ok i played longer this map and i found a lot bugs i hope you will fix that because that map have great potentail
- "rock" and "diablo" boss can be killed with militiant in mountains, hes invulnerable
- if hero kill unit with critical strike, this hero get full exp for killed unit , other heroes wont get exp
- priest critical is too strong , 150 on lvl 2 ? Oo + big chance to score it
- defender training dont work
- level requirements on itemsnot work
- mounting is strange , mount load units into it , maybe make 1 mount but with cool model like defender siting on horse etc.
- loot from bosses is alway same , you can get 15 lvl item from boss 1 and an lvl1 item from rock boss etc.
- after bringing quest with sword to elder , camera is bugging for all players
- on boots with evade is typo "evate"
- description of some items is just weak
- all heroes have same amount of hp per lvl , defender should get more
- too many pathing blockers in forest of blood and mushroom area
- assasin "glaive strike" is spreading dmg between units , when you use it on 3 enemies it will deal 33 dmg per unit which i think is wrong
- bosses are too easy , there should be some events with them
- bosses should get they own loot table , typing -loot is very buggy , when me and my friend killed boss we type -loot and our friend which was lvl 1 did it too and he got loot
- bosses should get their own place like dungeon and more place to fight
- bosses with very small speed movement are not acceptable , you can kite them to death
- sometimes when you use charge on unit you get permament speed boost
- area where are mushroms and boss with sword for quest is bugged , when you enter to it every enemy is going to attack you - make it bigger
- you should do guards in citys hit lesser , now you can just kite mobs to them and get your free exp (same bosses)
- you can wear unlimited slots of items , example 6x weapons , 6x body etc
- make normal respawn after dead with some penalties like loose gold or exp and add some time before you can revive
Its all for now im still playing to find more bugs etc.
Its my feedback , why its deep like it is ? Because i like this map and see much potentail in it , this map need some things and polisihing to be very good orpg ,
i think i can help you with that , if you want some help with terraining , ideas ,testing just write to me.
Sry for my english .