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Dual Frost

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This shoots two connected energy balls which damage enemies which come in contact with the balls, after reaching the final location the balls keep circling for 10 seconds, the balls will rotate faster as before and deal more damage.

If you use this in your Map give Credits to redscores.

Hf by playing this.
Contents

Dual Frost (Map)

Reviews
19:09, 20th Sep 2009 Deuterium: 1. To start with, spell is not MUI. 2. Leaks several groups: Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster))...

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M

Moderator

19:09, 20th Sep 2009
Deuterium:

1. To start with, spell is not MUI.


2. Leaks several groups:
  • Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
  • Unit Group - Pick every unit in (Units within 75.00 of DB_locations[3] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
  • Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)

3. You might want to add more adjustable globals - such as the time for which the missiles should keep on circling.



Nice spell idea with smooth effects. However, you've got two major problems to fix.
 
Level 17
Joined
Mar 17, 2009
Messages
1,350

Deuterium's Brief Review


1. To start with, spell is not MUI.


2. Leaks several groups:
  • Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
  • Unit Group - Pick every unit in (Units within 75.00 of DB_locations[3] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)
  • Unit Group - Pick every unit in (Units within 75.00 of DB_locations[4] matching ((((Matching unit) belongs to an enemy of (Owner of DB_caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is Magic Immune) Equal to False)))) and do (Actions)

3. You might want to add more adjustable globals - such as the time for which the missiles should keep on circling.



Nice spell idea with smooth effects. However, you've got two major problems to fix.
 
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