- Joined
- Sep 18, 2013
- Messages
- 79
Spell-combining is well-known in table-RPGs and almost unused in computer games (except Magicka and TW2) I think such system (even simplified) would be useful for different sorts of WC3 maps.
Here is my theoretical part:
Caster is able to summon basic types of matter (or elements):
-Air, Water, Earth(Stone)
and able to alter summoned matter:
-Heat, Chill, Charge(Electrify), Animate
Combinations:
Air + Heat = Fire
Air + Chill = Snow
Air + Animate = Air golem or Haste
Air + Charge = Lightning
Air + Heat + Animate = Fire golem
- - -
Water + Heat = Steam
Water + Chill = Ice shards
Water + Air + Chill = Hail
Water + Animate = WaterElemental or Heal;
Water + Chill + Animate = Ice golem
- - -
Earth + Heat = Fireball
Earth + Chill = Iceball
Earth + Animate = Stone golem
Earth + Water + Animate = Mud golem
- - -
Air + Water = Spray of water
Earth + Water = Mud trap
Earth + Air(+Heat) = Cloud of dust
Resulting combination should depend of volume of matter and force of alteration (or skill of creating and altering).
For example:
Summoning of golem:
more matter - higher damage,HP,elemental resistance.
more animation - faster movement,attack(regen)
Fireball:
more stone - higher hit damage(knockback chance)
more heat - higher blast radius and (or) damage
Your oppinion or suggestions?
Here is my theoretical part:
Caster is able to summon basic types of matter (or elements):
-Air, Water, Earth(Stone)
and able to alter summoned matter:
-Heat, Chill, Charge(Electrify), Animate
Combinations:
Air + Heat = Fire
Air + Chill = Snow
Air + Animate = Air golem or Haste
Air + Charge = Lightning
Air + Heat + Animate = Fire golem
- - -
Water + Heat = Steam
Water + Chill = Ice shards
Water + Air + Chill = Hail
Water + Animate = WaterElemental or Heal;
Water + Chill + Animate = Ice golem
- - -
Earth + Heat = Fireball
Earth + Chill = Iceball
Earth + Animate = Stone golem
Earth + Water + Animate = Mud golem
- - -
Air + Water = Spray of water
Earth + Water = Mud trap
Earth + Air(+Heat) = Cloud of dust
Resulting combination should depend of volume of matter and force of alteration (or skill of creating and altering).
For example:
Summoning of golem:
more matter - higher damage,HP,elemental resistance.
more animation - faster movement,attack(regen)
Fireball:
more stone - higher hit damage(knockback chance)
more heat - higher blast radius and (or) damage
Your oppinion or suggestions?