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Dungeon Gods ORPG

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Dungeon Gods

78216d1269715001-dungeon-gods-orpg-dungeon-gods-banner.jpg


Greetings, Hive-Members.

Illidan-Entertainment presents you:

Dungeon Gods
an Online Roleplaying Game with special Features, PvP, Roleplay and Raiding.

If you like to join the Dungeon Gods Community, join the Forums and the website.

Your Dungeon Gods Team

Copyright (C) - Please remember, don't steal ideas, characters, spells or anything other from this map. Thanks.


Here is some information:

INFORMATION
The Story:
Time: Year 832 after Dariol (a.D.)


Dungeon Gods:
The Dungeon Gods are the lands guardians. They have existed for 999 generations. Their quest is to keep monsters, demons
and all manners of evil in their Dungeon, to save the world from them.
The 999th generation was killed by the Demon lord Immerasche. So, at the moment, there seems to be no one to fend
of the enemy. The way out into the whole worlds seems open for doom...


Dariol:
The capital city of the country part, where the demons are. Dariol has existed for 586 years, but it was destroyed 500 years ago
in a great war.After the war the people rebuilt it. Dariol was named after the demi-god Dariol, who died 832 years ago.
11 years ago the portal of the demon lord Immerasche was opened, at the Mountain Hold, Dariol was attacked and was severel wounded. The Lord of Dariol, Lord Feros, was killed after the first attack by Immerasche.
Feros´ wife, Lady Alyzia the high priestess, could ban away Immerasche back to his portal.
But both had fallen into a coma. Since that day Prince Xenio is the Lord of Dariol.


The damned Tower:
The damned Tower was once the home of Baron Amkal and his family, In a battle against the Demon Warlord
Troz´kamdral, the tower was mostly destroyed and Baron Amkal was killed. He and his guardians have
rested in the tower since then, waiting for visitors...


The castle of Dungeons:
The untakeable castle of the Dungeon Gods is the only way into the other country's of Erradar for the demons.
Defended by the Dungeon Gods, every day more and more demons die in front of this last stronghold.
But the mighty Dungeon gods can´t hold it forever...
The castle, a present of demigod Dariol for the second generation of Dungeon Gods, is going to fall...


Amastar:
This poor village was once a beautiful, peaceful village, Led by Domard the Wise. But Amastar
was also under attack by the demons, so this once beautiful village shall be peaceful no more.
Today, Amastar only a few houses big, is under siege by the monsters.


Lord Immerasche:
The Lord of a giant demon army, is over 300 years old and a high master of dark magic. The giant demon
could destroy full cities with the flick of a finger. He opened the portal into the world of Erradar, to earn more land,
reputation, and might.


Lord Talius Feros of Dariol
The dead Lord of Dariol who was killed in a battle against Immerasche. A mighty warrior at
just 56 years old, His wife Alyzia is the greatest Light Priestess in the world so great in fact that she
banished Immerasche from this world...


Prince Xenio Feros of Dariol
Son of the King & Queen of Dariol, he was corinated at the young age of 28. Xenio is wise and mighty for a man
of his age, He is a natural born leader and a true servant of the light.


Lady Alyzia Feros of Dariol
The High Priestess of Light, and Lady of Dariol, she is one of the mightiest people in Erradar. For 10 years she
has been stuck in a never ending slumber, like demon lord Immerasche ever since she banished him.
Alyzia´s sister Caria a high master of magic.


Fulborgs Valley and Desert Woodfall:
The Fulborgs once lived peacefuly in the Endless Forest. But eventually the demons went there too.
The Fulborg hid in their secret valley.
But the monsters destroyed a large part of the forest and burnt the earth.
The desert, Woodfall camp
In this desert many orc's & bandits are hiding. They want the desert for themselves, while the Fulborgs want
to rebuild it. So a war was started, After 5 years of war both sides are still fighting against each other.
Their leaders are Shaman Nurz´amanal and Sergeant Milen.


Shaman Nurz´amanal:
Leader of the Fulborg surivors, he is 162 years old and the wisest and mightyist leader of his small people.


Sergeant Milen:
Milen, an orc-rider, was Sergeant of the Orcish-Army. At 29 years of age he left and became a lawbreaking bandit
and thief. He is now leader of a big group of orc's in the Desert Woodfall.


Field of Honor:
The Field of Honor was an battlefield of a great war in 191 A.D., when the giant Redorc-Army fought against the
human troops. The war took 100.000 Lives, 60.000 of them Orcs & 40,000 of them human.
The leader of the humans fell in the battle.


Hellhold:
When the portal was opened in 821 A.D. at the Mountain Hold, the demons took the mountain and built a castle out of it's hard stone.
They used dark magic as a defence, and so the Hellhold was built.


Church of the Holy Wood:
This church, located in the wilderness around Dariol hides another secret of the Amkal-Family.
Bishop Amkal, once leader of Light and Hope, is now a mighty servant of the doom.


RELIGIONS:

The Light:
The religion of Light has the most servants and is the favored religion for humans and some elven-races. They pray
to the holy might, which is used by priests, lightmages, and paladins. They say, if there were to be no light,
the world would live in shadows.


The Holy Sun:
This religion is somewhat like the religion of Light, and has thousands of servants.
The people pray to the holy fires of the Sun, which defeats the cold of their world.
The servants of Light belive this religion to be an evil cult.


The Shamans:
Shamans serve the nature, ghosts and the living world.


The Hammers of the Titans:
Most Dwarves pray to 5 holy Titans, Kumbra, Dorkam, Tiloz, Fitror and Slamt, which translated mean;
Water, Earth, Air, Fire and Light.
These 5 Titans are the creators of the world.

Why are you there?
You are the recruitment for the Village Amastar, which is under siege of monsters.
The villagers of Amastar will give you your jobs.

Heroes:
The Defender is the main-tank in this ORPG. He has huge HPs and a lot of armor.
The skills of the Defender are
-Defending (Tank-Abilities)
-Surive-technics (Like the name say)
-Fighting (Damage)
The Darkelf is one of the damage dealers. He is good in fighting quickly and deadly.
His skills are:
-Blood (Damage, DoT, Massiv-attacks)
-Wind (Very quickly attakcs)
-Steel (Damage)
This hero is just skilled on destruction. With massive area and damage spells, the Elementar Destructor needs much mana. But so he has got very low HP.
His skills are:
-Fire (Destruction & Damage)
-Ice (Good 1 Player-PvE-Skill)
-Arcane (PvP-Skill)
This class, the Telepath is a really special mix of telepatic-skills & shadowmagic. He is very interesting to play.
His skills are:
-Shadow (Damage)
-Telepatic (Allround-Skill)
-Might (Good 1 Player-PvE-Skill)
The only one healclass in my ORPG is actually the Saint. Skilled on healing and holy might and force, the Saint is a very groupbased class.
Her skills are:
-Shadow (PvP-Skill / Damage)
-Holy (The important Heal-Skill)
-Force (Good 1 Player-PvE-Skill)
Druids are one with the nature, but not so one that they could transform. Druids are beastmasters and nature-mages.
Her skills are:
-Beastmastery (PvE-Skill)
-Nature´s Grace (Damage & Small Healing)
-Fury (PvP-Skill)
The bard is also very interesting and a pretty hard class. They are skilled at suppot, auras and help.
Her skills are:
-Holy Songs (PvE-Skill, Group-Support)
-Old Songs (+Damage, Mage-Support)
-Melodic Death (PvP-Skill)
Demons are very cool. They can cast firespells, they can fight very good. But, however, Demons are stupid. (No Mana. Ok just a bit)
Her skills are:
-Claws & Horns (PvE-Skil)
-Inferno Magic (Damage, very hard skill)
-Furor (PvP-Skill)

-Titles for Players
-Some RP-Options for RP in an ORPG
-Mounts
-Epic Bosses
-A ton of items
-Completly self-made Monsters&Items
-Title-Items, made from Items&Titles
-Professions to create and collect Items
-A big world
-A New-Player-Tutorial
-Nice Story
-Dark Time, great for new Heroes!
-8 Classes
-More than 30 Spells for each Class
-Many Extras
-Epic Set-Items to collect
-PvP-Systems
-And a lot more

Interesting Infos about my Map: (15.11.09)
Start-Date: 5. February 2009
Downloaded: More than 1000 Times. Thanks a lot!
Beta: Planned: 2010
Doodads: 11646 (3771 Destruct./7875 Other)
Units: 311
Areas: 211
Cameras: 25
Triggers: 431
Variables: 219

THE TEAM

<<Project Leader, Terrain, Quests, Spells, Monsters, Triggering>>
-Nurga - Northend Europe -

<<Spells>>
-Nurga - Northend Europe -
-Marikjk -Norhend Europe -

<<<Story>>>
-Edhel-dur -Northrend Europe-
-Nurga - Northend Europe -

<<<Systems>>>
Save-System by AceHeart
Stacking System by Day´Elven
Jump System by Paladon

<<<Models>>>
-Sephiroth_VII
-Elenai
-General Frank
-inico
MEDIA

PROGRESS

Legend: Not finished Not complete Finished

STORY:
-Finish the Story
-Translate to English
-Write into Computer

TERRAIN:
-Finish the complete Terrain
HEROES:
-Defender
-Elementary Destructor
-Darkelf

-Telepath
-Bard
-Saint
-Druid
-Demon

TRIGGER:
-Save/Load
-Spells

+Quests
-Main
-Optional

-Doors/Teleports/Entrances
-RPG-Elements

-GameMaster Commands

-More..... ?


BETA PROGRESS
Dungeon Gods
Terrain:IIIIIIIIII 100%
Heroes: IIIIIIIIII 50%
Trigger: IIIIIIIIII ??% (Unknown)
Complete: IIIIIIIIII ca. 57%
CHANGELOG


-Fixed Informations
-Added 2 Monsters with Respawn
-Fixed Teleports
-Nearly everything is enterable now
-Fixed Item-Limits (Hope so)
-New Version! (27)
Here is the Download of the Map: <Version: 27> (Please comment) (29.6.10)
PHP:

Thank you! For more than 820 Downloads at the Hive and for over 7300 views.
Thank you! For more than 3000 Downloads at Epicwar and for the rating 4,66.
 

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Last edited:
Level 7
Joined
Dec 18, 2008
Messages
400
1548 spell!? Are you crazy :p
I think you should start by doing just 2 skilltrees for each hero (maybe only 1) and lvl 100 is pretty high i also think that you should make it like 80 or something.
And i got a question too :)
Is this rpg based on instance only or is it like an ordinary rpg where you go around and do quests too?
 
Level 8
Joined
Nov 29, 2008
Messages
462
Dungeon Gods

Uhm...1548 don´t mean 1548 different spells :p just the different levels of the ability. That´s not the real problem. (it´s that i can´t think out more spells :)) To your question: the map is some of both. A free world, but every area is another *little instance* ^^
But you may travel througt it like you want to^^ I will do a lot of main quest for story but later some miniquest too^^ (post ideas if you want)
Ah! and by the way, i want the heroes more costumize (lol?) so 3 skilltrees with other spellforms (like fire=Damage ice=suck the enemy and arcane=tricks etc)
lvl 100 is good to i will push it up to 150 if it´s a good time for my map^^
Hope i could help
Nurga
 
Last edited:
Level 7
Joined
Dec 18, 2008
Messages
400
Dont double post :eek:
I havent tried the map yet but i think that you should start by doing 2 skilltrees for each hero, ohh yeah and the file size is very big, if you think about that its not even finished.

Gonna try it now

I tried it and here is my review

I like the terrain but i think its a bad idea to mix dungeon tiles with grass tiles.
The item descriptions where pretty good but the Bad Dagger had no description about what kind of item (armor, weapon and so on) and none of them said mainhand or offhand, but when i tried to pick another item up it said that i couldnt carry more offhand weapons.
You need to work with item drop too, because every time i killed a mob it dropped all three items.
Also it was hard to get quest because there where no ! mark over questgivers (the idea with the wanted quest was good), and when i got near one of the militiars he gave me a quest.
I picked the destructor and specced arcane, but i couldnt damage everyone with arcane missile (please rename this spell because its too much wow like).
When the game started i didnt knew where to pick a hero, so please make a trigger that lock the camera to the tavern's position.
The damage show system was very good.
Why the heck did you made a war between desert thiefs and furbolgs (just reed your post, so i guess this is the aos)
And last i think you should deleete the imported illidan model , to save some space
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
Dungeon Gods Info

@White-Lion:The Map has a big size because of the Imported thinks, that´s all.
Have fun with the map and please report bugs, ideas etc. And: The Ele. Destructor just has spells in fire skill! :p (ashamed of this)
-8 Classes
-Defender
-Elementary Destructor
-Darkelf
-Telepathic
-Saint
-Druid
-Demon
-Bard
-PvP System
-1 Arena for 1on1 PvP
-1 very small AoS for PvP with 2 Fractions
-Ranks
-PvP-Items
I´m already looking for this:
-Innovative Inventory System
-Help with spells
-Help with ideas
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
1. Test

Thank you for testing. I can saw you can give me some good information.
-The ! overhead the unit...i forgot that, thank you.
-I will fix the camera position.
-I wonder why the arcane missle didn´t damage the target (or was it just shooting on another enemy?)
-The gras tile is too green hu? i will use another.
-The Illidan Model is a tribute to my friend and the 2. Creator. sorry^^
-I will fix the item description :)
-You´re right the spell is too WoW like^^
-The Fulborg/Thief War...uhm^^ i don´t have a story yet, but if i have one (you can just think about it and post me your ideas, too)

Good. I will send you the map the next times.^^ (Need EmailAdress from u!)
Wtf you mean with double post xD
And btw.: You can download the new version up there
 
Last edited:
Level 7
Joined
Dec 18, 2008
Messages
400
Then maybe you should send me the map or something :grin:
Use e-mail for this i think because i dont think people like that other people post beta maps :cry:
And again dont double post use the edit button :thumbs_up:
 
Level 8
Joined
Nov 29, 2008
Messages
462
More Information

Here is some more information:
-PvP-System with 10 PvP Ranks and mighty Items.
-Later more Maps, like other lands, big Instances or Battlefields.
-Every Class (8) 3 Skilltrees with 11 Spells per Tree.
-I will add your ideas if they´re good. :)
-Mounts to travel faster. (Horses, Dragons, Gryphons etc. or big mounts to transport other players, too)
-Epic End-Boss
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
@Serbianbeast you are absolutly right, the map is very empty, and the interface is a big filesize.....maybe i will change it but that´s very sad^^ cause the interface looks cool.
But i will change a lot soon. At the moment I´m working on the spells.
And...by the way, your combat system looks like World of Warcraft. That´s it what i need for another map. (WoW-Map) Maybe you can help me?

@silent b0b: I´ve nothing to say to this sentence.

@All I heard some thinks yet, but i don´t have anything like ideas etc. (just White-Lion did)
Post please!
 
Last edited:
Level 2
Joined
Feb 18, 2009
Messages
35
Giving the project a title before establishing an actual plot might be a little ambitious. :p
 
Level 7
Joined
Dec 18, 2008
Messages
400
What is the current version on the map.
Do you want me to be a tester on this project?
Ohh yeah and never saw that you asked for my e-mail.
Its [email protected]
And double post means that you post 2 post in a row instead of just editing the first
 
Level 8
Joined
Nov 29, 2008
Messages
462
News

It´s done, the PvP Part is ready now. Join one of the sides and fight for Items and Honor!
Also fixed bugs.

And this things....
@White-Lion Ah ok i understand now^^ And, if you want to be tester for the map, you are welcome!
@Scribe Update: I found a story writer, and we are working the story out.
@Serbianbeast I know you´ve an own projekt^^ Was just a question.

I just finished the Fireskill of the Elementary Destructor.
 
Level 8
Joined
Nov 29, 2008
Messages
462
Testing

Sure i´m^^ Just download the newest version and have fun :)
You can find the download on the page 1
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
The Story will be finished soon. I will work at the 1st skill of the next class, so its more playable. Post your ideas pls i will need them :)
EDIT: I tested the map by myself:
-Fixed some bugs
-added some better things
-Tested the save-system with this result:
Items are going into the backpack (not bad but ...yeah some bad thing)
also, the mount hasn´t be saved :( bad thing. Maybe i should give the money back.
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
Nice to hear from you again :)
I´ve got 8 Classes, for every class i will begin with the 1st skilltree, cause the classes are playable then quicker :)
-Defender (Tank, High HP, Armor but low Mana and Dmg)
-Darkelf (Damage, Normal HP, armor, mana high damage, very quick)
-Elementar Destructor (Fire Skill is finished.)
-Telepatic (Suck the balls of enemys :grin:)
-Saint (Healer, much Mana low HP, armor and dmg, very good heal spells)
-Bard (Suppot, many aura types, normal stats. not dmg spells)
-Druid (Beastmaster, normal mp hp but low armor and dmg. cast nature spells)
-Demon (Damage, fire and melee spells, high HP dmg low MP and armor.)
 
Level 7
Joined
Dec 18, 2008
Messages
400
1. ofc the defender needs a taunt spell :p

2. Demon spells:

- Essence Steal.
The demon could picks a random enemy within 400 range of the hero and then he steals 75% life of damage dealt from the taget (maybe 2 targets)

- Weak Soul
a curse that reduces armor and attack + making the next Essence Steal deal doubble damage to target with Weak Soul.

- Hell Spawn
Summon a demon that will attack your enemies. (Only when you learn Demonic Strength) This creature has a 10% when it dies to heal the Demon for 15% of his maximum health.

- Demon Strength
Passive. Increase your pet's life by 150 and you own by 100. And give your Hell Spawn a chance to heal the Demon by 10% of its maximum health when the Hell Spawnd dies.

- Shadow Bolt i know its the same name as the warlock spell in wow so you might wanna chance the name.
Cast a shadow bolt dealing damage to an enemy + having a 5% chance to cast a curse that do 100% miss for the next 6 seconds.

-
 
Level 8
Joined
Nov 29, 2008
Messages
462
very nice but for the demon ive to say he is more the alone-fighting guy :/ but don´t matter cool ideas :) maybe i use them for another class
 
Level 7
Joined
Dec 18, 2008
Messages
400
so he doesnt have a minion or what do you mean?
ohh yeah and what spells should the telepathic have other than ball suck?

Saint spell ideas :pal:

- Guarding Angel
Activate: Call an angel to protect an ally. Gives your ally 4+ armor and 10% attack speed.

- Holy Rays
Activate: Heal the target and if the target haves Guarding Angel the target will be healed for 80% more.

- Purify
Activate:Remove 1 curse from the target and heals it over time for 10 seconds.

- Exorcist
Activate: Deals damage to an undead. Or make a friendly unit invurneralbe for 3 seconds. After 3 seconds the target will have a -3 armor (this will also work on enemies).

- Holy Aura
Activate: Heals all friendly unit within 500 range and deals damage to all enemies within 300 range, if target have Exorcist (if its an enemy) it will take damage over time.

Druid ideas:

- Rotten Armor
Infect the enemy's armor by slime decreasing its armor and slowing attackspeed by 10%.

- Strength of the Beast
Enchant a friendly unit giving each of its attack a chance to increase strength, agility and damage.
If target have rotten armor it will take damage too.

- Spirit Wolf
Summon a Spirit Wolf that well help you fight. The Spirit Wolf have a 10% chance to make the target bleed, making it take damage over time.

- Entangling
Entangel an enemy, so when it comes near another enemy the other one will be entangled, until no other targets have been entangled the target will take damage over time and wont be able to cast spells (silence wont work on bosses).
 
Last edited:
Level 7
Joined
Dec 18, 2008
Messages
400
Thx :thumbs_up:
I will come up with more ideas later

Bard Spells

- Exausting Song
Create an aura around an enemy that gives 5% chance to stun the enemy for 3 seconds every time it attacks.

- Holy Words
Heals all friendly unit within 500 range of the Bard.
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
Cool :)
Iam working on terrain, bugs and just for fun some item sets, very mighty, the players will want to have them
 
Level 4
Joined
May 10, 2009
Messages
64
I think you should edit your first post to provide a better description to make it more appealing to the downloader and also put the map file in the first post.

I have also seen you insulting other orpgs that are just as good as this. I have tried this and I suppose it is okay, could do with more activities and quests.
 
Level 8
Joined
Nov 29, 2008
Messages
462
yes, good idea. there are actually 3 quests and 1 optional one, i don´t have much time to work on this at the moment. later i will add professions and much quests. will actualisize the first post now
 
Level 8
Joined
Nov 29, 2008
Messages
462
Good, but i don´t have much time at the moment.
i added some areas and removed bugs. i planned 4 professions atm, but i will add them later. atm i´ve to buy a new mouse for my PC the other one is....yeah its destroyed :eekani:
But then i will add some more spells to finish to the Darkelf.l After that its time for the Holy-Skill of the Saint (Healer) for some testgames (closed alpha)

-All Potions are done.
-No bugs atm
-Added a new spell to darkelf
Now, i edited my first post with the part "Changelog" so you can see all whats new :)

Nurga
 
Level 3
Joined
Mar 30, 2009
Messages
47
It's pretty good. It's a little hard at the beginning considering the Zombie Murderers are level3 and you're level one, but that's what the training dolls are for, correct? Anyway, it's good. Keep working on it. ^.^ +rep for a good game. :D
 
Level 8
Joined
Nov 29, 2008
Messages
462
Thanks :)
The point is, to level up with the training dolls, is very slow. No, its an ORPG, that means you have to play with other players to level up first. at later stages you can play alone, too. because you´ve got more spells :wink:
 
Level 3
Joined
Mar 30, 2009
Messages
47
True, but I think you should at least be able to kill one of those zombehs without getting slaughtered three or four times before managing it. x3 Either way, it's really good. The interface is awesome! XD
 
Level 8
Joined
Nov 29, 2008
Messages
462
Thanks.

Problem, which i posted here before is solved now!
 
Last edited:
Level 11
Joined
Apr 28, 2008
Messages
696
I encountered the same problem while launching the game from wc3. If I start it out of the editor it works fine for me. Looks like some variables havent been initilized, or some functions can't be found etc.
 
Level 6
Joined
Aug 26, 2007
Messages
107
Cant Test:

Hey I'm gonna try your map now. Mostly because you tried mine so many times!


Edit1: I can't test the map because when it finishes loading it crashes to desktop, so I'll look at stuff and try to rate from there.

Positives:

1. I see your terrain is fully finished, but... I don't see any creeps. Is it meant to be this way? The terrain is actually good considering there is so much of it.
2. You get the message of a Demon-Controlled world off well. Even better then my map! Then again, my Demon Invasion is still in the early stages, they haven't actually killed EVERYTHING at least...
3. I love it when spell damages are based on your Hero's stats. Good job.
4. According to what I've read, your bosses, or at least some of them, have triggered spells that they cast on you. If I'm correct great job with that.

____________________________________________________________________________________________________________________

Negatives:
1. The spell tooltips should be colored. Or at least like this:
EX:

Firebolt - Level 1
150 Damage
3 second cooldown.
1.5 second stun time.

2. The filesize is HUGE!!!!! Most people will not download this map if it is hosted on Battle.Net. This map, in it's current size state, will probably just be played by the few people (me for one :smile:) who have a fast computer.
3.
The map crashes to desktop when it's finished loading. That should be your top priority.

____________________________________________________________________________________________________________________

Over a fairly good map. Just work on the things mentioned.
 
Last edited:
Level 8
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Nov 29, 2008
Messages
462
Iam really sorry about the crash :/ i forgot to put in the fixed version ^^
The Mapsize may be huge, yes i could reduce it a bit but if you look at orpgs like Guilds of Hyppons etc, you see they also have got sizes about 3,5 mb :)
Good idea to color the tooltips. I would give you +rep but i ´ve got to get some before, too xD
Thanks for testing, i put the new version in, so you may play it without crash. (Was just a Data-Error)

>>>Darkelf-Skills complete (Skill 1)<<<
 
Level 8
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Messages
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Item Systems are still in progress :)

I reduced the filesize, and i added custom models for every hero :)
 
Last edited:
Level 2
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Aug 27, 2007
Messages
10
Do you need any spell suggestions for any class because i can think of alot.. just tell me what class and ill think of something

Defender:

-Battle Awareness
Enter a state of heightened awareness that allows you and your nearby allies to perceive and respond to attacks more effectively.
X Meter aura, +X% to Evade attacks, +X Armor for X Seconds

-Armor Handling (Passive)
Understanding how to properly adjust and move in armor allows you to wear heavier armor and shields than an untrained warrior of equivalent strength could manage.
+X Armor, +X% Dmg Absorption

-Colossus Form
Assume the form of a towering Colossus and lay waste to your enemies.
50% Damage Absorption, 10 Active Mana Cost/Second, 24 Second Duration, +50% Damage, +50% Strength, +500 Health, -15% Total Speed

-Adrenaline
Each enemy hit has a chance of triggering an adrenaline rush that boosts life regeneration and increases damage and attack speed.
5% Chance of Activating, 12 Second Duration, +33 Health Regeneration/Second, +50% Damage, +20% Total Speed


Telepatic:

-Distoration Wave
A wave of force is projected outward that forms chaotic ripples in the fabric of reality and delivers devastating damage to the body and mind of enemies.
80 Mana Cost, X Damage, 50% Slowed for 4.0 Seconds

-Health Resort
A restful state of mind causes increased life recovery and damage absorption for the player and allies.
15% Damage Absoption, +12.0 Health Regeneration per second, +3.2 Mana Regeneration per second, +100 Mana Reserved

-Distort Reality
Sends out a powerful ripple of distortion around the player that tears the fabric of reality, causing severe damage to enemies caught within it.
144 Mana Cost, X Damage, 1.5 seconds of Stun

-Lucid Dream
Increased conscious control over your dream state enhances abilities that derive power from the dream world.
+X% Damage, +X% Stun for 1 second, +15% Temporal Flux

-Temporal Flux
A subtle acceleration of time around the player allows them to move more quickly, anticipate attacks, and negate the dlowing effects of enemy skills.
+12% Attack Speed, +15% Chance to Evade Attacks, 28% Slow Resistance

----------------------------------------------

Found a Typo:
At Hero Choose Tavern @ the DarkElf. It says:;
The Darkelves are an evil elf-race, which is skilled on murdering and fight. They are incrediable quickly, like invisible and deadly.

i think this would be better:
The Darkelves are an evil Elf-race, which is skilled at murdering and fighting. They are incredibly fast, almost invisible but still deadly.

---------------------------------------------

Bug:
When you pick up an item like bad sword or bad knife it says it requires a level 2 character but when you are level one and you have them you still get the dmg bonus and they stack de bonus so bad knife = +2 dmg nad ad sword = 3 dmg it ggets 5 dmg
 
Last edited:
Level 8
Joined
Nov 29, 2008
Messages
462
ok. Thanks for the ideas :)
The Item System is still not finished...
I will change the typo :)
 
Level 8
Joined
Nov 29, 2008
Messages
462
Yeah of corse :grin: I count you in. I will send you a message if we are starting the beta :) (hope you are @ Europe (Norhtrend))

I played long time now (yes hard to think but I played [without cheats])
and now i´ve got my actually main char^^

Class: Darkelf
LvL: 100
Titel (best): Grandmarshal
Items: 180 Honor Marks complete PvP Set "Blade"
Gold: ca. 500000 (done much quests xD)

Soon i will have massive time (holiday!! ftw!) so i can get all ready for the closed beta :thumbs_up: (Of course i will begin a new char then^^)
 
Just correcting what BuffetKiller said,

The Darkelves are an evil Elf-race, which is skilled at murdering and fighting. They are incredibly fast, almost invisible but still deadly.

The red highlighted parts are grammatically incorrect, it should be:

The Dark Elves are an evil elven race, who are skilled at murdering and fighting. They are incredibly fast, almost invisible but still deadly.

Also, I think:

almost invisible but still deadly

Doesn't sound right. It kinda should be:

almost invisible and very deadly

So the final result is:

The Dark Elves are an evil elven race, who are skilled at murdering and fighting. They are incredibly fast, almost invisible and very deadly.
 
Level 8
Joined
Nov 29, 2008
Messages
462
Thats cool ;-) Thanks

I will add now all classes.

And please: Look out for more English-Mistakes :D
 
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