- Joined
- Jan 12, 2009
- Messages
- 445
Spell | Information |
![]() | Name: Scaled Strike. Description: Pushes an enemy unit away, dealing damage and stunning him. Type: Item Ability Status: Finished. |
![]() | Name: Forceful Throw. Description: Grabs and damages a nearby enemy, he will be pushed towards the nearest enemy, dealing damage. If there are no nearby enemies, he will be pushed forward. Type: Earth (Str). Status: Finished. |
![]() | Name: Ferocious Roar. Description: Increases nearby friendly units' spell damage. Type: Earth (Int). Status: Finished |
![]() | Name: Hail (Idea by obstsalat ~Blizzard). Description: Summons a hailstorm, each shard will damage all enemy units inside an area. Type: Water (Int) Status: Finished. |
![]() | Name: Frozen Orbs. Description: Summons frost orbs that circle around you, when an orbs finds a nearby enemy, he will fly towards him, dealing damage and slowing him. Type: Water (Int). Status: Finished. |
![]() | Name: Massive Flood. (Idea by baassee). Description: Floods a patch of land with 3 waves, each wave will deal damage when hitting enemies and explodes at the targetted point, making all units fly backwards. Type: Water (Str). Status: Finished. |
![]() | Name: Plague. (Idea by obstsalat). Description: Infects a unit, all units which come too close to the infected unit will also get infected. Type: Bone (Agi). Status: Not Started. |
![]() | Name: Ring of Fire. (Idea by baassee). Description: Summons a ring of fire which will expand at a rapid rate, burning all units around. Type: Fire (Agi). Status: Not Started. |
![]() | Name: Searing Wave. (Idea by baassee). Description: Breaths a cone of fire which will deal less damage the further away the target is, all targets will be burnt for a short amount of time. Type: Fire (Int). Status: Not Started. |
IdeaDead Armor
Take a corpse nearby and place it on skin, give bonus massive armor until corpse destroyed. last X seconds
Does not stack
Death explode
AOE target, explode any corpse at AOE, dealing X damage for each corpse. Whenever a unit killed at AOE, their soul will be trapped, making skeletal warrior/archer/mage. Damage both enemy and allies, give (Z*total corpse exploded) heal for caster.
Earth Grab
Raise land at targeted unit, disable it with stone grab on foot. if target is hero, absorb x primary attribute to caster. earth grab last X seconds, Bonus attribute last Y seconds.
Flame of amaterasu
Cast amaterasu on self, burn self and enemy nearby for X dps with black flames (amaterasu = black flame). A unit will burned too when too close with a burned unit. Can't be dispel by any spell. Last X seconds or until caster hp below 200.
Cold winds
Manipulate water to be Cold winds, blow to AOE. Enemy will reduce Attack Speed and Movement Speed when allies got bonus AS and MS. if a unit killed when effected, frost nova will be do at place of unit killed.
Thanks everyone(I'm creating the spells btw).
@Baassee: The fire spells are pretty good (and not the hardest to create, saves me time xD).
Those 3 water missiles will go to the same spot, correct? (Seems like a good idea too ^^).
@Maker: Well, yeah... perhaps a standard devour spell to eat tiny creatures lurking around xD
@Obstsalad: Yes, ice is included ^^
Well, the problem is that every spell will be completely triggered (since I have to increase the spell damage with buffs/abilities), so summons aren't really what I was searching for (and most of your abilities are standard, such as Earthquake, turn to stone, ...), but some other spells (Blizzard - though a bit modified, living flames and plague can be good and I'm going to modify the wall-idea to "Spiked Wall", for the bone dragon, since it's the only one without spells atm xD).
---Spell List:
(note that the descriptions are not final and are just meant to give a basic overview of the spell).Forceful Throw:
Description: Throws a unit towards another nearby enemy, dealing damage to both units, if there is no nearby enemy, he is just being pushed forward.
Type: Earth (Strength).
Status: Finished.
---Ferocious Roar:
Description: Lets out an encouraging roar, increasing all neaby allies' spell damage.
Type: Earth (Int).
Status: Finished.
---Frozen Orbs:
Description: Summons frost orbs that circle around the caster, when an enemy gets too close to an orb, the orb will fly towards the unit, dealing damage and slowing him when hit.
Type: Water (Int).
Status: Finished.
---Hail
(Idea by Obstsalad ~Blizzard)
Description: Summons shards of ice that will be hurled towards the earth, dealing damage on impact.
Type: Water (Int).
Status: Not Started
---Massive Flood
(Idea by baassee)
Description: Floods the land with 3 water waves which will go to the targetted point, dealing damage to all in a line and they explode when reaching the end.
Type: Water (Str).
Status: Not Started.
---Searing Wave
(Idea by baassee)
Description: Breaths a cone of fire which will deal less damage the further away the target is, all targets will be burnt for a short amoun t of time.
Type: Fire (Int).
Status: Not Started.
---Ring of Fire:
(Idea by baassee)
Description: Summons a ring of fire which will expand at a rapid rate, burning all units around.
Type: Fire (Agi).
Status: Not Started.
---Plague:
(Idea by Obstsalad)
Description: Infects a unit, all units which come too close to the infected unit will also get infected.
Type: Bone (Agi).
Status: Not Started.
I'll put these in a better looking list later ^^
@The-Rave: very interesting ideas (naruto-fan I guess, since amaterasu doesn't actually mean "Black Flames" but "Illuminates Heaven", though it does in naruto xD).
The only thing I didn't quite get about Death Explode is the creation of the skeletons: is this for the destroyed corpses, or for the units that die when the corpses explode?
do you need more? :O
Suffering:
The demon produces spikes from within his victim's body, once out, the victim dies, but the spikes do AoE damage to nearby opponents and come back to float around the demon, causing damage to nearby opponents for 30 seconds or until the demon is killed.
Targeted unit must be below 30% health to work. cannot target heroes.
(You should probably change the spikes to something else if you want)
-Fire Spell-
Name of Spell: Burning Rage
When casted, it will give the fire dragon X% fly speed, but destoring X% of the dragon's life. If the dragon is killed with Burning Rage still active, then a large ball fire will pull any enemy to the ball and then exsplode on them causing them to light on fire dealing X damage for X seconds. (The exsplosion should deal no damage.)
I'm looking and liking it =D
Chilling Eye is actually quite an easy spell to create and can still have good effects :3 (dummy which can attack, has frost attack and barrage), unless I want to trigger the damage obviously.
I won't comment all the other spells like before, I'll add the spells I like in my list (later on, kind of lazy right now).
Corruption
Drain the target ground and any units standing on it of life. Deals AOE damage to the units in the target area, heals the Bone Dragon for a portion of the damage and creates a circle of blight.
Aura of Decay
A simple aura that removes armor from nearby enemies.
Groundspikes
Impales all units in an area around the Bone Dragon, dealing damage and stunning enemies.
Damned Land
Creates a circle of blight at the target point. The blight will heal all undead minions of the Bone Dragon.