Scorched Earth: Units degenerate health while in the affected area (permanent, affects all units).
Fortitude: Greatly increases armor and regeneration at the expense of movespeed.
Magma Chamber: Channels over an area, causing Flame Strikes (alternately, multiple weakened Volcanoes) to be cast at random in the area.
Wildfire: Causes a raging fire to appear at the location, preventing units (including air) from moving across it. Units that get too close will take damage.
Bend Metal: Lowers the damage and armor of all enemies in an area.
Rust: Target mechanical unit is stunned.
Fissure: Opens a fissure in the ground, allowing noxious gases to escape, slowly poisoning units in the area (the fissure itself can be destroyed and is not timed). If a Flame Strike is cast in the area, the gas ignites, dealing catastrophic damage and knockback to all units inside, and destroying the Fissure. If a Tornado is in the area, the poison has no effect.