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Spell Ideas for these elements

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Level 11
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Dec 5, 2009
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Hey there i need spell ideas for following combinations of elements.

fire
fire lightning
fire earth Firebolt OK
fire water
fire cold
fire light
fire lightning earth
fire lightning water
fire lightning cold
fire lightning light
fire earth water
fire earth cold
fire earth light
fire water cold
fire water light
fire cold light
fire lightning earth water
fire lightning earth cold
fire lightning earth light
fire lightning water cold
fire lightning water light
fire lightning cold light
fire earth water cold
fire earth water light
fire earth cold light
fire water cold light
lightning
lightning earth
lightning water
lightning cold
lightning light
lightning earth water
lightning earth cold
lightning earth light
lightning water cold
lightning water light
lightning cold light
lightning earth water cold
lightning earth water light
lightning earth cold light
lightning water cold light
earth
earth water
earth cold
earth light
earth water cold
earth water light
earth cold light
earth water cold light
water
water cold
water light
water cold light
cold
cold light
light

55 different combinations..

I need spells for everyone of these hehe.. i know some, like
earth and fire = firebolt
earth and cold = icebolt and so on you know. but i still need many more ideas

BTW: the combinations with light should have some sort of healing in them :)
Thank you!

Regards Chew
 
Level 28
Joined
Apr 6, 2010
Messages
3,105
fire - Burn (DoT)
fire lightning - Thunderbolt, damages buildings and sets them on fire (DoT)
fire earth - Magma Wall, summons a wall of fire (nearby units are damaged) perpendicular to the caster's facing
fire water - Steam, Blinds and damages in AoE
fire cold - Non-elemental Strike, deals damage
fire light - Campfire, Constantly heals allies in radius
fire lightning earth - Magma Golem, summon (DPS)
fire lightning water - Non-elemental strike, deals medium damage
fire lightning cold - Non-elemental strike, deals damage and stuns
fire lightning light - Purity, dispels allies, harms undead
fire earth water - Magma, instakill all units in area until it cools into destructible Rock Chunks (use to wall in enemies or create bottlenecks)
fire earth cold - Non-elemental Strike, deals damage and slows
fire earth light - Sacred Flame, constantly heals allies in radius and attacks enemies
fire water cold - Non-elemental strike, Deals medium damage
fire water light - Cloud, Blinds in AoE, prevents ranged units from attacking
fire cold light - Non-elemental strike, Deals damage and blinds
fire lightning earth water - Steam Elemental, summon (DPS)
fire lightning earth cold - Iceberg Golem, summon (tank)
fire lightning earth light - Paladin Golem, summon (heal, tank)
fire lightning water cold - Non-elemental strike, deals heavy damage and slows
fire lightning water light - Non-elemental strike, deals heavy damage and blinds
fire lightning cold light - Non-elemental strike, deals medium damage, slows and stuns
fire earth water cold - Non-elemental strike, deals heavy damage
fire earth water light - Holy, Heals all allies and gives defense boosts
fire earth cold light - Non-elemental strike, deals heavy damage
fire water cold light - Morning Mist, blinds and slows in AoE
lightning - Stuns an enemy
lightning earth - Golem, summon (tank)
lightning water - Electrocute, deals medium damage and stuns, chance to instakill
lightning cold - Blue Bolt, deals damage, slows
lightning light - Divine Retribution, deals medium damage (double to undead)
lightning earth water - Mud Golem, summon (DPS)
lightning earth cold - Ice Golem, summon (tank)
lightning earth light - Defender Golem, summon (heal)
lightning water cold - Frost Giant's Breath, deals medium damage, slows and stuns
lightning water light - Thunderstorm, damages units in area over time and may stun (channeling)
lightning cold light - Icestorm, damages units in area over time and slows (channeling)
lightning earth water cold - Serac Golem, summon (DPS)
lightning earth water light - Crystal Golem, summon (heal)
lightning earth cold light - Glacier Golem, summon (tank)
lightning water cold light - Frost Giant's Fury, deals heavy damage, slows and stuns
earth - Stonewall, summons a Rock Chunk wall perpendicular to the caster's facing
earth water - Mud, slows enemies in AoE
earth cold - Ice Wall, summons an iceblock wall (attacking units are slowed) perpendicular to the caster's facing
earth light - Great Wall, summons a Guard Tower wall perpendicular to the caster's facing
earth water cold - Icefields, slows enemies in AoE, chance of stunning
earth water light - Water Wall, summons a wall of water (very high life regeneration) perpendicular to the caster's facing
earth cold light - Frostguard, slows a friendly unit and gives it Frost Armor and high life regeneration until fully healed
earth water cold light - Hyperborea, heals allies' life and mana, blinds and slows enemies
water - Deals damage, lightning spells do increased damage, fire spells do reduced damage
water cold - Hailstorm, deals damage and stuns in area
water light - Pure Water, heals
water cold light - Snowblind, blinds in AoE
cold - Frost, slows an enemy
cold light - Aurora, blinds and slows enemies in area
light - Radiance, blinds an enemy or heals an ally
 
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