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Dual Adaptation v1.1

orb-of-firewater.png


Dual Adaptation

Gathers the fire or water elements into explosion.
Explosion deals damage and prevents
enemy units to cast spells.

If casted on water;
slows the enemy units for a few seconds.

If casted on blank grounds;
stunns the enemy units for a few seconds.

Particles flies into outer area, damaging
and stunning enemy units.

Dual Adaptation [level 1]

Gathers the fire or water elements into explosion.
Explosion deals 90 damage in AoE of 200 and prevents enemy units
to cast spells for 4 seconds.

If casted on water;
slows the enemy units by 50% for 2 seconds.

If casted on blank grounds;
stunns the enemy units for 2 seconds.

Particles flies into outer area, damaging for 15 damage and stunning
enemy units for 0.75 second.


Dual Adaptation [level 2]

Gathers the fire or water elements into explosion.
Explosion deals 180 damage in AoE of 275 and prevents enemy units
to cast spells for 5 seconds.

If casted on water;
slows the enemy units by 50% for 3 seconds.

If casted on blank grounds;
stunns the enemy units for 3 seconds.

Particles flies into outer area, damaging for 20 damage and stunning
enemy units for 1 second.


Dual Adaptation [level 3]

Gathers the fire or water elements into explosion.
Explosion deals 270 damage in AoE of 350 and prevents enemy units
to cast spells for 6 seconds.

If casted on water;
slows the enemy units by 50% for 4 seconds.

If casted on blank grounds;
stunns the enemy units for 4 seconds.

Particles flies into outer area, damaging for 25 damage and stunning
enemy units for 1.25 second.

Yay, another spell!

Sorry for the custom icon, i didn't find anything more fitting :S

Special thanks to:

-Bounty_Hunter2 (spell name)
-Zombie2279 (helped with the icon)

Changelog:
-v1.1
+Fixed icon

Please Leave comments and rate!

Keywords:
fire, water, dual, effect, adaptation, element, ground, terrain, explosion, orb, stunn, slow, particle, boom, h4x
Contents

Dual Adaptation (Map)

Reviews
21:48, 17th Feb 2009 Hanky: Advice: 5 points are the highest rating and 1 point is the lowest rating. Documentation: 5 Visual Effects: 5 Triggering: 5 Idea: 3 Total: A very simple GUI spell. The idea is in my opinion not the...

Moderator

M

Moderator

21:48, 17th Feb 2009
Hanky:
Evaluation

Rating Points
Advice: 5 points are the highest rating and 1 point is the lowest rating.

Documentation: 5
Visual Effects: 5
Triggering: 5
Idea: 3

Total:
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Rating Comment

A very simple GUI spell. The idea is in my opinion not the newest, I saw spells like this already before. The spell got no leaks and is MUI also the documentation and tooltip seems to be ok. The use of effects is well done. All in all a good spell which I just can recommend to use if you like to use GUI spells.
Advice: If you didn't understood my rating or if you maybe have questions because you don't know how to fix bugs or leaks etc. You can always send a private message to me. I will answer as soon I got time.
 
as expected from you really now but really nice spell i like it a lot its mui, gui, variables names are awesome, leakless... very good there is just one thing i want to help you. Icon is awesome i don't know what do you mean "I am sry for custom icon" well custom spell should have custom icon my spells all have custom icons and there is the problem i want to help about. I saw that disable button does not work... thats a lie actually disabled button works and enabled button does not.

You named:
ReplacableTextures\CommandButtonsBTNorb...
ReplacableTextures\CommandButtonsDisabled\DISBTNorb...

first one enabled is false it should be:
ReplacableTextures\CommandButtons\BTNorb...

now when you change that don't forget to change that name in your spell as well.

I hope i helped you out and plz fix that coz icon is awesome as well...

4.83/5
+rep

~Dark Dragon
 
pros:
nice effects and descriptions
nice spell idea
nicely done
cons:
to much object editor data in my opinion

now, when playing the spell is rly nice, i love it because it seems you've put so good work in it, using high quality triggering, but when u open the map in we, the trigger is a whole disappointment ^^

it just lacks so much originality
overall ingame a very nice spell 5/5
but triggering 3/5
documentation 5/5
idea 4/5
_____

overall 17/20 - approved i'd say


btw is it mui? didnt check whether u use waits or sth
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Rating and comments: Sorry for the shortness I just took it from my map review template and edited it, it won't be so accurate.

Points

- Icon - Fitting icon

- Idea - Seen more original stuff

- Effects - Looks good ingame

- Lag - Small to no lag on my old can computer

- GUI/JASS - I think it was fine, GUI work, MUI and leakless

- Submission - Fine submission

- Implemention - Make a readme to make it for newbs to understand how to implement not just trigger comments X
Conclusion

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Interesting spell, nice effects but lacks in originality. I love the icon. You could make it with even more elements ^^

4/5
 
hmm bounty_hunter2 i don't get it why is triggering 3/5 i mean now really why? well its true if you think that in jass could be done faster but still this is GUI so its perfect for GUI in my option but well everyone has right to say its own thinking...

About:
bounty_hunter2 said:
Make a notepad file aswell.

i lold when i saw that... :D
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
Sorry for the late reply but my browser bugs a lot(about 45% of spells downloaded from the hive won't download fully).
Anyway again a good usefull and nice spell.
I figured out the spell from the screenshot and the cluster rockets is a good spell to simulate missiles.
My view 5/5.
 
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