:
    0
    Resources:
    0
    First post! w00t! Enthusiasm and...wait... Another...Zombie map...on The Hive?...
    *opens door, runs into street, waits for traffic*
    ...Why are the Gods punishing me?! Alas, without going further off-topic with my personal issue on Zombie maps, I would like to state that I am going to test, review, rate this map as soon as I get back from work tomorrow. Who knows, maybe I'll actually get a kick out of this one. ^^ *Pending*

    - Edit : Still not done with work, so an eventual full review is to be expected tomorrow, or the day after that, I promise!

    - Final Edit : I know I was supposed to do this earlier,but work couldn't wait...
    Before I review your map, there will be no particular order from which I will start, I'm going to talk about the first things that come to mind. Please understand that even if I may seem harsh, I'm only trying to reflect certain flaws this game has, and sweet Jesus does this map have'em...
    Now then, the review :

    - Skins : The first thing I've noticed is that you have some pretty nice skins going on here, the (heroes) Naga and Night Elf look like they came out of a Sillent Hill Reunion in Boston. You could have done better with the normal zombie though : kinda lacking for using basic W3 models so that's a "-" . The humans look ridiculous as well : the mustache on one hero's face made me laugh so hard XD XD XD...*tears*...but still, good skin, apart of personal opinion . Most human soldiers had unique skins (that I've never seen before). All-in-all the skins are decent but custom models would be most welcomed too!
    *Skins Rating : 3/5

    - Structures : Very few and...not too "related" to either theme. The Zombies have a night-elf structure (forgot the name) that summons other zombie warriors and for some reason, some have orc icons,so that's also a "-". There's one upgrade I've noticed on the zombies' side though : the "Flesh Pile" can be upgraded to...can you guess?!..."Big Flesh Pile"...*audience applauds*...And what on Earth is up with the walls or barricades shooting arrows?! - I can understand the towers, I'm supposed to destroy those, yes,yes : "Brraaains" ,but the freaking WALLS?!...And all humans, regardless of "nation" share the same Town-hall, Marketplace,etc. - the repetitive factor of seeing the same buildings over and over makes my eyes bleed. There are other things to point out, but let's just say a lot of work could be done redoing the whole
    "Buildings and Structures" section...
    *Structures Rating : 2/5 (lacking)

    - Spells : Well hello! - You enter a map expecting a hero to have at least ONE skill, and that's what I got : one lvl 10 skill. Leading to the conclusion that my hero's uselessness lasts 9 levels- SWEET! Not to mention they're extremely bland, dull, nothing really amazing happens when you use them, basic spells with altered effects, not too rewarding for the long leveling up wait.
    *Spells : 1/5 (needs desperate attention)

    - Upgrades : Like I've said in the -structure section- of my review, "Flesh Pile" becomes "Big Flesh Pile", but as for the unit / hero upgrades : ...what...the...****?!...I played with a friend, hardly convincing him to go on the humans side and after beginning the map, I started slowly upgrading my zombies. I've noticed that with only a few damage and attack speed upgrades you can wipe-out half of "Europe" off the map with your starting zombies (of which there are 8 if I'm not mistaken). Also , why-oh-why would it be necessary to be able to upgrade anything 50 times? (just make them offer more for a larger amount of gold and add a cool-down for each, then lessen the number of times you can upgrade,sheesh!). In case anyone who hasn't played is curious, the available upgrades are : Regeneration,Attack Damage,Attack Speed,Movement Speed,Hit Points and Armor -for zombies. And another 10 or more for humans.
    *Upgrades Rating : 2/5 (lacking)

    - Icons : Most of them aren't custom or accurate and 50% of them are bound to show you 3 different types of units under the same icon. Troublesome.
    *Icons Rating : 1/5 (Sad)

    - Units : *There's no "Hero" section,hence the lack of abilities they posses can include them in this category (upgrades work for them as well, so nothing much to be said here)* -Not too much variety present, since I've seen most units look the same,or have the same role, just different hit points,etc. Balancing should be done, I don't like how 1 basic zombie can take-out 3 soldiers or troops of any kind (yes,even considering there are only 3 zombie slots are 9 human slots) - this is mainly due to the fact that every time a zombie kills a unit,another zombie spawns from the fallen unit's corpse. Personally I wonder what a "Naval Ship Yard" is doing on the human side, I haven't seen one lousy aquatic zombie trying to pollute my human-friendly waters... Hit points and damage on both sides are questionable, due to possible upgrades, so the only other thing I have to discuss on this section is this : "Gold Cost". - terribly unbalanced. Fix this
    *Units Rating : 1/5

    - Terrain : Last of the things I wanted to talk about, hoping I'm not forgetting anything. The map isn't composed of just one tile-set / theme,but a lot of different types of terrain, probably trying to go along with the whole "Country" theme in Europe. I've been through a lot of snow, green pastures, barrens, blight-lands but I just didn't see a pattern, most of it seem to change unexpectedly. The terrain is acceptable, nonetheless!
    *Terrain 2.5/5

    ~Note~ - I'm terribly sorry if someone got eyesores after reading this post, but I wanted to give HELL YA a "Complete Review" for the map he uploaded, and I hope I accomplished that.
    Misc : a little more to add : The custom health-bar display looks nice, but it's hard to interpret the actual remaining hit-points, and therefore does not serve its purpose (Edges are too dark). Short : the game-play is terrible...

    Over-all
    Rating : 2/5 (Lacking)
    Voting for Rejection

    *I don't see why anyone would enjoy playing this map, especially in this state. With a lot of work already invested, it would take twice as much to give this map a chance on The Hive, but maybe ap0calypse might consider Approving it.
     
    Last edited: Dec 5, 2009
  3. shadonavan

    shadonavan

    Joined:
    Jun 1, 2009
    Messages:
    306
    Resources:
    0
    Resources:
    0
    Improve the description. until then im not even guna dl it.
     
  4. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Okay I Improved the description :D

    @ Kl3sk: lol and thx for going to review it! And if at all you should play .83 made by Anteep to see the difference... Better Terrian, some better units, better Quest, and i fixed the memory leaks that he forgot to do :D

    *Edit*

    @Kl3sk: take your time and i updated it aswell added hotkeys...gawd that took awhile...
     
    Last edited: Dec 3, 2009
  5. gangu

    gangu

    Joined:
    Oct 1, 2009
    Messages:
    47
    Resources:
    0
    Resources:
    0
    Oh and uhh, are you still gonna update more LoaC versions?
     
  6. krisserz

    krisserz

    Joined:
    Feb 28, 2009
    Messages:
    1,945
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Give a nice info into the description, becaus se far it hadn`t made me wanna play this map.
    The main thing is lacking into it, is that you haven`t written, what makes this map more special, than other Erases.
     
  7. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Can u say off-topic? rofl and no im not I have abandoned that. I pretty much used LoaC as a starting thing...My first map you know!

    @krisserz: thx! for the better explaination!
     
  8. gangu

    gangu

    Joined:
    Oct 1, 2009
    Messages:
    47
    Resources:
    0
    Resources:
    0
    hehe .. i know .

    Why'd ya abandone LoaC? ): its a fun game to play! oh and uh the gate needs mana to open! and it doesn't have mana!!! can ya fix this ?
     
  9. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,777
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Don't go off-topic, if you want to talk about LoaC or anything that hasn't got to do with this, you can leave eachother visitor/private messages.
     
  10. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Do you have 1.03? I fixed teh gate problem on 1.03..
     
  11. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Kl3sk thx for reviewing it... Here are my questions and such

    Questions
    Skins - I do have custom models and it cost alot of kb to ADD more models/skins

    Structures - For Undead Trying to add better models and icons( they were basics on the orignial EZI )
    Wall Attack - ZOmbies some times dont attack the wall because of archers or something so.. When walls attack Zombies will have a higher chance of attacking the Walls. plus its only 5 dmg o_O
    Humans - do u want me to make a Spanish Market? or a Italian Market? rofl

    Zombie Heroes - Trying to find a spell that isnt OP and can wipe out all humans with that one ability...

    Ups - your supposed to block with structures other then fight head on...

    Icons - I have soem good icons in mind for 1.04 but havent had teh chance to add them...

    Units - This also isnt Hero based,and ZOmbies are supposed to be stronger

    Water - if u ever played a EZI or EZIU game with pros you would understand why blockign water or useing ships are important aganist lvl 3 zombies...

    Gold Cost - its supposed to be expensive so u can get more piles which give u income or kill humans or attack structures...or events shoot!
    Humans get gold/lumber from lumber mills/markets or from events

    Terrian - there is a limit on tiles... and its not random i tried to make it so the higehr you go the colder it is... And nature isnt just a pattern and would u rather i just make it just one tile for the whole game pretty much like what the orignial EZI thats approved?

    Notes - Health Bar - yeah alot of people have said that im changing it on 1.04

    End - Many People LOVE this game and say its actually better then orignial EZI

    PS - How could The Orignial Eras ZOmbie Invasion be accepted while this has better stuff be rejected? Its so Ironic rofl

    Im not mad its just its funnah how The Orignial EZI has way worse stuff or teh same be accepted while this having much better stuff or teh same be rejected?

    Like I said before go play .83 or .96 and see the difference...This game is to block the zombies out with structures other then later on to attack

    If you want il send you a replay of a real game of EZI

    .96 has roflcopter models like Naga as a zombie...yeah... While mine is based on looking like a ZOmbie and plus The orignial ZOmbie model for teh first zombie is okay unless u want me to add a 200 kb model which will even slower teh dl speed

    Here is a quote from anteep on his map thread, http://www.hiveworkshop.com/forums/maps-564/eras-zombie-invasion-0-96-a-85232/
     
    Last edited: Dec 25, 2009
  12. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,777
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Yay :|
    The most favourite quote of everyone whos map got rejected "a lot of ppl liek mahh map D:".

    Ever thought about a system that makes the zombies attack their nearest target (which would probably be the walls) if they have no attack-order?

    Yes... that's actually not bad, different countries have different specialties, try to take advantage of that.

    It got approved over a year ago...
    The avarage quality of maps was a lot lower back then (leaks were very common, a lacking terrain was pretty much standard, tooltips didn't have to be correct, ...).
    I hope you know what memory leaks are and how to remove them :/


    General note:
    It's "the", NOT "teh", spell it correct please (you didn't do so about 50% of the times you said it).
     
  13. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Ah I bet that’s fun to hear...lol.. Also the reason why I said that was because he said the gameplay was terrible, but infact when he tested it it seems he had only 1 person with him. This Game needs alot of People for the Gameplay to be well the Gameplay! and for it to be fun

    Thinks...Well. Foundations are used as walls too... and they don't have a attack so Idk why walls would have attack other then it lets zombies attack xD. I didn't add the attack to walls...I guess I should remove them since zombies can just manualy click attack a few times on the structure

    Ughh... I sense that will be a pain... I do kind of have a Country Thing in there Caps They can special Units they can make that other countries can’t like Britain has the British Longbow men and Byzantine has Reborn Spartan and such.

    Oh wow...I wasn’t here a year ago so I wouldn’t know... :D

    Oh yeah I know what they are... I even said that I fixed them in the Unique to the Original EZI tab.

    Sometimes I do that...My left hand sometimes wants to be a little fast sometimes :xxd:

    And right now I’m fixing the stuff that was in the review... But I do wish there was more Modern Day trooper Icons in THW

    And according to the review I don’t think he has gone through the whole map like he only went through the beginning
    When you get Level 3 Zombies you are able to swim...And usually when zombies get lvl3 they try to get water places fast to invade and get their BRAINZZ, unless he was playing by himself which the zombies aren’t AI :confused:

    also by the way it looks he didn't have a Full House which is probably why he lost half of Europe o_O
    PS: ap0calypse and Kl3sk thank you so much for helping me and I appreciate it
     
    Last edited: Dec 6, 2009
  14. ACdestinydream

    ACdestinydream

    Joined:
    Dec 8, 2009
    Messages:
    567
    Resources:
    0
    Resources:
    0
    hellya, i understand how u feel. i do play EZI on garena and on bnet. if i wana compare this is sooo much better than the rest. u hav many custom icons. i think kl3sk reviewed it like that bc he NEVER played EZI before and this was his first time so i can understand that. well, the motive of the game is to let britain win the game as much as many EZI turns out to and why dont u modify it? that would be great. it gt rejected bc if u changed the name to eras zombie invasion UPDATED AND LEAKS REMOVED im sure it wont be.
    well thats true that years ago it was approved but its still fun. well, if the nitendo gamemakers make another pokemon game that is same like pokemon red and named it 'CLASSIC EDITION' im sure many people would wana play that game. so its not the matter of graphics and bad terrains but the way players accept and understand a game.
     
  15. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,777
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Just so you know: a map doesn't need to be good when compared to another map.
    A map needs to be good - end of story.
    (so this map may be good compared to EZI, but it's not yet finished).

    I also think the current name is a lot better than "Eras Zombie Invasion UPDATED AND LEAKS REMOVED", as the last one doesn't really have any feeling to it.


    To HELL YA:

    Yeah, the quality of maps was completely different last year :/ (too much good mappers nowadays D:).

    Also, for some reason most people say that their map is only fun when you play with a lot of people.
    I can understand the difficulty in making maps like this fun for 2-3 players, but look at it as a challenge :p
    Add events, make the map something to be worth playing, even with only a few people.
    You could also increase the speed of the game when there are less players, so it doesn't get too stretched.
     
    Last edited: Dec 12, 2009
  16. HELL_YA

    HELL_YA

    Joined:
    Mar 28, 2009
    Messages:
    203
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    I'm just done of surgery and I don't think il fix the map just yet:grin:thanks for the help and suggestions
     
  17. gangu

    gangu

    Joined:
    Oct 1, 2009
    Messages:
    47
    Resources:
    0
    Resources:
    0
    cool!! i'll test this ! ahh the gate is fixed! thx

    {EDIT}
    lol i played EZI alot of times and well...i usually use turkey and i win most of the time instead of england.
     
    Last edited by a moderator: Dec 24, 2009
  18. ACdestinydream

    ACdestinydream

    Joined:
    Dec 8, 2009
    Messages:
    567
    Resources:
    0
    Resources:
    0
    well i dont understand u. its like trying to make island defense fun for 2-3 ppl to play. obviously it wont be. if he named it eras zombie invasion then it should be judged by comparing eras zombie invasion and not the map alone. if he wana do those then might as well make a new map and a diff name.
     
  19. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,777
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    That's not true.
    If what you said were true, then I had to compare all Run Kitty Run-maps with the original one.
    If I did that, they would all get approved, which is obviously not the case, since their quality is too low.
    A map should be good on it's own, not in comparison to other maps.

    You can make island defense fun for only 2-3 people, it requires some work but is certainly possible and I've seen other defense-maps that were fun with only a few people.