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Dungeon Gods ORPG

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Level 8
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Nov 29, 2008
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462
Yeah, the spawning sucks...
The soldiers and skeletons are too weak? I can change that! >:D
 
Level 8
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Enjoy it.

I'm overhelmed with doing all this alone...well.

I planned a lot for the upcoming times, after I did all the rest:
+replace the spells:
-Only 1 Rank per spell. Stats are taken from the attributes
-some fixed and improved spells and effects
+Terrain
-Redoing places which aren't really good (Like mountain, city, village, Hellhold, castle etc)
-Improving and fixing terrain (flying stones, hundrets of small bushes)
 
Level 8
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Possible, that they are the newer items.
By the way:
Backpack has NO LIMITS. Only heroes.
 
Level 19
Joined
Oct 15, 2008
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3,231
It sounds really interesting, I hope this game would turn out better than expectations!
Here's a little +Rep for your effort:)

Edit: I'm so sorry... It seems that I've got to wait for a little while more before I can give some +Rep, I hope you'll wait:)
 
Level 8
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@Marsal: Okay, this was buggy in that version. I will upload a new one soon.

@Miss_Foxy: Time is relative. *grin* Thanks.
 
Level 8
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No problem. ;) I will update, but i will write here if so. (Also look @ the date of upload)
 
Level 8
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In my neverending times of depression I finally began to work on the map again...i was lazy and busy before.

I remade the graveyard of Dariol and I will upload the new version soon.
 
Level 8
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Finally, it's there. The new version. (29th June 2010)

Enjoy, comment and report bugs, if you find.

CHANGELOG


-Fixed Informations
-Added 2 Monsters with Respawn
-Fixed Teleports
-Nearly everything is enterable now
-Fixed Item-Limits (Hope so)
-New Version! (27)
~Nurga
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
Played it a bit (not long since I played it alone):

*Old bread with an Earthquake icon :cneut:, you should change that to a normal bread icon.
*I played with the Elemental Destructor and his hero skills weren't next to each other, was that intended?
*You change the Jump icon and use one of jump spells (like that one from paladon), you can find some in the spells section on the hive.
*Cool that npc's say something when you click on them, nice detail.
*Two green icons found on items -> Blade Head and Blade the Breder? (don't know if that were the names exactly).
*Large filled map is a big plus.
*Good reviving system.
 
Level 8
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[K40$]-Spectre;1632019 said:
Played it a bit (not long since I played it alone):

*Old bread with an Earthquake icon :cneut:, you should change that to a normal bread icon.
*I played with the Elemental Destructor and his hero skills weren't next to each other, was that intended?
*You change the Jump icon and use one of jump spells (like that one from paladon), you can find some in the spells section on the hive.
*Cool that npc's say something when you click on them, nice detail.
*Two green icons found on items -> Blade Head and Blade the Breder? (don't know if that were the names exactly).
*Large filled map is a big plus.
*Good reviving system.

Hey there.
Thank you for playing. :)

-Yep, maybe I have to download an icon here from the hive. Better breads.
-Change Jump-Icon? And the system is a nice idea, just too lazy. I will get it.
-The green icons...I'll take a look. Hope, I didn't delete them... <.<

If you find more, tell me.
I hope you will enjoy playing Dungeon Gods. ;)

~Nurga

+REP

-------------------------------------------------------------------------------

EDIT:

-Added Paladon's Jump System!
-Fixed Icons (I hope)
-Changed Command Buttons

-------------------------------------------------------------------------------

EDIT 2:

-At the moment, I'm fixing minior bugs and creating new items&monsters

Please test and comment it. If you find bugs, report them here.
Ideas are welcome, reviews, too.

Enjoy.
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
EDIT:

-Added Paladon's Jump System!
-Fixed Icons (I hope)
-Changed Command Buttons

-------------------------------------------------------------------------------

EDIT 2:

-At the moment, I'm fixing minior bugs and creating new items&monsters

Please test and comment it. If you find bugs, report them here.
Ideas are welcome, reviews, too.
, nice work, let me help you with bumping this thread ;)
 
Level 8
Joined
Nov 29, 2008
Messages
462
misc? o_O what do you mean? accessory? or i just can hold 2 type of potions or what?

Accessory. Potions etc are Potions etc. *grin*

EDIT:

At the moment, I fixed:
-EXP-Rate (Higher now. Took hours to get level 3...)
-Drops from Bosses
-More Items

Btw, play, enjoy and comment, please. :)
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
why don't you make a trigger with exp rate depends on the number of players

if you don't know how here you are a trigger
  • Exp System
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • ((Player((Integer A))) controller) Equal to User
                • Then - Actions
                  • Set PlayerNumber = (PlayerNumber + 1)
                • Else - Actions
            • Else - Actions
      • Set Exp = (120 - (5 x PlayerNumber))
      • Game - Display to (All players) the text: ((|c0000ff00There are|r |c00ffff00 + (String(PlayerNumber))) + (|r |c0000ff00players in the game. Set experience gain to|r |c00ffff00 + ((String(Exp)) + %|r)))
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Hero - Make (Picked player) Heroes gain (Real(Exp))% experience from future kills
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • PlayerNumber Equal to 1
        • Then - Actions
          • Trigger - Turn off CG Load <gen>
          • Trigger - Turn off CG Save <gen>
          • Game - Display to (All players) the text: |c0000ff00Save and ...
        • Else - Actions
the maximum exp rate is 115% if you play alone but if you play alone you can't load characters, i made this to prevent any multi player hax
 
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Level 7
Joined
Jul 18, 2009
Messages
272
Sorry, didn't read the whole thread, but: Why does your backpack disappear when you save?
 
Level 8
Joined
Nov 29, 2008
Messages
462
It disappears, because it won't be saved. It's going to be cleaned and empty, before saving. Only problem is, that I forgot to respawn it after saving :S
-------------------------------------
BUMP
 
Level 1
Joined
Aug 3, 2009
Messages
501
- Sorry to break it down to you, but I've played this map (probably in an early beta / alpha stage) and it was a total letdown. I was the one that downloaded, tested and reviewed it and thus, got it Rejected.

~ I considered it an example of map-making then, I still believe so now. It would be a shame to invest any type of time and / or effort into continuing this.

Sincerely,
Kl3sk
 
Level 8
Joined
Nov 29, 2008
Messages
462
*sigh*

I will finish this, no matter what you say.
The map was and is in pre-alpha stage.

There are enough people who really like playing this map with/without me.

Your post is like a refresh of "That map is shit" to tell everybody reading
this, you think it was shit.

Maybe you should test it once again and give constructive critique and not
telling the same like the last time.
 
Level 8
Joined
Nov 29, 2008
Messages
462
Holy shit, long time since back then...

Well, people. I had to reinstall my computer, so the WIP-Map-Data is lost.
I only got the one uploaded here.

Please test it, review it or just find out some bugs. I need to bring it back
to the last version again.

~Nurga
 
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