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CHANGELOG
-Fixed Informations
-Added 2 Monsters with Respawn
-Fixed Teleports
-Nearly everything is enterable now
-Fixed Item-Limits (Hope so)
-New Version! (27)
, you should change that to a normal bread icon.[K40$]-Spectre;1632019 said:Played it a bit (not long since I played it alone):
*Old bread with an Earthquake icon, you should change that to a normal bread icon.
*I played with the Elemental Destructor and his hero skills weren't next to each other, was that intended?
*You change the Jump icon and use one of jump spells (like that one from paladon), you can find some in the spells section on the hive.
*Cool that npc's say something when you click on them, nice detail.
*Two green icons found on items -> Blade Head and Blade the Breder? (don't know if that were the names exactly).
*Large filled map is a big plus.
*Good reviving system.
, nice work, let me help you with bumping this threadEDIT:
-Added Paladon's Jump System!
-Fixed Icons (I hope)
-Changed Command Buttons
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EDIT 2:
-At the moment, I'm fixing minior bugs and creating new items&monsters
Please test and comment it. If you find bugs, report them here.
Ideas are welcome, reviews, too.
misc?what do you mean? accessory? or i just can hold 2 type of potions or what?
Exp System

Events


Map initialization

Conditions

Actions


For each (Integer A) from 1 to 10, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






((Player((Integer A))) slot status) Equal to Is playing





Then - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








((Player((Integer A))) controller) Equal to User







Then - Actions








Set PlayerNumber = (PlayerNumber + 1)







Else - Actions





Else - Actions


Set Exp = (120 - (5 x PlayerNumber))


Game - Display to (All players) the text: ((|c0000ff00There are|r |c00ffff00 + (String(PlayerNumber))) + (|r |c0000ff00players in the game. Set experience gain to|r |c00ffff00 + ((String(Exp)) + %|r)))


Player Group - Pick every player in (All players) and do (Actions)



Loop - Actions




Hero - Make (Picked player) Heroes gain (Real(Exp))% experience from future kills


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




PlayerNumber Equal to 1



Then - Actions




Trigger - Turn off CG Load <gen>




Trigger - Turn off CG Save <gen>




Game - Display to (All players) the text: |c0000ff00Save and ...



Else - Actions
