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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spell Ideas Needed

Discussion in 'Idea Factory' started by BlackShogun, Oct 19, 2008.

  1. BlackShogun

    BlackShogun

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    What's all this about?~
    I'm currently making a map called Era of Ninja, it is over 50% complete and i am in need of some spell ideas. The most important thing to note is this game is one shot kill, so all spell ideas must bare this in mind!

    Players have the abilities to dodge(1sec invuln), flash step(a very fast burst movement to the target point) and jump(can leap right over projectiles etc) to avoid these spells(and other threats) with.

    Spells come in 4 elements: fire, air, water, earth, and also the 6 combinations of these (you cannot combine more than 2 elements)
    Red=Done

    Current Spells~
    Fire
    -Flare: Fires a bolt of flame at the target, exploding on collision and killing enemies in a small radius.

    -Searing Flash: A giant flare of fire bursts from the caster, searing a blinding white over nearby enemies vision, lasts 1 second and fades over a further 2 seconds. ~Zinive

    -Ember: Shoots out streams of fire that remain burning for a short time, any enemies that pass through the flames will be injured. ~Zack1996

    -Needed (powerful indirect killing spell)

    -Dragon Roar: Releases a giant wave of flaming dragon spirits that destroy all enemies in their path.

    Air
    -Surge: A surge of electrical energy bursts forth from the caster's finger tips at an alarming speed, killing the enemy on collision.

    -Typhoon: A huge tornado expands outwards from the caster's hands, throwing all enemy units flying backwards. Enemy units that collide with obstacles will be injured, reducing movement speed, if an enemy collides with another enemy, then both enemies will be injured. ~Zack1996

    -Shock: Charges up a huge amount of electrostatic energy in the casters hand over 5 seconds. Once the caster has fully charged they can release the energy in a sudden pulse through the ground killing all enemies in a small radius around the caster.

    -Cyclone: Generates a huge cyclone that throws nearby enemies in random directions when they come too close, if an enemy is thrown into any obstacle it will be killed. If the enemy thrown collides with another enemy, both will be injured. ~Zack1996

    -Lightning: Channels thunderous energy for 2 seconds before releasing a bolt of lightning that sears through enemies in its path.

    Water

    Note: Those who abide by the teachings of the water element can run on water.

    -Aqua: Swirls water droplets in the air creating a small vortex of water which is hurled toward the enemy, killing them on collision.

    -Heavy Mist: The caster increases the water density in the air making a chilling fog descend over the area, obscuring the caster from sight. ~Kajotex

    -Needed (AoE)

    -Dry: Dries the target of its bodily fluids by transporting it to the caster. Reduces the enemies move speed by 1% per second, and increases the caster's by 1%, if the enemy does not get far enough away from the caster for the spell to be broken before 20 seconds are up, they will be killed. ~GrandEnder

    -Tidal Wave: A powerful wave of water rises at the caster's feet and surges forth a short distance, crushing any enemies in it's wake.

    Earth
    -Stoning: Tears a huge stone from the earth and hurls it at the enemy, killing them on collision.

    -Stone Wall: Creates a huge wall of stone at the caster's feet, can be used to defend from projectiles or block off the enemy.

    -Stone Circle: Creates a ring of stone at the caster's feet that expands outwards, dragging enemy units with it. Enemy units caught by the stone circle cannot make any actions until the end of the stone circle's movement. If an enemy unit being dragged collides with another enemy unit they will both be injured, and should a unit being dragged get crushed between the stone and an obstacle they will be killed. ~Blaxor

    -Mold: The caster molds their body with the very earth istelf, slowly sinking into the ground and becoming dirt and rock over 5 seconds. Once fused with the earth the caster can lay in wait and ambush enemies by leaping from the earth in a surprise attack.

    -Expanding Earth: Creates a terrain deformation that moves quickly to the target point, killing everything it touches and leaving an unpassable cliff behind. ~doom sheep

    Fire+Air
    -Steam Cloud: A cloud of hot steam is created at the targeted point. All units inside it will be slowed by 40% and if they stay inside it for more than 5 seconds they will be killed. ~terradont

    -Steam Jet: Causes the ground to rupture from the pressure of steam underground, eventually exploding out and throwing any nearby enemy units flying into the air, the closer the enemy is to the jet the higher it is thrown. If thrown over a certain height the enemy will be injured on ground impact, and if thrown even higher the enemy will be killed on ground impact. ~Zinive

    -Exploding Gas: Creates a large cloud that is near invisible, the next fire spell that passes through it causes it to ignite, killing any enemies caught by the flame. ~terradont

    Fire+Water
    -Needed

    -Vaporize: The caster releases droplets of water into the air around him, periodically vaporizing some. Nearby enemies are thrown backwards and injured. ~Lestat(br)

    -Hot Blooded: The caster heats their own blood, increasing the flow speed and dramatically increasing their movement speed, if left activated for too long the caster's blood will evaporate, killing them.

    Fire+Earth
    -Needed

    -Molten Earth: Lava cracks begin to show through the earth, and torrents of magma shoot upwards, burning nearby enemies. ~Zack1996

    -Meteor: Causes a large burning rock to plumet from the sky into the target area, harming all enemies in a wide radius and leaving the ground aflame, burning any enemies that enter the flame.

    Air+Water
    -Ice Lance: Freezes a strip of water with super-cooled air, creating a lance of ice which can be launched through any obstacles at the enemy.

    -Ice Mirror: The caster creates a thin sheet of reflective ice before him, once two mirrors have been constructed the caster can reflect his image between the mirrors, moving instantaneously about the battlefield.

    -Ice Prison: Surrounds the enemy with a barrier of ice that must be destroyed to escape. If the enemy doesn't break free within 4 seconds they will freeze to death.~Kajotex

    Air+Earth
    -Pressure Stone: A javelin made of stone is formed and a poweful air pressure builds up behind it over 1 second. When released it will fly extremely fast towards the enemy, killing them on collision. Also has a 50% chance to pass through any enemies or objects it collides with. ~Zinive

    -Desert Rider: The caster rides on a cloud of sand as it is propelled through the air by a powerful wind to the target point, knocking back and injuring any enemy units on the way. ~terradont

    -Sand Storm: The caster dissapears in a storm of sand, the caster cannot be hit and cannot attack for 8 seconds, in which time any enemies that get too close to the centre of the storm are injured. ~GrandEnder

    Water+Earth
    -Cavitation: Water spills into the earth over a wide area, mixing into a thick and sticky mud, enemies in the target area will have their movement speed reduced by 5% every second, this effect can eventually immobilise units. ~Blaxor

    -Mud Slide: Creates a huge mud slide that moves forward, taking all enemies with it(just knockback, no damage). The mud slide leaves behind a muddy ground, which slows enemy movement speed by 40%. ~terradont

    -Quick Sand: Large volumes of salt water mix with the earth, quickly turning it into quick sand. Enemy units in the quick sand lose 5% movement speed per second, any enemy units that stay in the quicksand for more than 5 seconds will drown under the sand.

    As you can see im still missing a few spells, but dont be afraid to share ideas for elements that are already full if you think your idea is better, because i might agree!

    If a unit is "injured" this means they have recieved the injured buff which reduces movement speed by 40% for 3 seconds. Injuries do not stack but do reset the injury timer to 3 seconds. The injured movement speed effect stacks with OTHER movement speed reducing effects.

    About Hybrid Spells~
    -You cannot combine more than 2 elements.
    -They are typically stronger than single element spells
    -They must make sense, (eg. air+water = ice. fire+water != frostfire)


    This is important and people seem to often forget it so i will say it again; this game is one shot kill.


    You can find more information about this map here

    If you need yet more information to help generate some ideas, then feel free to ask!
     
    Last edited: Dec 19, 2008
  2. Zack1996

    Zack1996

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    Ok, I will give some suggestions cos no one has responded yet.
    Fire->
    Air->
    Water->
    Earth->
    Fire+Air->
    Fire+Water->
    Fire+Earth->
    I'll give more when I have time :)
     
  3. BlackShogun

    BlackShogun

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    Wow thanks! Lots of good ideas there, only problem is the game is ment to be 1 shot kill, pretty sure i mentioned that :p
    Although i am of course having thoughts about whether i should leave my game as one shot kill because it will be very hard to balance.
    On the other hand my original reason for making this map was because i wanted to create a balanced 1 shot kill map.

    Either way i will probably use a fair few of those ideas, just edited to try and make them balanced in a 1 shot kill scenario. Once the map comes to testing i will decide whether it was a good idea or not and change it to not being 1 shot if necessary.

    EDIT: have added some of your ideas now Zack1996 and a few more i came up with too, edited most of yours slightly but have of course still credited all the ones based from your ideas :D Also looked at your water spell pack, and unfortunately the spells arent entirely suitable for 1 shot kill, although i may use the water orb if i can configure it to explode as soon as it finishes expanding, so its like a time bomb that you cast near an enemy that they must run from, but its time is less in water-filled places.
     
    Last edited: Oct 23, 2008
  4. Kajotex

    Kajotex

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    Don't know ifall of thise have to be attack spells but how about

    Water ->
    Fire + Earth ->
    Air + Water ->
    Air + Earth ->
    willdo more later
     
  5. BlackShogun

    BlackShogun

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    yet again some good ideas, and no not all spells should be attack, i do need some non attack ones lol. maybe i should revise atleast one fire one, although fire is generally an attacking element :wink:

    but can i ask, did anybody read the first statement ^^ it does say that the game is one shot kill right? cos 2 people have replied now with several spells that deal damage over time etc ^^ ah well i can still use the ideas :grin:

    also there are no air units btw, you play as the ninja or the samurai, you can do some really high jumps but not fly ^^
     
  6. Kajotex

    Kajotex

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    ok then how about you need a second player to get rid of the boulder? ;)
     
  7. BlackShogun

    BlackShogun

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    Sorry but, although i liked ice prison, fog and dust im not a big fan of the boulder thing, because often players wont be together, you can have up to 6v6, and theres 5 shogun to defend at the start, so until it gets down to like 2-3 shogun, players are often going to be by themselves, this would make the boulder a little too powerful, although i guess it could be an endgame spell but im just not much of a fan of the idea. I am however still pondering over scorched earth and burning dust
     
  8. Kajotex

    Kajotex

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    Were just my thoughts on random spells.
    I knew about the "one hit kill" restriction but.. well i can't befriend myself with the idea very much.

    But its not your map for nothing ;)

    But keep in mind that when you implent spells that can hold units in place the game will have to be very very good balanced... otherwise its hold->instakill, hold->instakill, hold->instakill
     
  9. BlackShogun

    BlackShogun

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    yea im putting as much thought into it as possible, but there isnt a single hold spell in my game that doesnt atleast:
    -defend you whilst ur being held
    -give you a way of easy and quick escape
    (most escape methods involve using your jump ability! probably the most useful of all the abilities in my map)

    the only spell ive been thinking about that i think might cause people problems is quick sand, i have planned it to be pretty devastating... pretty much you have to run away as soon as the ground starts to collapse or you're gna end up under a few tons of sand... but its not one of the top hybrid spells for nothing, and considering a maximum mana of 320(without items) even at the max level of 25, i dont imagine many will be casting it very often without good reason ^^

    well, i guess we will see when this reaches BETA testing :) im even willing to do-over the whole instant kill feature if it doesnt turn out well. although the game will still stay in a field of high damage, maybe 2-3 shot kill.
     
  10. Kajotex

    Kajotex

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    How about making quick sands maximum distance to the target very short so it would also endanger the caster?
     
  11. BlackShogun

    BlackShogun

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    that is a possibility, i will wait till it comes to making the spell to see what works best ^^ got quite a few new ones to add now so got lots of work to do hehe, hopefully by the time ive finished making these ones more people will have posted ideas so i can get to work on them :grin:
     
  12. ShiroiSenji

    ShiroiSenji

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    So is this going to be Like Samurai vs Ninja typed game?
    With some cool elements?
    I rock in those games :p, my specialty.
     
  13. ChildeRoland

    ChildeRoland

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    ~ChildeRoland
     
    Last edited: Oct 25, 2008
  14. Lestat(br)

    Lestat(br)

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    Fire + Water = Vaporize:
    Becomes invisible, by touching at an enemy he will jump back due to the burning hot vapor. (Really funny, the player will only see the Bubbles Steam path, and he falling back, but won't be able to attack you)

    Air => Whirlwind:
    Becomes immune to any attack while sucking enemies to you. If any enemy reaches the center of the whirlwind (yourself), K.O.

    Water => Waterwalk:
    Sinks into the water
    , becoming invisible on it and walking at 522 speed. Can teleport to any spot containing water, if this spot contained an unit, K.O for him with cool water effects. If you leave the water, you become visible at a fading delay of few seconds, still being able to do some sneaky attack.

    Fire => Ring of Fire:
    Creates a ring of fire around you. Any unit who dares leaving the ring dies. Enemies get 30% slow of attack and move on it.

    Fire + Water = Blood Control: (very samurai-ish, maybe there is a better name to it)
    Rules over the blood of a target, so he will obey you on his movements.
    (Doesn't work like 'charm'. But like this: When ordered to move to somewhere, by an opposite polar offset this enemy would move to the opposite side! When ordered attacking you, this player would be ordered to move a little bit on the opposite direction, this would be awesome and very funny!)

    Earth => Flesh to Stone
    Petrifies a target, so he will be invulnerable to attacks, unselectable, unmovable and blind for 3 seconds. When he comes back to Flesh, he will have a movespees and attack reduction of 50% slighty going back to normal, over 5 seconds.
    (Really good spell, until your enemy selects him, because he will be deselected and black mask will be placed there, so he won't be able to see anything, he will be dead as he turns back to flesh.


    hope I helped!


    @ChildeRoland: Damage per second wouldn't work. Or the spell kills, or it doesn't.
     
  15. ChildeRoland

    ChildeRoland

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    What you mean with that?
     
  16. Lestat(br)

    Lestat(br)

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    The Battle system is about one-hit-K.O, damage per second would kill the target per second, cuz just one damage point is sufficient to kill someone.
    Read the first post and you will know what I mean.
     
  17. ChildeRoland

    ChildeRoland

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    Saw it now
     
  18. Zinive

    Zinive

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    woohoo ninja spells in an Old Ninja Anime style the names of these spells are extreme (except the first one :( )

    Fire+Earth:
    - Tripwire
    A small line of sand raises a little from the earth if any enemy moves over it the whole thing will go boom and kill everything and stuff

    Earth+Water
    - Mud ball Dragon Shot
    A pool of mud is created around the caster which prevents him from moving (not jumping) and making it immune to every other spell. A Dragon head then appears at a random point around the the noob that has been hit by this spell. And shoots a slow Mud ball this either flies into the air (where it will hit any enemy that has jumped) or it will fly over the ground so you have to jump over it. The Dragons disappears and reappears again at a random. This whole thing will repeat like 5 times.

    Wind+Earth
    - Sandstorm Blade
    A large whirlwind will slow any nearby enemies and start throwing earthy stuff at it. You have to avoid those by moving left or right if you jump you will sucked into the whirlwind where you die.

    Air
    - White Lightning Crush
    A unit charges a powerful lightning attack over 1,5 seconds. Once it is finished the unit will rush lightning fast at the position of the target dealing a killing Blow. Jump when the charging begins will prevent that.

    - Red Lightning Vortex
    The starting of this will look nearly the same as Dark Lightning crush but the charging effect will be red. This spell is also charged over 1,5 seconds. After this it will unleash like 3 lightnings one will fly over the target (hits an jumping enemy) one will fly past the right side and one past the left side. So if you dont move when this spell is channeled nothing will happen to you

    - Grand Laser Blast Inferno
    This will create several orbs around your target. Every 2 seconds 2 of the orbs will Flash up 1 second later a Lightning will be shoot from one of this orbs to the other orb.

    Water
    - Shivering Needle Barrage
    Shoots a fast flying missile at the target if it dose not hit it will continue it way a short while after this it will break into 5 slower moving missiles and fly in a random direct but anyhow still where the unit that dodged it is now. So a missile may or may not fly direct to that target or to his left side or above him.

    - Frozen Domain
    A target area is marked with a small feint blue circle (this needs to be hard to see). After 2 seconds everything above this circle is frozen solid and dies.

    Fire

    - Final Inferno
    Caster this will give the unit a buff if a target with this buff dies it explodes throwing randomly large fire balls around.

    - Burning Spirit
    This will also give a buff however when the unit is hit by a spell which is either fire or earth or a combination of it. It will backfire at the caster with the same spell. So lets say you die because a fire bolt hits you 1 second after your death the Spirit rises and shoots a fire bolt against your killer.

    Earth
    - Demon Legion Horn attack
    Every 0.5 seconds a Demon Horn (well any blade like thing will do) raise from the ground to a max of 6. Once the last as appeared the first will start moving fast against the target slicing it up. A second later the second Horn will start moving until their are no horns left.
     
  19. BlackShogun

    BlackShogun

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    Woah! lots of comments added >< im at my friends atm so i will check all this stuff out in detail when i get home later lol

    EDIT:mad:Rysis: yes it will be similar to ninja vs samurai, that was the game that made me want to make a 1 hit kill type game... although the fact that theyre both based on ninja and samurai is somewhat coincidental. and i promise that this game will give quite a different experience than ninja vs samurai, for a start with all the spells it will be more complex, with also a higher concentration on projectiles and dodging. I would also like to note that your heroes wont run frantically towards enemies when they see them becos your normal attack is replaced with an attack ability based on carrionswarm, except without art effects and short range so its just a sword swing ^^

    @Lestat(br): i think vaporize sounds interesting but i dont quite get what your idea for what it does is, think you could explain it in more detail? Also like the sound of blood control, probably use this.

    @Zinive: tripwire is one of those basic but effective spells, definitely put that in. Mud Ball Dragon Shot i would abbreviate to Mud Dragon but im liking the idea. White Lightning Crush, i will probably edit the name and im gna use something based on this but slightly different, where if you hit the enemy it shoots the bolt straight through them making it come out their back and can possibly hit more enemies. Again, Grand Laser Blast Inferno, i would change the name of this and make it slightly different, where it targets an area rather than a unit, and a large area at that. And i will probably use something somewhat like Shivering Needle Barrage too :thumbs_up:

    Thanks for all the great ideas guys, i should be nearing a full list now :grin:
     
    Last edited: Oct 27, 2008
  20. BlackShogun

    BlackShogun

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