Spell Ideas

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Level 18
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May 11, 2012
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ok people, can you give me some ideas for spells for my map?
if you're full of ideas, plz write down as much as you can because I'm having hard time finding ideas for spells. Any type is okay: Fire, Water, Earth, Phisical, Bloody, Dust and so on...
And I mostly need them to be AoE and not too hard also ;)
 
Level 12
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Sep 11, 2011
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by ''not to be hard'' I meant not to do the pro things you rpo triggerers do. I do know to do spells okay?

here is some from me :

Faint Attack
(Unit Target Spell)
Cause X damages to an enemy, and Y damages over time. the further this spell is cast, the bigger the X damage is. When an enemy which affected by this spell reach Z health points, it will explode and deal Y damages to nearby enemies.

Rain of Lightning
(Area Target spell)
calls down a handful of lightnings which cause X damages to enemies touched by those lightnings, when the lightning touch an allied, they will regain Y mana points over time.

  • are these spells too hard ?
    • If All conditions are true then do (Multiple actions) else do (Multiple actions)
      • If - Conditions
        • the spell is hard equal to True
      • Then - Actions
        • Game - show messages "i will make them easier"
      • Else - Actions
        • Game - show messages "i will tell you more of my ideas :D"
 
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Level 16
Joined
Jun 24, 2009
Messages
1,409
A few from my OPRG. I've already uploaded a few of these earlier.

Arctic Field
Shoots out Frozen Spikes from the hero's body to damage nearby enemy units and freeze their blood reducing movement ,attack speed and dealing damage over time.

Ice Swords
Creates 10 Ice Swords around the hero and after a second shoots them damaging every enemy in their way.

Phoenix Strength
Enchants the hero's weapon with fire magic, causing it to cast a Phoenix Breath each attack. Lasts for X attacks or 20 seconds.

Fire Stomp
Kicks the ground releasing waves of flames and knocking back nearby enemy units.

Soul Drain
Creates a green energy disc halfway between the target and the hero that sucks the target's health and transfers it to the hero. If the target unit escapes from the eyesight of the hero, the disc disappears.

Spirit Form
In this form the hero can walk through enemy units. Damages every enemy it passes through. When the spirit form ends, it grants him bonus damage and movement speed for each enemy he has struck.

Spirit Dance
The hero enters the Spirit Form then dashes towards random enemies, cutting everyone in it's way.

Fury Blades
When this is active there is a chance to perform a fast move cutting the attacking unit from behind.

Illusion Storm
Creates illusions around the target point, damaging a large area.

Illusion Bladestorm
Creates replicas of the hero at the target point, spinning around the battlefield, damaging enemy units.

Split Cold Arrows
Shoots a frozen arrow that splits into smaller pieces to damage enemies around the target unit.

Flare Arrow
Shoots an arrow to the sky that slowly falls down at the target point revealing an area and blinding nearby enemy units until the arrow is flashing.

Arrow Rain
Creates a rain of arrows at the target area, damaging enemy units.

Impaling Arrow
Shoots a powerful arrow straight forward, knocking back and damaging enemy units in it's way.

Enchanted Arrows
Enchants the hero's arrows with magic to cast a nature spell on each attack.

Spark
Creates a sparkwave rippling toward the target point, damaging enemy units in it's way.

Water Darts
Creates water darts in front of the hero and shoots them dealing damage.

Heat-Emission
Sends waves of fire out from the hero's body damaging nearby enemies.

Ice Cage
Freezes the target allied unit making it unable to move and attack but gains bonus armor and hp regeneration, also can cast spells.

Ice Rain
Creates rain of ice around the hero damaging enemy units and defending the hero with an ice armor for a brief period of time.

Chain Lightning
Casts a lightning that jump towards the nearest enemies.

Incinerate
Sets the target's soul on fire that channels slowly. When it reaches it's max energy the energy within the victim explodes stunning it and dealing damage.

Ignite
Ignites nearby enemy units, causing them to lose health over time.

Photosphere
Channels magical energies to create random explosions and set the ground on fire damaging enemy units.

Rock Cannon
Creates rocks behind the hero then launch them at the target point.

Starfire
Shoots a star towards the target point that explodes upon impact or if it reaches it's max distance.

Circle of the Moon
Creates waves of moon dust damaging enemies.

Battle Focus
The hero activates an aura that gives nearby allies a chance to deal massive critical damage.

Light Shield
Creates a shield for the target unit that absorbs a percentage of damage and converting it to mana.

Sacred Spirits
Summons Sacred Spirits moving around the hero healing allies and damaging enemies in their way.

Shockwave
The hero slams the ground with his axe, sending shockwaves towards random directions.

Smoke Bomb
Throws a Smoke Bomb to the target location that prevents unit from attacking or casting spells after it explodes.

Flash Bomb
Throws a Flash Bomb to the target location that blinds nearby enemy units after it explodes.

Gas Bomb
Throws a Gas Bomb to the target location that puts nearby enemy units in sleep after it explodes.

Throw Moss Dagger
Throws a Moss Dagger to the target disarming it for a few seconds.

Soul Exchange
The hero releases a coil of death magic that can heal a friendly unit at the cost of some of the hero's health or can steal health from an enemy.

Taste of Death
Releases a wave of death essence to damage and cripple nearby enemy units at the cost of some of the hero's health.

Ritual Circle
Creates a Ritual Circle around the hero, stealing nearby enemy units' health and sharing it between the hero and the friendly units in the circle.

Pentagram
The hero channels a pentagram that explodes dealing damage and reducing enemies' movement speed. Enemy units killed by the spell are transformed into minor skeletons aiding the necromancer in the battle for a few seconds. Consumes a percentage of the hero's health.

Others.

All kind of Chain spells. Chain Shadow Strike, Chain Purge, Chain Entangle, etc.

All kind of Curse-pulse spells. e.g.

Shadow Pulse
Marks the target with a curse. Every 2 seconds the unit emits Shadow Strikes to damage himself and 5 random nearby enemy units.

Illusion wave
Sends out a magical wave. Makes an illusion of every unit hit by the wave.

Also, check out my uploaded spells.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
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A few ideas here hope you like them!


icons_5938_pas.jpg
Fiery Grip
Each of your basic attack deals additional fire damage to nearby units

icons_11455_btn.jpg
Unstable Magma
The hero creates exploding magma at a target location dealing damage to units within the location.

icons_13185_btn.jpg
Avatar of flame
Summon the avatar of flame to fight for you for a short duration, the avatar of fire deals damage to everyone close to him and when he dies he explodes and deals damage to nearby units.

icons_13973_btn.jpg
Burning soul
Your soul is on fire you deal 1% of your current health every 2 seconds over 10 seconds. each second you deal damage to nearby enemys.


icons_8024_btn.jpg
Frozen tempest
Summons a cold frozen tempest to deal damage to your foes

icons_14703_btn.jpg
Water shield
Protects the target by increaseing its armor by 5 for 8 seconds

icons_13714_btn.jpg
Ice mastery
dels x damage per second over 6 seconds to the target


icons_670_btn.jpg
Toxic sting
each attack deals 5 damage per second over 5 seconds

icons_10785_btn.jpg
Natures Warth
Deals damage at the target location.


icons_5583_btn.jpg
Shadow orbs
sends 3 shadow orbs towards a target each orb deals 20 damage
 
Level 18
Joined
May 11, 2012
Messages
2,103
A few ideas here hope you like them!


icons_5938_pas.jpg
Fiery Grip
Each of your basic attack deals additional fire damage to nearby units

icons_11455_btn.jpg
Unstable Magma
The hero creates exploding magma at a target location dealing damage to units within the location.

icons_13185_btn.jpg
Avatar of flame
Summon the avatar of flame to fight for you for a short duration, the avatar of fire deals damage to everyone close to him and when he dies he explodes and deals damage to nearby units.

icons_13973_btn.jpg
Burning soul
Your soul is on fire you deal 1% of your current health every 2 seconds over 10 seconds. each second you deal damage to nearby enemys.


icons_8024_btn.jpg
Frozen tempest
Summons a cold frozen tempest to deal damage to your foes

icons_14703_btn.jpg
Water shield
Protects the target by increaseing its armor by 5 for 8 seconds

icons_13714_btn.jpg
Ice mastery
dels x damage per second over 6 seconds to the target


icons_670_btn.jpg
Toxic sting
each attack deals 5 damage per second over 5 seconds

icons_10785_btn.jpg
Natures Warth
Deals damage at the target location.


icons_5583_btn.jpg
Shadow orbs
sends 3 shadow orbs towards a target each orb deals 20 damage

Good Good Chaosy ;)
Althought i will have to make few of them AoE but no problem ;)
 
Level 6
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Nov 24, 2012
Messages
198
PUMP IT UP
Increase armor,speed,attack as much x for z second and if the effect is disappear deal y damage to enemy in q range of caster position
Fire Necklace
Track down the target for x second and if the effect is disappear the caster will teleport to target position and explode the position of target deal y damage to enemy in w range of position of target

Meteor Bubble
Send a meteor of bubble to target area deal x damage to enemy in t range of target area

and this spell is difficult to create??
:ogre_haosis:
 
Level 6
Joined
Oct 24, 2012
Messages
242

1. Fire Death

Melts and burns a target enemy.
Deals 1%/2%/3% of the max
health of the target to it per
second for 10 seconds.
Slows the target's movement
speed by 10%/15%/20%.

2. Whirlpool

Makes a whirlpool in the position
of the casting hero. Enemy
units in the whirlpool will be
dragged to the hero and are
unable to escape for 2/3/4 seconds.

3. Earth Lance

Stones fall from the sky. The
rocks fall near the caster.
Deals 30/40/50 damage per
stone. Ministuns a target for
0.1/0.2/0.3 seconds per hit.
Lasts 10 seconds. 5/7/10 stones.

4. Healing Touch

Heals an allied unit or hero for
10%/15%/20% of the
maximum health of the caster.
Deals half of the healed hitpoints'
damage to the caster.

5. Deadly Skulls

Curses a target enemy,
Sending it 2/3/4 skulls.
Each skull deals 50/60/70
damage. Also slows its movement
speed for 20%.

6. Nature Wrath

Sends forth a ball of nature.
It channels for 2 seconds and
deals 90/120/150 damage.
Traps the target in a big ball
for 3 seconds.

7. Wind Leap

Leaps on a target ground and
the caster becomes invisible.
Increases the caster's
movement speed by 10%/20%/30%.
Lasts 5/10/15 seconds.
 
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