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Dungeon Gods ORPG

Discussion in 'Map Development' started by Nurga, Apr 17, 2009.

  1. Nurga

    Nurga

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    Hey there.

    Thank you for testing and comment.

    Fountain...I always see them in other ORPGs. Maybe I shoul place a small fountain next to the elder.

    Level requiment not in description? Damnit. I will fix that.

    Starting Area is just the village and the forst. There are also the arena and the Garden (nothern).

    There are just the main-quests and the one in the sign. But there will follow some more.

    The map will take damn long to finish.
    I'll complete monsters, mainquests, bosses and so on.
    But there will even follow more quests and items. Additional, I will add other versions (AddOns, Dungeons, Raids) if the main-map is "finished."
    Stay tuned.

    ~Nurga
     
  2. Spoontoobig

    Spoontoobig

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    Lol... use
    • Random number betwen 1 to 100 less or equal to 20
    ... :)

    or something like that... ;d
     
  3. Nurga

    Nurga

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    It's already done.
     
  4. Spoontoobig

    Spoontoobig

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  5. Nurga

    Nurga

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    The post you quoted was old.

    Currently working on the spells left.
     
  6. Mansha

    Mansha

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    ok i played longer this map and i found a lot bugs i hope you will fix that because that map have great potentail

    - "rock" and "diablo" boss can be killed with militiant in mountains, hes invulnerable
    - if hero kill unit with critical strike, this hero get full exp for killed unit , other heroes wont get exp
    - priest critical is too strong , 150 on lvl 2 ? Oo + big chance to score it
    - defender training dont work
    - level requirements on itemsnot work
    - mounting is strange , mount load units into it , maybe make 1 mount but with cool model like defender siting on horse etc.
    - loot from bosses is alway same , you can get 15 lvl item from boss 1 and an lvl1 item from rock boss etc.
    - after bringing quest with sword to elder , camera is bugging for all players
    - on boots with evade is typo "evate"
    - description of some items is just weak
    - all heroes have same amount of hp per lvl , defender should get more
    - too many pathing blockers in forest of blood and mushroom area
    - assasin "glaive strike" is spreading dmg between units , when you use it on 3 enemies it will deal 33 dmg per unit which i think is wrong
    - bosses are too easy , there should be some events with them
    - bosses should get they own loot table , typing -loot is very buggy , when me and my friend killed boss we type -loot and our friend which was lvl 1 did it too and he got loot
    - bosses should get their own place like dungeon and more place to fight
    - bosses with very small speed movement are not acceptable , you can kite them to death
    - sometimes when you use charge on unit you get permament speed boost
    - area where are mushroms and boss with sword for quest is bugged , when you enter to it every enemy is going to attack you - make it bigger
    - you should do guards in citys hit lesser , now you can just kite mobs to them and get your free exp (same bosses)
    - you can wear unlimited slots of items , example 6x weapons , 6x body etc
    - make normal respawn after dead with some penalties like loose gold or exp and add some time before you can revive

    Its all for now im still playing to find more bugs etc.

    Its my feedback , why its deep like it is ? Because i like this map and see much potentail in it , this map need some things and polisihing to be very good orpg ,
    i think i can help you with that , if you want some help with terraining , ideas ,testing just write to me.
    Sry for my english .
     
  7. Nurga

    Nurga

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    So, here I go again...
    Thank you for playing, testing and reporting.

    I took your list and tried to fix the most bugs.

    Here is the list.

    By the way: This is pre-Alpha. Work in Progress.

    Quote & Solutions
    - "rock" and "diablo" boss can be killed with militiant in mountains, hes invulnerable [FIXED]
    - if hero kill unit with critical strike, this hero get full exp for killed unit , other heroes wont get exp [ENGINE-BUG, NOT MADE BY ME]
    - priest critical is too strong , 150 on lvl 2 ? Oo + big chance to score it [BALANCE WORK WILL FOLLOW LATER]
    - defender training dont work [IT WORKS, IT'S JUST HIDDEN...ENGINE-BUG]
    - level requirements on itemsnot work [SOME ITEMS AREN'T REGISTRED YET]
    - mounting is strange , mount load units into it , maybe make 1 mount but with cool model like defender siting on horse etc. [ALREAD TRIED, BUT THE HERO IS ALWAYS SITTING AT THE HORSE'S HEAD]
    - loot from bosses is alway same , you can get 15 lvl item from boss 1 and an lvl1 item from rock boss etc. [FOR ME, EVERYTHING IS OKAY...MAYBE TOO OLD VERSION.]
    - after bringing quest with sword to elder , camera is bugging for all players [FIXED]
    - on boots with evade is typo "evate" [FIXED]
    - description of some items is just weak [USUAL ITEMS=WEAK DESCRIPTION - SPECIAL ITEMS=BETTER DESCRIPTION]
    - all heroes have same amount of hp per lvl , defender should get more [FIXED]
    - too many pathing blockers in forest of blood and mushroom area [FIXED]
    - assasin "glaive strike" is spreading dmg between units , when you use it on 3 enemies it will deal 33 dmg per unit which i think is wrong [IT'S RIGHT. 100 / 3 = 33.33333...]
    - bosses are too easy , there should be some events with them [WORK IN PROGRESS]
    - bosses should get they own loot table , typing -loot is very buggy , when me and my friend killed boss we type -loot and our friend which was lvl 1 did it too and he got loot [LOOT IS DIFFERENT. SOMETIMES, YOU JUST WON'T GET LOOT. JUST LUCK.]
    - bosses should get their own place like dungeon and more place to fight [THESE SMALL BOSSES HAVE ENOUGH SPACE.]
    - bosses with very small speed movement are not acceptable , you can kite them to death [FIXED]
    - sometimes when you use charge on unit you get permament speed boost [STILL BUGGED...WAITING FOR SOLUTION.]
    - area where are mushroms and boss with sword for quest is bugged , when you enter to it every enemy is going to attack you - make it bigger [FIXED]
    - you should do guards in citys hit lesser , now you can just kite mobs to them and get your free exp (same bosses) [FIXED]
    - you can wear unlimited slots of items , example 6x weapons , 6x body etc [SOME ITEMS AREN'T REGISTRED YET]
    - make normal respawn after dead with some penalties like loose gold or exp and add some time before you can revive [FIXED]
     
  8. Marsal

    Marsal

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    if you need i can give you some quest triggers^^
    lol still so bloody >.> but it fits with the map but at the blood trigger you should use remove spec effect cos it won't disapear just stops the animation
    you should still protect the map :D
     
  9. Nurga

    Nurga

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    Yeah...should fix that. Best would be, if every monster could be cut off...like some villager model i know.
     
  10. Marsal

    Marsal

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    use and orb spell in unit ability
    it's hidden and with no extra damage or something it can make bloody effects or at melee monsters use the blood as projectile art
    lol i have seen the spell triggers and.....
    don't use "begins casting an ability".... "use starts the effect of an ability" because the starts the effect of an ability make the trigger working when the spell already casted
    and use remove spec effects too, if you don't your map wil lag a lot after a time
    i don't see so big mistakes at the quest they works but an advice: use Unit within range event
    i still like the map and waitin for the two dungeons at the center of the left side of the map:D
     
    Last edited: May 21, 2010
  11. Nurga

    Nurga

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    Here you go. New Version. (26)

    Report bugs, give improvement-ideas, tell me something and enjoy.

    ~Nurga
     
  12. Marsal

    Marsal

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    cool ^^ downloading it

    tested: what are the differences?
    elementary destructor has 3 skills on hotkey R,if you make the lost dog quest the table is still at the town,the item level system still not working,sometimes the loot won't work,
    advices:
    don't use that show dmg system... i used it too and it makes the game laggy,it picks ALL unit from the map and every 5 seconds of the game it makes a little lagg, i placed a lot of monsters on my map and i can't test it because the map
    use unit starts the effect of an ability event at skills ~.~
     
    Last edited: May 22, 2010
  13. Nurga

    Nurga

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    Okay...
    -Found a solution for the Charge-Bug
    -Reworked Defender-Tooltips
    -Changed the 3 R-Shortcuts to 1.
    -Removed Damage-Show-System
    -Dog Quest will now be removed from the table if quest is finished
    -Blood Effects edited
    -Item Limits done

    The loot-system is creating items after the death of a boss-monster.
    It is possible, that sometimes someone won't get any loot. It's luck.
     
  14. Marsal

    Marsal

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    okay ^^
     
  15. Nurga

    Nurga

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    Let's collect some more bugs and changes, so I can put the new version in.
     
  16. Marsal

    Marsal

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    still the spell triggers
    don't use beings casting an ability.... it makes bugs use event: Unit - A unit Starts the effect of an ability
     
  17. Nurga

    Nurga

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    Okay, let's see what I can do.
     
  18. Marsal

    Marsal

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    the massacre and the blood slice spell is on the same button
    that's all i found (now)
     
  19. Nurga

    Nurga

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    Also the small things can make a big thing better. :wink:
    -Fixed
     
    Last edited: May 24, 2010
  20. Marsal

    Marsal

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    yeah:D and 2 little problem at the damned tower
    1:the monsters can respawn on the walls
    2:the monsters are too weak not like the boss there