• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Spell-Ideas?

Status
Not open for further replies.
Level 6
Joined
Dec 29, 2013
Messages
152
Hey guys I make an arena-like game where you play 1v1 against other enemies.
There will be several elements: Fire, Water, Earth, Wind, Darkness, Light, Nature
Each of the elements has 5levels
novice - adept - magister - master - Legend

You can chose the spells in taverns and add them to ur hero of a certain element.
But for that i need very many ideas.
Currently i am making earth spells.

It would be nice if you could give ideas for UNIQUE SKILLSHOT spells /shields etc. for earth magic
There are 5 levels. the bigger the level the more special it can be :)

Thanks :D
 
Level 7
Joined
Jul 29, 2014
Messages
233
i'll give nature :
1.
icons_6635_pas.jpg
Embrace of the Trees - passive. the caster will regenerate mana faster while there is a tree nearby
2.
icons_8151_btn.jpg
Grow - will grow a massive grove that will block a way for 25 sec
3.
icons_14173_btn.jpg
Nature's Call - the caster calling down a nature's creatures that will charge at random (not to allies)

and Light :
1.
icons_15488_btn.jpg
Light's Dawn - calling the holy light that will bless the caster with great armor and heal the caster
2.
icons_8093_btn.jpg
Holy ray - shoots 3 holy ray at random
3.
icons_11021_pas.jpg
Desperate Redemption - passive. the caster will be resurrected upon first death

and Darkness :
1.
icons_3232_btn.jpg
Light's Dusk - calling a dark light to the enemy that will damage and weakening it
 
Level 6
Joined
Dec 29, 2013
Messages
152
Nice ideas, I like them but with the Holy ray, i think i would need to make it like Xerath in LoL and not random :)
Thanks anyway :D
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
Earth:
Hardened Earth - Increases its armor and hitpoints.
Soil grasps - Immobilizing an enemy unit making them unable to move or attack and deals damage per second.
Sandstorm - creates a powerful sandstorm makes enemy unit tossed in the air and deals damage.
Water:
Tsunami - Calls down destructive waves of water that will crush all enemies in its wake.
Hydro shield- creates a shield that decreases the damages dealt for a short period of time.
 
Level 7
Joined
Jul 29, 2014
Messages
233
@Templassasin, do you have any cool ideas for earth-magic?

earth spells :
-
icons_10936_btn.jpg
Earthcrack Cobbler - the caster will cobbler his/her staff to the ground that will crack the ground and stun nearby enemies
-
icons_5838_btn.jpg
Clay Tendrils - unleashing some clay tentacles from the ground that will root and silence an enemy
-
icons_11732_btn.jpg
Raise Rock - the caster will raise the ground that he/she stands on and will make the caster flying in 10 sec
-
icons_14672_pas.jpg
Earth Revival - passive. the caster will turn into a earth golem upon death
-
icons_12749_btn.jpg
Quicksand - the caster will create a pool of quicksand that will pull the enemies and hide them for 8 sec. after that, they will get a Corrosive Mud buff that will weaken them
 
Last edited:
Level 7
Joined
Jul 29, 2014
Messages
233
fire :
- Kael'thas' first spell: Flame Strike will be good

water :
-
icons_11466_btn.jpg
Water Cleanse (the caster will remove 1 positive buff to the enemy and do a little damage to the target)

earth :
-
icons_16750_btn.jpg
Sharpnel Boulder (the caster will shoot a bunch of spreaded small boulders and will stun nearby target for 3 sec. also this will lightly damage nearby target)

wind :
-
icons_11960_btn.jpg
Pain Breeze (the caster will blow a deadly wind that will damage the target for 10 sec)

darkness :
-
icons_6414_btn.jpg
Raise Dead (the caster will call a random types of undead from the ground that will help the caster until it dies)

light :
-
icons_17149_btn.jpg
OR
icons_17149_atc.jpg
Healing Beam (the caster will heal the target or self)

nature :
-
icons_4659_btn.jpg
Poison Ivy (the caster will summon a big poison ivy that will help the caster for 35 sec)
 
Level 23
Joined
Apr 12, 2014
Messages
1,846
Darkness:
Dark Void - pulls all enemy unit at the center of dark void that deals damage every second.
Dark Minions - Summons 2 dark minions to help the hero.
Light:
Holy Shield - Increase the armor of the hero and all ally units surrounding him/her.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Quicksand: Slows all units in the AoE.

Hand of the Mountain: Summons an invulnerable Mountain Giant at the target location. The Giant attacks the ground, dealing enormous damage and knockback in a wide AoE before disappearing.

Cracks of Doom: Causes fissures to appear in the ground at target location, emitting noxious gasses that poison all units caught within them.

Rockslide ( from Stampede): All units caught in the AoE are knocked back and take damage, doubly so if they run into another unit or tree.

Overgrowth: Target AoE is overgrown with thorny vines. Units in the AoE take damage every second and are slowed.
 
Level 7
Joined
Jul 29, 2014
Messages
233
Quicksand: Slows all units in the AoE.

Hand of the Mountain: Summons an invulnerable Mountain Giant at the target location. The Giant attacks the ground, dealing enormous damage and knockback in a wide AoE before disappearing.

Cracks of Doom: Causes fissures to appear in the ground at target location, emitting noxious gasses that poison all units caught within them.

Rockslide ( from Stampede): All units caught in the AoE are knocked back and take damage, doubly so if they run into another unit or tree.

Overgrowth: Target AoE is overgrown with thorny vines. Units in the AoE take damage every second and are slowed.

quicksand....:ogre_icwydt::ogre_frown:
 
Level 7
Joined
Jul 29, 2014
Messages
233
np... btw new spells

Light
-
icons_11332_btn.jpg
Heaven's Gate (the most ultimate light spell - the caster will summon a portal to Heaven and dozen of angels is rampaging through the portal and will kill anything evil)

-
icons_15413_btn.jpg
Seraphim Form (the caster will morphed into a strong and holy angel that can cast some other spell)

-
icons_13216_btn.jpg
Heaven's Hymn (requires Seraphim Form. the angel will call down a holy chorus hymn that will destroys those evil's ears also will silence the evil)

-
icons_5181_btn.jpg
Horn of the Heaven (requires Seraphim Form. the angel will blow the Horn of Heaven and will call down a bunch of holy meteors from the Heaven)

-
icons_8443_btn.jpg
Ancestors (requires Seraphim Form. the angel will call the ancestor and will help the angel for 40 sec)

Fire :
-
icons_6537_btn.jpg
Magma Chains (the caster will cancel any flying buff to an enemy)

-
icons_9009_pas.jpg
Fire Orbs (passive. the caster will regenerate 1 fire orb every 850 damage dealt. max 3 orbs)

-
icons_10973_btn.jpg
Ring of Flame (requires 2 orbs. the caster will summon a fire ring around the caster and will absorb damage for 15 sec)

-
icons_17120_btn.jpg
Demolish (requires 3 orbs. the caster will combine all of his/her orbs and will shoot a big fire orb to the target dealing massive damage)

-
icons_8029_btn.jpg
Dancing Flame (requires 1 orb. the caster will summon a Dancing Flame that will shoots at the enemy for 20 sec)
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Earthwall: Creates a large destructible wall of earth in a straight line, stunning all units in its path.

Treeform: Caster becomes immobile, with greatly increased armor, regen, and spell resistance.

Sturdiness: All units in the area temporarily gain increased armor at the cost of lowered speed.

Gaia's Ward: All buffs are cancelled and units in the ward's AoE are unable to cast spells (spellcasting is restored when they step out of the ward's AoE).
 
Status
Not open for further replies.
Top