- Joined
- Oct 5, 2008
- Messages
- 35
Dreams of Opeca

Welcome to the Dreams of Opeca Role Playing page.
This is based on the world called Opeca which is created by Ross Kugman.
Here you will be able to choose out of these two factions,
Protective Force
or
The Allegiance of Power
If you choose Protective Force, you can be these races,
Pitrudum - Pig-like humanoids who wander the deserts of Opeca. The Pro Forces Pitrudum, known as the "Drones of Pitrum", live in the country Clipping Desert. They are based on being tanks and warlocks. More will be told if you type "/ask Pitrudum" in the forums.
Eurguard Humans - The Humans of the Eurguard nation have lived on the top of Mountain Maur for six-thousand years. They believe in the religion of the Nauvgaust and serve under the name of the God Eremond. They are based on Robemastery (mages) and Priesthood. Type "/ask Eurguard" for more info.
Ardimeds - The Ardimeds of the Protective Force live in the lands of Larn, far away from their homeland in the country Loudre. These giant humans have adapted to living in the tundras of Larn, and becoming one with the spirits of the hills. They are based on Shamanism and Armed Forces (warriors). Type "/ask Ardimeds" for more info.
High Anchor - The Royal Elves of the High Anchor nation have taken refuge on the scattered islands of Kabia. Ever since their country, Mezmerin, fell from the sky and onto the sea, they were forced by darker forces to flee to the waters. Now hey arm themselves for a war against the Demons of Kraetor. They are based on Scouting (hunters) and Paladin Lightbringers. Type "/ask Anchor" for more info.
Harmonculoud (Not Usable) - Their great flying ships fell from the sky, and landed on the side of Mountain Maur. Their history is almost unknown by the commoners of Opeca, though it is certain that they are here to help the Protective Force. These reptilian like humanoids have served greatly in arming the Pro Forces with guns and new armor. Type "/ask Loud" for more info.
For the Allegiance of Power, you can be these races,
Calendor Humans - The great rivalry of the Eurguard Nation and the Calendors is uncanny. Both believe in almost the same beliefs, however, they were separated by an old war. The Humans of the Calendors live in Colonzed, where they arm themselves greatly with walls and villages. Their capital city, Calenzine, has been a place of slavery and horror, but today, it is only a town of trade and soldiers. They are based on Soldiers(warriors) and Robemastery (mages). Type "/ask Calend" for more info.
Doomforloor - Once humans, these fire elementals live in the black lands of sulfur and fire. The country of Zieg is a place of volcanoes and ash, which is a perfect living place for these monsters. They feed on lava and use many tricks of necromancery. They are based on Warlocks. Type "/ask Doom" for more info.
Haelen - Created by the scientists of Calenzine, this race of ice-people have fled to the cold regions of Miegion. They live in the towers of Icemaine and made a pact with the Calendors to destroy the Eurguard, whom have declined them entry into their kingdoms. These people bow down to the monster-God Haelor, who is frozen in the ice below them. Because of their new-found life, they have an odd tendency to hunger for knowledge. They are based on tanking and Shamanism. Type "/ask Haelen" for more info.
Loonvaroon - These creatures are descendants of the God Spectical, and are known as the Star-Born. Scientists believe that they are descendants of Royal Elves, but religion says otherwise. They take refuge in the forests of Faelen, where they watch the skies, and use ancient Celectian artifacts to manipulate the elements around them. They are based on Wardens (druids) and Priesthood. Type "/ask Loon" for more info.
Harmonculous (Not Usable) - Their great flying ships fell from the sky, and landed on the islands of Harshor. Their history is almost unknown by the commoners of Opeca, though it is certain that they are here to help the Allegiance of Power. These reptilian like humanoids have served greatly in arming the Powerful Allegiance with guns and new armor. Type "/ask Lous" for more info.
Just because some races are based on classes, does not mean you have to be them.
RULES
You are in a battle in the lands of Paldor. You have been ordered to search the ruins of the Nem'Ronokle islands for information on old spells and ways of strategy that the armies you work for do not have. Form a group of 5 people, and be on your way in the islands of Nem'Ronokle. Learn new tales and old legends. Learn about the Gods and old races.
This is a dungeon based game.
No spamming, cussing, etc.
Here are commands, /inspect "INSTERT NOUN", /attack "INSTER NOUN", and simple commanding, (i.e "I send "Name" to inspect the wall") You may ask questions from your Tome of Grace, which allows you to look up info you already know. Type /relateTo "NOUN" to see if you know anything already.
Classes are: Warden, Robemaster, Soldier, Scout, Warlock, Shaman, Paladin Lightbringer, Knight, Priest.
SPELLS
your spells are given to you in combat, neutral spells are given to you once you have gained your group.
ENJOY, HAVE FUN! Any questions, just ask them!
To create your character type in this...
NAME:
FACTION:
CLASS:
RACE:
STARTING GROUP OR JOINING:
(Opt) NAME OF NEW GROUP:

Welcome to the Dreams of Opeca Role Playing page.
This is based on the world called Opeca which is created by Ross Kugman.
Here you will be able to choose out of these two factions,
Protective Force
or
The Allegiance of Power
If you choose Protective Force, you can be these races,
Pitrudum - Pig-like humanoids who wander the deserts of Opeca. The Pro Forces Pitrudum, known as the "Drones of Pitrum", live in the country Clipping Desert. They are based on being tanks and warlocks. More will be told if you type "/ask Pitrudum" in the forums.
Eurguard Humans - The Humans of the Eurguard nation have lived on the top of Mountain Maur for six-thousand years. They believe in the religion of the Nauvgaust and serve under the name of the God Eremond. They are based on Robemastery (mages) and Priesthood. Type "/ask Eurguard" for more info.
Ardimeds - The Ardimeds of the Protective Force live in the lands of Larn, far away from their homeland in the country Loudre. These giant humans have adapted to living in the tundras of Larn, and becoming one with the spirits of the hills. They are based on Shamanism and Armed Forces (warriors). Type "/ask Ardimeds" for more info.
High Anchor - The Royal Elves of the High Anchor nation have taken refuge on the scattered islands of Kabia. Ever since their country, Mezmerin, fell from the sky and onto the sea, they were forced by darker forces to flee to the waters. Now hey arm themselves for a war against the Demons of Kraetor. They are based on Scouting (hunters) and Paladin Lightbringers. Type "/ask Anchor" for more info.
Harmonculoud (Not Usable) - Their great flying ships fell from the sky, and landed on the side of Mountain Maur. Their history is almost unknown by the commoners of Opeca, though it is certain that they are here to help the Protective Force. These reptilian like humanoids have served greatly in arming the Pro Forces with guns and new armor. Type "/ask Loud" for more info.
For the Allegiance of Power, you can be these races,
Calendor Humans - The great rivalry of the Eurguard Nation and the Calendors is uncanny. Both believe in almost the same beliefs, however, they were separated by an old war. The Humans of the Calendors live in Colonzed, where they arm themselves greatly with walls and villages. Their capital city, Calenzine, has been a place of slavery and horror, but today, it is only a town of trade and soldiers. They are based on Soldiers(warriors) and Robemastery (mages). Type "/ask Calend" for more info.
Doomforloor - Once humans, these fire elementals live in the black lands of sulfur and fire. The country of Zieg is a place of volcanoes and ash, which is a perfect living place for these monsters. They feed on lava and use many tricks of necromancery. They are based on Warlocks. Type "/ask Doom" for more info.
Haelen - Created by the scientists of Calenzine, this race of ice-people have fled to the cold regions of Miegion. They live in the towers of Icemaine and made a pact with the Calendors to destroy the Eurguard, whom have declined them entry into their kingdoms. These people bow down to the monster-God Haelor, who is frozen in the ice below them. Because of their new-found life, they have an odd tendency to hunger for knowledge. They are based on tanking and Shamanism. Type "/ask Haelen" for more info.
Loonvaroon - These creatures are descendants of the God Spectical, and are known as the Star-Born. Scientists believe that they are descendants of Royal Elves, but religion says otherwise. They take refuge in the forests of Faelen, where they watch the skies, and use ancient Celectian artifacts to manipulate the elements around them. They are based on Wardens (druids) and Priesthood. Type "/ask Loon" for more info.
Harmonculous (Not Usable) - Their great flying ships fell from the sky, and landed on the islands of Harshor. Their history is almost unknown by the commoners of Opeca, though it is certain that they are here to help the Allegiance of Power. These reptilian like humanoids have served greatly in arming the Powerful Allegiance with guns and new armor. Type "/ask Lous" for more info.
Just because some races are based on classes, does not mean you have to be them.
RULES
You are in a battle in the lands of Paldor. You have been ordered to search the ruins of the Nem'Ronokle islands for information on old spells and ways of strategy that the armies you work for do not have. Form a group of 5 people, and be on your way in the islands of Nem'Ronokle. Learn new tales and old legends. Learn about the Gods and old races.
This is a dungeon based game.
No spamming, cussing, etc.
Here are commands, /inspect "INSTERT NOUN", /attack "INSTER NOUN", and simple commanding, (i.e "I send "Name" to inspect the wall") You may ask questions from your Tome of Grace, which allows you to look up info you already know. Type /relateTo "NOUN" to see if you know anything already.
Classes are: Warden, Robemaster, Soldier, Scout, Warlock, Shaman, Paladin Lightbringer, Knight, Priest.
SPELLS
your spells are given to you in combat, neutral spells are given to you once you have gained your group.
ENJOY, HAVE FUN! Any questions, just ask them!
To create your character type in this...
NAME:
FACTION:
CLASS:
RACE:
STARTING GROUP OR JOINING:
(Opt) NAME OF NEW GROUP: