Hello! As some of you may already know from my previous posts, I'm working on a pokemon themed gladiator arena map. Since I got so great responses to my previous thread, I decided to ask for more advice. I've made some heroes, but some spells don't fit in their roles, so I'm looking for better alternatives. Here's what I have:
Pikachu
Role: magical/melee damage dealer (a little like a shaman)
Spells:
Thundershock: Modified chain lightning
Thunderpunch: Modified bash. Could be changed to something more creative.
Charge: Immolation. This could also be changed.
Thunderball: Summons a ball which attacks enemies with lightning.
Scyther
Role: Quick melee damage dealer (like a blademaster)
Spells:
Double Team: Mirror image, but illusions deal a little damage.
Slash: Critical strike.
False Swipe: Decreases nearby enemy units' armor.
Fury Cutter: increases attack speed and deals INT bonus damage.
Notes: Slash could be replaced with another passive called (also) fury cutter. It would increase damage until the hero changes target. But in that case I'll need a new ultimate.
Abra
Role: Support caster (like a druid)
Spells:
Confusion: Deals small AOE damage and slows enemies' attack and movement speed.
Wish: Some time after casting, nearby allies are healed.
Calm Mind: Brilliance aura (could be changed, because gaining mana is already a bit too easy)
Substitute: Summons an avatar. While the avatar lives, the caster is invulnerable. When the caster stops channelling, avatar dies.
Hitmonchan
Role: Melee warrior, balanced between offence and defence
Spells:
Mach Punch: Gives maximum attack speed for a short time.
Counter: Passive, gives a chance to block an attack and deal back equal amount of damage.
Protect: Gives bonus armor and regeneration to allies. Could be replaced.
Vacuum Wave: Deals instant area damage in a large area. Must be replaced, because doesn't really fit in role.
Onix
Role: Defensive hero
Spells:
Rock Throw: like hurl boulder.
Harden: Reduces all damage by a set amount.
Sandstorm: Creates a sandstorm (not channelling), which slightly damages and slows enemies.
Bulk Up: Avatar.
Note: Doesn't require changes.
Pidgey
Role: Ranged damage dealer
Spells:
Gust: Increases attack damage but drains mana.
Agility: Endurance aura.
Brave Bird: Charges at target point, damaging and knocking back enemies. Can be used for attack or escape.
Whirlwind: (Channelling) Greatly slows enemies in a large area and damages them periodically.
Note: Doesn't require changes.
Bulbasaur
Role: Melee supporter
Spells:
Leech Seed: Drains damage from target unit over time and restores it to random ally.
Growth: bloodlust.
Vinewhip: Bash with 0 damage and long stun. Should be replaced with another passive.
Solar Beam: Hero charges for up to 10 seconds and the releases a beam which damages enemies and heals allies. Damage and heal are greater if the hero charged longer.
Charmander
Role: Melee magical damage dealer
Spells:
Flamethrower: Damages enemies in a cone instantly and over time.
Fire Punch: Gives a chance to damage nearby enemies on attacks.
Smokescreen: reduces enemy unit's accuracy.
Fire Spin: Tornado, which damages nearby enemies.
Note: Doesn't require changes.
Squirtle
Role: melee, defensive but a bit magic oriented
Spells:
Withdraw: Greatly increases armor for a short time.
Spikes: Returns a portion of taken damage back to melee attackers.
Water Gun: Shoots a stream of water. When it collides with an enemy, it will splash and deal area damage.
Hydro Pump: Hero shoots multiple blasts of water to air. When they land, they damage nearby enemies. Could be changed.
Articuno
Role: Legendary, ranged, offensive
Spells:
Frost Breath: For a short duration adds bonus damage and AOE to attacks. Could be changed.
Mist: Passively reduces nearby enemies' accuracy.
Frost Ball: Frost armor. Should be changed.
Ice Beam: Deals damage in a line and freezes enemies for a short time. This should be changed to regular spell and a new ultimate will be needed.
Entei
Role: Legendary, melee, offensive
Spells:
Fireblast: Shoots a fireball to a target point. Then the fireball explodes, shooting smaller fireballs to directions in *-shape.
Lava Plume: Gives a chance that an attacking enemy will be burned for 10 seconds.
Roar: roar.
Eruption: Shoots 10 waves of molten rocks into air, damaging enemies when they land. Deals more damage when hp is high.
Note: Doesn't require changes.
Raikou
Role: Legendary, melee, offensive
Spells:
Volt Tackle: Hero charges to target point dealing area damage.
Light Screen: Decreases damage taken from spells and ranged attacks. Should be changed, because almost all enemies are melee.
Extremespeed: Increases attack and movement speed for a long duration.
Thunder: Channelling, Calls down bolts of lightning to damage enemies.
Suicune
Role: Legendary, melee, defensive/support
Spells:
Aurora Beam: Channelling, deals damage and reduces attack damage.
Mirror Coat: Blocks portion of damage and converts it to mana. Should be changed, because this hero has a lot of mana anyway.
Whirlpool: Damages enemy units slightly and pulls them to the center.
Rain Dance: Tranquility.
Lugia
Role: Legendary, melee, support
Spells:
Aeroblast: Damages enemies in a line and knocks them back.
Extrasensory: Gives a chance to deal AGI bonus damage, restore STR health or restore INT mana on attacks. Int effect should be changed, because this hero has a lot of mana.
Ancient Power: Increases random stat of nearby allies for a short dduration.
Psych Up: Passively increases allies' spell damage. Should be replaced with some active ability
I have underlined spells which require change. All ideas are welcome.
EDIT: Are there some roles that are totally missing?
Pikachu
Role: magical/melee damage dealer (a little like a shaman)
Spells:
Thundershock: Modified chain lightning
Thunderpunch: Modified bash. Could be changed to something more creative.
Charge: Immolation. This could also be changed.
Thunderball: Summons a ball which attacks enemies with lightning.
Scyther
Role: Quick melee damage dealer (like a blademaster)
Spells:
Double Team: Mirror image, but illusions deal a little damage.
Slash: Critical strike.
False Swipe: Decreases nearby enemy units' armor.
Fury Cutter: increases attack speed and deals INT bonus damage.
Notes: Slash could be replaced with another passive called (also) fury cutter. It would increase damage until the hero changes target. But in that case I'll need a new ultimate.
Abra
Role: Support caster (like a druid)
Spells:
Confusion: Deals small AOE damage and slows enemies' attack and movement speed.
Wish: Some time after casting, nearby allies are healed.
Calm Mind: Brilliance aura (could be changed, because gaining mana is already a bit too easy)
Substitute: Summons an avatar. While the avatar lives, the caster is invulnerable. When the caster stops channelling, avatar dies.
Hitmonchan
Role: Melee warrior, balanced between offence and defence
Spells:
Mach Punch: Gives maximum attack speed for a short time.
Counter: Passive, gives a chance to block an attack and deal back equal amount of damage.
Protect: Gives bonus armor and regeneration to allies. Could be replaced.
Vacuum Wave: Deals instant area damage in a large area. Must be replaced, because doesn't really fit in role.
Onix
Role: Defensive hero
Spells:
Rock Throw: like hurl boulder.
Harden: Reduces all damage by a set amount.
Sandstorm: Creates a sandstorm (not channelling), which slightly damages and slows enemies.
Bulk Up: Avatar.
Note: Doesn't require changes.
Pidgey
Role: Ranged damage dealer
Spells:
Gust: Increases attack damage but drains mana.
Agility: Endurance aura.
Brave Bird: Charges at target point, damaging and knocking back enemies. Can be used for attack or escape.
Whirlwind: (Channelling) Greatly slows enemies in a large area and damages them periodically.
Note: Doesn't require changes.
Bulbasaur
Role: Melee supporter
Spells:
Leech Seed: Drains damage from target unit over time and restores it to random ally.
Growth: bloodlust.
Vinewhip: Bash with 0 damage and long stun. Should be replaced with another passive.
Solar Beam: Hero charges for up to 10 seconds and the releases a beam which damages enemies and heals allies. Damage and heal are greater if the hero charged longer.
Charmander
Role: Melee magical damage dealer
Spells:
Flamethrower: Damages enemies in a cone instantly and over time.
Fire Punch: Gives a chance to damage nearby enemies on attacks.
Smokescreen: reduces enemy unit's accuracy.
Fire Spin: Tornado, which damages nearby enemies.
Note: Doesn't require changes.
Squirtle
Role: melee, defensive but a bit magic oriented
Spells:
Withdraw: Greatly increases armor for a short time.
Spikes: Returns a portion of taken damage back to melee attackers.
Water Gun: Shoots a stream of water. When it collides with an enemy, it will splash and deal area damage.
Hydro Pump: Hero shoots multiple blasts of water to air. When they land, they damage nearby enemies. Could be changed.
Articuno
Role: Legendary, ranged, offensive
Spells:
Frost Breath: For a short duration adds bonus damage and AOE to attacks. Could be changed.
Mist: Passively reduces nearby enemies' accuracy.
Frost Ball: Frost armor. Should be changed.
Ice Beam: Deals damage in a line and freezes enemies for a short time. This should be changed to regular spell and a new ultimate will be needed.
Entei
Role: Legendary, melee, offensive
Spells:
Fireblast: Shoots a fireball to a target point. Then the fireball explodes, shooting smaller fireballs to directions in *-shape.
Lava Plume: Gives a chance that an attacking enemy will be burned for 10 seconds.
Roar: roar.
Eruption: Shoots 10 waves of molten rocks into air, damaging enemies when they land. Deals more damage when hp is high.
Note: Doesn't require changes.
Raikou
Role: Legendary, melee, offensive
Spells:
Volt Tackle: Hero charges to target point dealing area damage.
Light Screen: Decreases damage taken from spells and ranged attacks. Should be changed, because almost all enemies are melee.
Extremespeed: Increases attack and movement speed for a long duration.
Thunder: Channelling, Calls down bolts of lightning to damage enemies.
Suicune
Role: Legendary, melee, defensive/support
Spells:
Aurora Beam: Channelling, deals damage and reduces attack damage.
Mirror Coat: Blocks portion of damage and converts it to mana. Should be changed, because this hero has a lot of mana anyway.
Whirlpool: Damages enemy units slightly and pulls them to the center.
Rain Dance: Tranquility.
Lugia
Role: Legendary, melee, support
Spells:
Aeroblast: Damages enemies in a line and knocks them back.
Extrasensory: Gives a chance to deal AGI bonus damage, restore STR health or restore INT mana on attacks. Int effect should be changed, because this hero has a lot of mana.
Ancient Power: Increases random stat of nearby allies for a short dduration.
Psych Up: Passively increases allies' spell damage. Should be replaced with some active ability
I have underlined spells which require change. All ideas are welcome.
EDIT: Are there some roles that are totally missing?
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