Moderator
M
Moderator
19:09, 20th Sep 2009
Deuterium:
Deuterium:
1. To start with, spell is not MUI.
2. Leaks several groups:
3. You might want to add more adjustable globals - such as the time for which the missiles should keep on circling.
Nice spell idea with smooth effects. However, you've got two major problems to fix.
2. Leaks several groups:
- Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
- Unit Group - Pick every unit in (Units within 75.00 of DB_locations[3] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
- Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
3. You might want to add more adjustable globals - such as the time for which the missiles should keep on circling.
Nice spell idea with smooth effects. However, you've got two major problems to fix.