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Dungeon Gods ORPG

Discussion in 'Map Development' started by Nurga, Apr 17, 2009.

  1. Marsal

    Marsal

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    misc? o_O what do you mean? accessory? or i just can hold 2 type of potions or what?
     
  2. Nurga

    Nurga

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    Accessory. Potions etc are Potions etc. *grin*

    EDIT:

    At the moment, I fixed:
    -EXP-Rate (Higher now. Took hours to get level 3...)
    -Drops from Bosses
    -More Items

    Btw, play, enjoy and comment, please. :)
     
  3. Marsal

    Marsal

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    why don't you make a trigger with exp rate depends on the number of players

    if you don't know how here you are a trigger
    Exp System
    • Exp System
      • Events
        • Map initialization
      • Conditions
      • Actions
        • For each (Integer A) from 1 to 10, do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • ((Player((Integer A))) slot status) Equal to Is playing
              • Then - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • ((Player((Integer A))) controller) Equal to User
                  • Then - Actions
                    • Set PlayerNumber = (PlayerNumber + 1)
                  • Else - Actions
              • Else - Actions
        • Set Exp = (120 - (5 x PlayerNumber))
        • Game - Display to (All players) the text: ((|c0000ff00There are|r |c00ffff00 + (String(PlayerNumber))) + (|r |c0000ff00players in the game. Set experience gain to|r |c00ffff00 + ((String(Exp)) + %|r)))
        • Player Group - Pick every player in (All players) and do (Actions)
          • Loop - Actions
            • Hero - Make (Picked player) Heroes gain (Real(Exp))% experience from future kills
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • PlayerNumber Equal to 1
          • Then - Actions
            • Trigger - Turn off CG Load <gen>
            • Trigger - Turn off CG Save <gen>
            • Game - Display to (All players) the text: |c0000ff00Save and ...
          • Else - Actions


    the maximum exp rate is 115% if you play alone but if you play alone you can't load characters, i made this to prevent any multi player hax
     
    Last edited: Aug 15, 2010
  4. Nurga

    Nurga

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    That sounds nice. I'll test it, if I get time to put it in. :D
     
  5. meOme

    meOme

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    Sorry, didn't read the whole thread, but: Why does your backpack disappear when you save?
     
  6. Marsal

    Marsal

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    i wanted to ask it too ~.~
     
  7. Nurga

    Nurga

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    It disappears, because it won't be saved. It's going to be cleaned and empty, before saving. Only problem is, that I forgot to respawn it after saving :S
    -------------------------------------
    BUMP
     
  8. Kl3sk

    Kl3sk

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    - Sorry to break it down to you, but I've played this map (probably in an early beta / alpha stage) and it was a total letdown. I was the one that downloaded, tested and reviewed it and thus, got it Rejected.

    ~ I considered it an example of map-making then, I still believe so now. It would be a shame to invest any type of time and / or effort into continuing this.

    Sincerely,
    Kl3sk
     
  9. Nurga

    Nurga

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    *sigh*

    I will finish this, no matter what you say.
    The map was and is in pre-alpha stage.

    There are enough people who really like playing this map with/without me.

    Your post is like a refresh of "That map is shit" to tell everybody reading
    this, you think it was shit.

    Maybe you should test it once again and give constructive critique and not
    telling the same like the last time.
     
  10. Nurga

    Nurga

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    Holy shit, long time since back then...

    Well, people. I had to reinstall my computer, so the WIP-Map-Data is lost.
    I only got the one uploaded here.

    Please test it, review it or just find out some bugs. I need to bring it back
    to the last version again.

    ~Nurga