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Spell-Ideas?

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Level 6
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Dec 29, 2013
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Hey guys I make an arena-like game where you play 1v1 against other enemies.
There will be several elements: Fire, Water, Earth, Wind, Darkness, Light, Nature
Each of the elements has 5levels
novice - adept - magister - master - Legend

You can chose the spells in taverns and add them to ur hero of a certain element.
But for that i need very many ideas.
Currently i am making earth spells.

It would be nice if you could give ideas for UNIQUE SKILLSHOT spells /shields etc. for earth magic
There are 5 levels. the bigger the level the more special it can be :)

Thanks :D
 
Level 7
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i'll give nature :
1.
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Embrace of the Trees - passive. the caster will regenerate mana faster while there is a tree nearby
2.
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Grow - will grow a massive grove that will block a way for 25 sec
3.
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Nature's Call - the caster calling down a nature's creatures that will charge at random (not to allies)

and Light :
1.
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Light's Dawn - calling the holy light that will bless the caster with great armor and heal the caster
2.
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Holy ray - shoots 3 holy ray at random
3.
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Desperate Redemption - passive. the caster will be resurrected upon first death

and Darkness :
1.
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Light's Dusk - calling a dark light to the enemy that will damage and weakening it
 
Level 6
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Nice ideas, I like them but with the Holy ray, i think i would need to make it like Xerath in LoL and not random :)
Thanks anyway :D
 
Level 23
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Earth:
Hardened Earth - Increases its armor and hitpoints.
Soil grasps - Immobilizing an enemy unit making them unable to move or attack and deals damage per second.
Sandstorm - creates a powerful sandstorm makes enemy unit tossed in the air and deals damage.
Water:
Tsunami - Calls down destructive waves of water that will crush all enemies in its wake.
Hydro shield- creates a shield that decreases the damages dealt for a short period of time.
 
Level 7
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@Templassasin, do you have any cool ideas for earth-magic?

earth spells :
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Earthcrack Cobbler - the caster will cobbler his/her staff to the ground that will crack the ground and stun nearby enemies
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Clay Tendrils - unleashing some clay tentacles from the ground that will root and silence an enemy
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Raise Rock - the caster will raise the ground that he/she stands on and will make the caster flying in 10 sec
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Earth Revival - passive. the caster will turn into a earth golem upon death
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Quicksand - the caster will create a pool of quicksand that will pull the enemies and hide them for 8 sec. after that, they will get a Corrosive Mud buff that will weaken them
 
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Level 7
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Messages
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fire :
- Kael'thas' first spell: Flame Strike will be good

water :
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Water Cleanse (the caster will remove 1 positive buff to the enemy and do a little damage to the target)

earth :
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Sharpnel Boulder (the caster will shoot a bunch of spreaded small boulders and will stun nearby target for 3 sec. also this will lightly damage nearby target)

wind :
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Pain Breeze (the caster will blow a deadly wind that will damage the target for 10 sec)

darkness :
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Raise Dead (the caster will call a random types of undead from the ground that will help the caster until it dies)

light :
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OR
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Healing Beam (the caster will heal the target or self)

nature :
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Poison Ivy (the caster will summon a big poison ivy that will help the caster for 35 sec)
 
Level 23
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Darkness:
Dark Void - pulls all enemy unit at the center of dark void that deals damage every second.
Dark Minions - Summons 2 dark minions to help the hero.
Light:
Holy Shield - Increase the armor of the hero and all ally units surrounding him/her.
 
Level 29
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3,139
Quicksand: Slows all units in the AoE.

Hand of the Mountain: Summons an invulnerable Mountain Giant at the target location. The Giant attacks the ground, dealing enormous damage and knockback in a wide AoE before disappearing.

Cracks of Doom: Causes fissures to appear in the ground at target location, emitting noxious gasses that poison all units caught within them.

Rockslide ( from Stampede): All units caught in the AoE are knocked back and take damage, doubly so if they run into another unit or tree.

Overgrowth: Target AoE is overgrown with thorny vines. Units in the AoE take damage every second and are slowed.
 
Level 7
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Messages
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Quicksand: Slows all units in the AoE.

Hand of the Mountain: Summons an invulnerable Mountain Giant at the target location. The Giant attacks the ground, dealing enormous damage and knockback in a wide AoE before disappearing.

Cracks of Doom: Causes fissures to appear in the ground at target location, emitting noxious gasses that poison all units caught within them.

Rockslide ( from Stampede): All units caught in the AoE are knocked back and take damage, doubly so if they run into another unit or tree.

Overgrowth: Target AoE is overgrown with thorny vines. Units in the AoE take damage every second and are slowed.

quicksand....:ogre_icwydt::ogre_frown:
 
Level 7
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np... btw new spells

Light
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Heaven's Gate (the most ultimate light spell - the caster will summon a portal to Heaven and dozen of angels is rampaging through the portal and will kill anything evil)

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Seraphim Form (the caster will morphed into a strong and holy angel that can cast some other spell)

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Heaven's Hymn (requires Seraphim Form. the angel will call down a holy chorus hymn that will destroys those evil's ears also will silence the evil)

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Horn of the Heaven (requires Seraphim Form. the angel will blow the Horn of Heaven and will call down a bunch of holy meteors from the Heaven)

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Ancestors (requires Seraphim Form. the angel will call the ancestor and will help the angel for 40 sec)

Fire :
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Magma Chains (the caster will cancel any flying buff to an enemy)

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Fire Orbs (passive. the caster will regenerate 1 fire orb every 850 damage dealt. max 3 orbs)

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Ring of Flame (requires 2 orbs. the caster will summon a fire ring around the caster and will absorb damage for 15 sec)

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Demolish (requires 3 orbs. the caster will combine all of his/her orbs and will shoot a big fire orb to the target dealing massive damage)

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Dancing Flame (requires 1 orb. the caster will summon a Dancing Flame that will shoots at the enemy for 20 sec)
 
Level 29
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Earthwall: Creates a large destructible wall of earth in a straight line, stunning all units in its path.

Treeform: Caster becomes immobile, with greatly increased armor, regen, and spell resistance.

Sturdiness: All units in the area temporarily gain increased armor at the cost of lowered speed.

Gaia's Ward: All buffs are cancelled and units in the ward's AoE are unable to cast spells (spellcasting is restored when they step out of the ward's AoE).
 
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