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Dota All Stars gets a comeback!

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Everyone says that dota2 is the best game ever will now DoTa1 is back with new updates and has similarity with Dota2.
View awsome DotA.jpg

Here are some of the fixes in DoTa v6.85

Map's landscape properly updated
The terrain now completely matches DotA 2's terrain. Getting stuck or not being able to use common paths from DotA2 should be a thing of the past.

Powered Circles of Power
Circle of power now automatically selects when you die. This allows you to buyback faster. And that's only one of the many improvements:

  • Circle of power now grants access to various settings:
  1. Camera setup configuration;
  2. Direct items selling from it's inventory;
  3. Toggling "right click deny" option;
  4. Option to share your draft on the "Single Draft" mode with allies;
  5. Option "Wheres courier" which displays the courier's location or the location where it has been killed.
  • Additional info is now displayed above the Circle of Power:
  1. Net worth (the sum of current gold and items worth in your inventory). The Numbers become red if the player cannot afford buyback.
  2. Courier respawn timer.
No lags or delay
  • Improved gameflow perfomance.
  • Reworked most abilities or effects which normally caused a drop in performance
  • Every Warcraft 3 map has "Random delay" option, which randomly delays every given attack order by 0-0.25 seconds. Originally DotA didn't change it, but we did. Every given command now perfomes as fast as possible.
Testing: Made easier
  • We introduced many new chat commands which allows you to test everything by yourself, in single player.
  • All damage instances are now displayed with float numbers to precisely test for number errors.
  • If you're playing Single Player, you're automatically granted access to the Secret Shop and Flying Courier recipe.
Even more statistics!
Observers now have the access to additional data (these fields are also available at the final game table):

  1. Gold and Exp per minute metrics (GPM & XPM);
  2. Total damage done to the heroes and towers;
  3. Detailed info about multikills, including Ultra kills and Rampages;
  4. Final table now displays net worth instead of final gold.
Observers can now see the gold amount player earned for killing the creeps.

Visual improvements
  • Everybody can now adjust camera height however he wants to, without being forced to use third-party tools.
  • Improved visual effects of many abilities, including Amplify Damage, Death Pact, Eclipse, Frozen Sigil, Power cogs, Shukuchi, Skeleton Walk, Tombstone, Trueshot, Blademail, Glimmer Cape, Guardian Greaves, Janggo, Solar Crest.
  • Many icons are also replaced, including Death Pact, Doom, Global Silence, Guardian Greaves, Hook, Moonshard, Octarine Core, Poison Attack, Psi Blades, Requiem of Souls, Skeleton walk, Solar Crest, Spin Web, Moon Shard.
  • Added visual effects for runes, some Aghanim Scepters, Corrosive Breath, Stone Gaze, X Marks the Spot, Moonlight Shadow & Shallow Grave (last two are only visible to allies).
Modes and commands
  • Modes -xl/-lm have been deleted (outdated).
  • Easy Mode no longer affects the game in any fashion.
  • WTF now supports charged abilities.
  • Normal Mode (default mode if blue does not select any mode) has been deleted and replaced with -AP mode.
  • Removed commands "recreate" & "quote" (useless).
  • Added -cam chat option, allowing players to manipulate the camera's height.
  • ESC button can now be used as an alias for the -clear chat command.
  • Added chat command -names, which changes all players nicknames. 3 types supported for now:
    • Type 0: No changes.
    • Type 1: Players have their player number instead of their nickname (1-5, 7-11).
    • Type 2: Players are called by their hero names (Centaur, Storm, ...)
    • Using -names without any parameters switches the state to the next option.
    • Using -names 0/1/2 directly switches to the desired option.
  • Added chat command -gg.
    • It can be used in order to fast finish the game you won't win anyway. (also known as forfeit or concede)
    • Since you've voted, you cannot change your mind for another 60 seconds.
    • Once whole team called -gg, the main structure will be destroyed in the next few seconds.
    • Command -gg is only available after 15 minutes.
    • Using -switch nullifies a player's vote.
    • Leavers are automatically counted as forfeited players.
  • Chat command -terrain from older versions is now available. It's effects are unclear and could affect your perfomance. Use them on your risk.
    • -terrain default - switch to the default landscape;
    • -terrain city1;
    • -terrain city2;
    • -terrain snow;
    • -terrain jungle;
    • -terrain highlands;
    • -terrain reddungeon;
    • -terrain bluedungeon.
BUILDINGS
Fountain
  • Fountains are now invincible.
  • Fountain zone now provides healing as soon as unit enters it, without any kind of delay.
Glyph of Fortification
  • Activating Glyph now displays a message to your team.
  • Glyph of Fortification no longer lets any damage through.
Various
  • Sentinel's towers now have proper sight angle.
  • Every secondary buildings placed on the base (Ziggurats and Moon wells and others) are now exactly the same.
  • First towers are now vulnerable from the start of the game.
ITEMS
Phase Boots
No longer causes critical strike and bashes to malfunction. Be aware that red numbers with critical strike damage could be lower than usual, but they deal normal amount of damage.

Bottle
Bottle recharging now happens 3 times faster than before. Runes are now placed into the bottle automatically on pickup. Using a stored rune no longer interrupts the hero. You can also share a bottle charge with an ally, by dropping the Bottle directly on him. He will be healed and the Bottle will be returned automatically. Be aware that he needs at least 1 empty item slot in order for this to work.

Smart courier
You no longer need to drop items on the ground to get proper item combination. Courier will combine every possible thing you could achieve with given items. Just press "Deliver" and enjoy - this even works with full inventory!

Every item is now droppable
Using items no longer causes them to be stuck on the hero while they're on cooldown. You can now freely change position of your Dagger or Boots of Travel, or any other items. Reduced the amount of undroppable Aghanims. The few items which still immovable can be swapped with a new command -swapitem (or -si).

Easy disassembling
You can disassemble any item which states that it is disassemblable in the description within your inventory. Do it with 4 right clicks over the item. Free inventory slots are required for this to work. Be aware that Tranquil Boots can only be disassembled on the Circle of Power.

Full price selling
Last bought item could be sold back for 100% of it's price. This doesn't work for items which has been completed or could be consumed. Doesn't work for Ring of Health as well. You have 10 seconds to sell the item.

Fast buy
You can now buy the entire item by just clicking on it's icon in the shop, if you have the gold. If the item has a recipe you need to click twice on the bought recipe in your inventory. Recipes that can be doubleclicked to buy the components now have a purple tint in your inventory. The game checks for every item held by you, your courier and items which lay on the ground in the fountain area.

HEROES
Rubick, son of Aghanim
Rubick can now steal Morph, Shapeshift, Chemical Rage, Firefly & Elder Dragon Form. Moreover, he's also able to steal Spirits, Trueshot Aura & Refraction. We want him to be able to steal whatever he wants - just like in DotA2.

Morphling
Morph now activates the autocast when you press the hotkey, it no longer uses it just once.



General:

  • Every hero now has a glowing effect.
  • Fixed attack and armor sounds for a couple of heroes.
  • Fixed differences between hero naming on picking and repicking.
  • Suicides no longer grant gold and experience to the enemies around.
  • Allies can now see the imespan of Observer & Sentry Wards
  • Gold earned for assists is now shown at the kill string (in the brackets).
  • Trees now individually regrow 5 minutes after they were destroyed, instead of trees globally regrowing every 5 minutes.
  • Heroes under the effect of Hex or hidden from the map now receive experience normally.
  • Fixed a bug with very limited sight range in case of fast respawn (under 5 seconds) or Reincarnation.
  • Player nicknames no longer affect the coloring of kill strings.
  • Trees no longer affect the flying height of projectiles and/or abilities (Elune's Arrow, Meat Hook, etc.)
  • Flying units (Batrider, Wyvern) now correctly iteract with items and abilities.
  • Damage amplification (e.g. Soul Catcher) now show red numbers overhead, displaying exact bonus damage received.
  • Every illusion and summon now automatically adds to the current selected group (to disable or enable this option use chat commands -es/-ds).
  • Fixed a bug with leaver heroes where items became untouchable (if the leaver used -disablehelp)
  • Every healing item in the game now provides smooth healing, effectively healing the same amount of HP as before and over the same duration, but with shorter intervals.
Heroes and abilities:

  • All sources of "paused" unit state were removed, as this method is outdated and buggy.
  • All sources of Bloodlust were recoded and now stack correctly.
  • Enchanted units (Chen, Enchantress) now have collision model.
  • Abilities with charges now display the amount of charges left.
  • Fixed a bug with ability effects lasting even after the death.
  • Hookshot and Ensnare are no longer restricted if you're in Ethereal state.
  • Lone Druid, Troll and Medusa now respawn in the same form they were before dying.
  • Soul and Int projectiles of the SF and the Silenser were increased to instant.
  • Overpower and Focus Fire now have 500 IAS cap instead of 400 IAS.
  • Fixed multiboard cooldown timer issue with Alchemist, Lycanthrope, Dragon Knight and Undying.
  • Fixed messy interactions between Nether Ward and Unrefined Fireblast, Ball Lightning, Chakram, Voodoo Restoration, Pulse Nova and Morph abilities.
  • Fixed bugged interaction between -disablehelp and Force Staff, Recall, Snowball, Supernova, Toss and X Marks the Spot (these abilities no longer affect the target with -disablehelp).
  • All Purge sources fixed:
    • Removes Positive buffs when casted on the enemy and negative effects when casted on the ally (Dota 2);
    • Removes Dust of appearance if used by ally;
    • Still removes some hardcoded debuffs (like Hex) from any target, no matter if ally or enemy.
Shops and couriers:

  • Shop cooldowns reduced from 1s to 0.1s.
  • Side shops and secret shops no longer provide bonus vision.
  • Side shops now have hotkeys for every item. Altered hotkeys for: Broadsword, Stout Shield, Blades of Attack & Magic Stick.
  • If the courier drops any of your items on the ground outside of the fountain, you'll be notified about it.
  • Circle of Power now has a "Where's Courier" button, which pings the courier's location or death point.
Items:

  • Items can now be dropped while the cooldown is still running (with a few exceptions).
  • Buying items puts them into the Circle of Power, unless better targets exists nearby (hero, courier)
  • Toggling Radiance, Power Tread, Monkey King Bar, Ring of Basilius and Ring of Aquila no longer interrupts the hero.
  • You can't double click Scroll of Teleportation or Boots of Travel while standing at the fountain area. You still can do that manually if really needed.
Runes:

  • Increased model sizes of every rune.
  • First Bounty Rune: now gives proper amount of gold and experience even if taken in the bottle.
  • Fixed bugs when Illusion or Regeneration runes didn't work if the caster was invulnerable.
  • Double Damage rune no longer dispells with Spell Immunity.
  • Double Damage rune now adapts to the current damage of the hero.
  • Haste rune now provides 1000% bonus movespeed instead of 100% (Hex no longer slows the hero with Haste effect).
Visuals:

  • Auras no longer have visual effects
  • Fixed a bug with itemchests being visible for a second when the fog of war disappears.
  • Buyback penalty now has a debuff on heroes that are affected by the buyback gold penalty.
Roshan:

  • Roshan respawning is no longer visible on the minimap.
  • Roshan no longer dies instantly when affected by some abilities.
  • Roshan now has a real Linken's Sphere.
Creeps:

  • Fixed the very small parameters of creeps.
  • Creeps no longer stand still forever if they're stopped with spells (Sprout / Power Cogs / Toss).
Neutrals:

  • Neutrals no longer sleep at night.
  • Satir Trickster's manapool increased from 400 to 500.
  • Neutrals now always look at the exit of their camp instead of the east side.
  • Neutrals with manapool now have full mana when they spawn.
  • Bonus damage aura from Alpha Wolf now stacks with Command Aura.
  • Ogre's Frost Armor can now be used on spell immune allies (same for Frost Armor acquired through Doom's Devour).
  • Increased attack range of some neutrals:
    • Dark Troll - to 500;
    • Harpy Storm - to 450;
    • Gnoll Assassin - to 500;
    • Troll Berserker - to 500;
    • Troll High Priest - to 600;
    • Dark Troll Warlord - to 400.
Ancients:

  • Black Dragon model size has been reduced.
  • Increased turn rate of Black Drake and Black Dragon from 0.1 to 1.0.
  • Ancient Lizard no longer casts Stomp automatically.
  • Ancient Granite Golem now grants HP bonus aura.



Aba.gif


Abaddon
  • Aphotic Shield can now be applied on Doomed units.
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Kunkka
  • Kunkka's spell backswing reduced from 0.51 to 0.0.
  • Torrent no longer procs Linken's Sphere.
  • Torrent now makes enemies flying, allowing to walk underneath them.
  • X Marks the Spot can now target spell immune allies and won't return spell immune enemies or hidden units.
  • Ghost Ship's debuff now disappears if affected units die.
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Alchemist
  • Fixed Unstable Concoction's projectile issues when thrown at dying illusions.
  • Bonus gold for Goblin's Greed is now combined with normal bounty gold.
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Ancient Apparition
  • Cast backswing reduced from 0.75 to 0.0.
  • Ice Blast's targeting projectile is no longer visible even under True Sight.
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Arc Warden
  • Tempest Double no longer steals experience.
  • Tempest Double no longer copies couriers.
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Axe
  • Cast backswing reduced from 0.51 to 0.5 (sic).
  • Berserker's Call now affects units which are already affected by Shackle.
  • Counter Helix now correctly interacts with orb-attacks.
  • Bonus move & attack speed from Culling Blade kills no longer vanish on when transforming and now continue correctly.
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Batrider
  • Sticky Napalm now affects illusions.
  • Sticky Napalm counter now correctly reset on dispel.
  • Sticky Napalm no longer appears over invisible untis.
  • Firefly now correctly works if the hero dies (it won't continue to create firetrail).
  • Flaming Lasso no longer cancels Nether Swap's effect (the link breaks just fine).
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Bane
  • Cast backswing reduced from 0.5 to 0.0.
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Death Prophet
  • Cast backswing reduced from 0.83 to 0.77.
  • Exorcism ghosts no longer disappear if your hero goes too far away from them
  • Attack type of Exorcism ghosts altered from ranged to melee to avoid bug when enemy death is counted as suicide instead of being killed by Death Prophet.
Bara.gif


Spiritbreaker
  • Charge of Darkness now stops if Spiritbreaker has been Force Staffed.
  • Spiritbreaker can no longer use Charge of Darkness if he is bound anyhow.
  • Spiritbreaker no longer bashes the primary target of the Charge of Darkness unless he actually reached it.
  • Charge of Darkness now correctly interacts with Linkin's Sphere.
  • Greater Bash now triggers on attack land instead of attack swing, respecting evasion rules.
  • Fixed a bug with Greater Bash' bonus movespeed being removed earlier than it should.
  • Greater Bash can now trigger on Roshan but won't stun or push him.
BB.gif


Bristleback
  • Nasal Goo no longer dispels default healing abilities.
  • Quill Spray no longer interrupts the hero.
BS.gif


Bloodseeker
  • Improved Bloodseeker's Thirst perfomance.
  • Fixed Bloodseeker's Thirst bonus vision flickering way too often.
  • Bloodseeker's Thirst now places correct visual effects over the visible units.
Bone.gif


Clinkz
  • Fixed a bug where Searing Arrow could be used right out of Skeleton Walk.
Gondar.gif


Bounty Hunter
  • Cast backswing reduced from 0.51 to 0.43.
  • Jinada's effect no longer vanishes if the target morphs.
  • Track now displays the target's current gold in the score table.
  • Fixed a bug whereTrack still gave bonus gold even if it has been dispelled.
Pandaren.gif


Brewmaster
  • Drunken Haze is now an instant projectile.
  • Relocate no longer interrupts Primal Split.
  • Primal Split panda collision sizes reduced to 8.
  • Primal Split now always selects Earth - Storm - Fire Spirits.
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Broodmother
  • Improved Broodmother's control under the web.
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Centaur Warchief
  • Cast backswing reduced from 0.51 to 0.3.
  • Double Edge now leaves 1 HP instead of 7.5 HP.
  • Return now correctly interacts with orb-attacks.
  • Stampede now destroys trees around affected units.
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Chaos Knight
  • Reality Rift now properly interacts with Linken's Sphere.
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Chen
  • Fixed a bug where Penitence was only partially purgable.
  • Test of Faith now properly teleports Phase Shifted Puck.
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Clockwerk
  • Cast backswing reduced from 0.51 to 0.0.
  • Killing Power Cog no longer counts as a kill for Necromastery, Sadist or Battle Hunger.
  • Fixed a bug where Power Cog's shock didn't count as a disable.
CM.gif


Crystal Maiden
  • Cast backswing reduced from 2.4 to 0.6.
Darkseer.gif


Dark Seer
  • Fixed a bug where Vacuum didn't count as a disable.
  • Ion Shell can now be attached to spell immune units.
  • Surge no longer has autocast.
  • Wall of Replica no longer interacts with Linken's Sphere.
Dazzle.gif


Dazzle
  • Fixed a bug where Poison Touch debuff was always counted as a stun, even if it only slowed.
  • Weave now affects illusions.
  • Weave can now stack with itself and is now less laggy.
FarSeer.gif


Disruptor
  • Fixed Static Storm with Aghanim's Scepter disabled passive abilitites.
Doom.gif


Doom
  • Devour can now be learned while another creep is already devoured (Customkeys ID: A35D)
  • Fixed a bug where it was not possible to deny a Doomed unit.
  • Doom can no longer target ancients, except for Spirit Bear.
  • Fixed a bug where Doom morphed units back to their original form (only affected timed morphs)
DK.gif


Dragon Knight
  • Corrosive Breath now has debuff icon.
  • Eldger Dragon Form no longer stops if Manta Style has been used.
Trax.gif


Drow Ranger
  • Gust no longer pushes units if the debuff has been dispelled.
  • Gust no longer prevents pushed units from using dagger.
Earth.gif


Earth Spirit
  • Stone Remnants no longer have a health bar.
  • Stone counter is now combined with the Stone caller ability.
ES.gif


Earthshaker
  • Double damage rune now stacks with Enchant Totem.
Enigma.gif


Enigma
  • Fixed Enigma's model.
  • Eidolons no longer stop when 6 hits were made, they keep working just fine while they're splitting.
  • Black Hole no longer allows any interactions at all (i.e. enemy can no longer use Eul while they're affected by Black Hole).
Void.gif


Faceless Void
  • Cast backswing increased from 0.51 to 0.7.
  • Fixed a bug where Timewalk allowed to traveling way too far.
Gyro.gif


Gyrocopter
  • Using Rocket Barrage no longer interrupts the hero (6.84 change).
Huskar.gif


Huskar
  • Cast backswing reduced from 2.4 to 0.5.
  • Berserker's Blood now recounts spell resistance with every damage instance received.
  • Berserker's Blood no longer interrupts skill menu if HP changed.
Invoker.gif


Invoker
  • Chat command -invokelist now gives more info about abilities.
  • Invoker's illusions now have spheres.
  • Fixed various issues with Chaos Meteor.
  • Sun Stike now affects spell immune enemies.
  • Forged Spirits can now benefit from any allied buffs and will no longer instantly die if they're affected by some debuffs.
  • Tornado now affects invisible units as well.
  • If Tornado cannot get the unit to the air it will put him asleep instead.
Jugger.gif


Juggernaut
  • Healing Ward's regeneration now properly stacks with Heart of Tarrasque or Fountain heal.
  • Healing Ward can now target an ally unit which will cause it to follow the target by default.
  • Omnislash now stops if the caster dies.
Kotl.gif


Keeper of the Light
  • Cast backswing reduced from 2.4 to 1.0.
  • Fixed model scaling if you respawn while in Aghanim Spirit Form.
  • Illuminate now works even if you target a cliff.
  • Illuminate now properly starts from the hero's position instead of cast point position (if it was casted while not in Spirit Form)
  • Mana Leak now dispells if the target becomes spell immune or invulnerable.
  • Improved Spirit Form's description.
Lich.gif


Lich
  • Cast backswing reduced from 1.1 to 0.93.
  • Dark Ritual now properly restores MP even if it's full.
  • Chain Frost can now jump on fogged units.
  • Chain Frost no longer provides any vision after 60 jumps.
  • Chain Frost no longer provides invulnerability for 0.1 seconds.
Legion.gif


Legion Commander
  • Press the Attack bonuses are no longer removed if the target morphs.
  • Press the Attack now heals in smooth intervalls.
  • Moment of Courage now properly works with orb-attacks.
  • Fixed a bug when Moment of Courage could grant more than 1 bonus attack.
  • Duel stats are now available with -st.
  • Bonus damage provided by Duels is no longer capped at 511.
Lesh.gif


Leshrac
  • Turn speed improved to match most other heroes.
  • Split Earth can now be targeted on everything (even cliffs).
  • Diabolic Edict is no longer wasted on invulnerable targets.
  • Fixed a bug where Pulse Nova turned off after being silenced.
Lina.gif


Lina
  • Light Strike Array can now be targeted on everything (even cliffs).
Lion.gif


Lion
  • Finger of Death improved by Aghanim's Scepter is not a chain ligntning anymore, it is now a proper AoE nuke.
Naix.gif


Lifestealer
  • Open Wounds now can be correctly dispelled.
  • Fixed Open Wounds issues with invisible targets.
  • Fixed a but where Lifestealer is unable to get out of Centaur or Wildkin due to hotkey overlaps.
  • Fixed a bug where Infestation always kills units even although it is supposed not to kill allies.
Lone.gif


Lone Druid
  • Spirit Bear now loses attack ability if he is too far away from his owner.
  • Fixed a bug where a dead Spirit Bear's items worked near the fountain
  • Using Return now stops the Spirit Bear, interrupting his last order.
Luna.gif


Luna
  • Cast backswing reduced from 0.4 to 0.2.
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Lycan
  • Fixed the hero's icon in the multiboard when morphed.
  • Shapeshift no longer ends prematurely if Manta Style has been used.
Medusa.gif


Medusa
  • Mana Shield automatically turns on back if Manta Style has been used.
  • Stone Gaze's effect now ends if Medusa dies.
  • Stone Gaze now only increases physical damage.
Meepo.gif


Meepo
  • Cast backswing reduced from 0.5 to 0.0.
  • Fixed a bug with Meepo received no penalty for buying back.
  • Boots of Teleportation now has max priority between any other boots.
  • Poof no longer restricted with targeting issues.
  • Meepo Clones now have independent Tranquil Boots.
Potm.gif


Mirana
  • Cast backswing reduced from 0.83 to 0.
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Naga Siren
  • Rip Tide's effect no longer disappears if the target morphs.
  • Fixed a bug which allowed to ignore Song of the Siren under some conditions.
Furion.gif


Nature's Prophet
  • Cast backswing reduced from 1.17 to 0.97.
  • Nature's Prophet no longer plays his backswing animation after Teleportation.
  • Wrath of Nature no longer reveals Nature's Prophet in the fog of war.
  • Mega Treants (Aghanim'd summons) now have a unique model.
Necro.gif


Necrolyte
  • Heartstopper Aura now counts as an assistance.
  • Fixed a bug with Sadist not triggering under some conditions
  • Buyback disabling (with Aghanim's Scepter) now changes buyback's icon.
OD.gif


Obsidian Destroyer
  • Cast backswing reduced from 0.51 to 0.4.
  • Sanity's Eclipse now affects illusions.
Ogre.gif


Ogre Magi
  • Multicast's Fireblast now properly interacts with fogged units.
Omni.gif


Omniknight
  • Guardian Angel no longer allows affected units to receive any physical damage.
Oracle.gif


Oracle
  • Fixed a bug where Fortune's End didn't stop targets.
  • Fortune's End is now a projectile with 1200 movespeed, and it can also be disjointed now.
  • Fixed a bug where Fortune's End casting duration was 3 seconds instead of 2.5.
  • Fixed Purifying Flames allowed teamkilling under some conditions.
Pit.gif


Pit Lord
  • Pit Lord now available on -CM.
  • Firestorm reworked:
    • Wave damage: 25/40/55/70 to 40/50/60/70.
    • DPS: 5/10/15/20 to 10/20/30/40.
    • Manacost: 100/110/120/130 to 80/95/110/125.
    • Cooldown: 14 to 30/25/20/15.
  • Fixed a bug where Pit of Malice didn't affect enemies under some conditions.
  • Dark Rift's cooldown reduced from 130 to 130/110/90.
  • Dark Rift now displays the target location on minimap when casted.
PL.gif


Phantom Lancer
  • Doppelganger now removes most debuffs from Phantom Lancer.
  • Phantom Rush provides 800 movespeed and phase state instead of totally free moving.
  • Phantom Edge no longer counts illusions which have been acquired via any other way rather than attacks (e.g. rune, Manta Style, etc.), which allowed Phantom Lancer to increase his illusions count even further
Phoenix.gif


Phoenix
  • Fire Spirits now affect illusions.
  • Fire Spirits can now be leveled up even while they're circling you (ID for Customkeys: A35E).
  • Phoenix can no longer target Fire Spirits if Sun Ray is enabled and the target is too far away from Phoenix's location.
  • Improved Sun Ray's perfomance.
  • Sun Ray no longer disables Gem on Phoenix.
  • Fixed a bug where Supernova could be damaged twice by one attack.
Puck.gif


Puck
  • Phase Shift now properly interacts with invisibility.
  • Fixed a bug where Puck didn't receive assist gold if he was under Phase Shift when the kill happened.
  • Fixed a bug where Dream Coil upgraded by Aghanim's Scepter couldn't affect illusions or spell immune units.
Pudge.gif


Pudge
  • Meat Hook improved:
    • It is now cancelable.
    • Stuns the target once dragged, unless it's an ally.
    • Won't drag dead units.
    • Travel speed increased from 1200 to 1600.
    • No longer has target issues.
    • Can no longer pull units from behind or next to Pudge (won't mess with nearby allies anymore).
    • Won't drag the target if the distance between two links is bigger than 1200.
  • Dismember now grants True Sight over the target.
  • Dismember now affects non-heroes for 6 seconds.
Pugna.gif


Pugna
  • Fixed a bug where Pugna could attack Decrepified units under some conditions.
  • Pugna can now use Decrepify on Nether Ward and Tombstone.
Razor.gif


Razor
  • Cast foreswing reduced from 0.5 to 0.3.
  • Cast backswing reduced from 0.125 to 0.0.
  • Unstable Current now fully works on illusions.
  • Eye of the Storm no longer affects invulnerable targets.
  • Using Eye of the Storm no longer interrupts Razor.
  • Eye of the Storm can now target Ziggurat and Moon Wells, if there are no better targets around.
Riki.gif


Riki
  • Cast backswing reduced from 0.51 to 0.0.
  • Invisibility now has a buff icon.
  • Fixed a bug where Riki's illusions couldn't benefit from invisibility.
  • Backstab now triggers on attack landing rather than attack start.
  • Fixed Blink Strike's interaction with Linken's Sphere.
Shredder.gif


Goblin Shredder
  • Cast backswing reduced from 0.6 to 0.0.
Rubick.gif


Rubick
  • Rubick can no longer steal 2 abilities at once.
  • Stolen ability name is no longer shown to the enemies.
Huskar.gif


Huskar
  • Burning Spears aren't an orb-effect anymore (6.82 change).
SK.gif


Sand King
  • The first Epicenter pulse now triggers 0.35 seconds after channeling, which doesn't waste the first pulse if you're initiating with Dagger.
Silencer.gif


Silencer
  • Fixed interaction between Last Word and a few other abilities.
  • Global Silence now disables sounds only for enemies.
SD.gif


Shadow Demon
  • Disruption now properly creates illusions of invisible enemies.
  • Shadow Poison now dispels if the target dies.
SF.gif


Shadow Fiend
  • Improved Shadowrazes and Requiem of Souls perfomance.
Rhasta.gif


Shadow Shaman
  • Shackles now provide True Sight over the target.
  • Fixed a bug where Mass Serpent Ward lasted for 40 seconds instead of 45.
King.gif


Skeleton King
  • Fixed a bug with Vampiric Aura granting double lifesteal under some conditions.
  • Reincarnation aura with Aghanim's Scepter now has a buff icon.
  • Fixed a bug where Reincarnation didn't work properly if the hero dies on unpathable terrain.
Skywrath.gif


Skywrath Mage
  • Fixed a bug when dispeling Ancient Seal only removed the silence, but not the damage amplification.
Slark.gif


Slark
  • Cast backswing reduced to 0.0.
  • Fixed a bug where it was possible to jump further with Pounce than intended.
  • Shadow Dance no longer alters Slark's model.
  • Shadow Dance regeneration now stacks with Heart of Tarrasque and Healing Ward.
  • Shadow Dance now properly interacts with AI.
  • Shadow Dance now properly interacts with abilities which require a visible target.
Slardar.gif


Slardar
  • Cast backswing increased from 0.51 to 0.6.
  • Amplify Damage duration on non-heroes reduced from 120 to 25.
Spectre.gif


Spectre
  • Spectral Dagger recoded and no longer uses shadows.
  • Spectre is now considered as flying while under the Spectral Dagger's effect.
  • Haunt's illusions can no longer be fooled with fog of war.
  • Desolate now triggers on attack landing instead of attack's start.
Storm.gif


Storm Spirit
  • Overload's buff now visible to the enemy.
  • Fixed a bug with Overload didn't slow fogged enemies.
  • Overload can now trigger even if charges in midair.
  • Ball Lightning can now target very close to the caster.
  • Ball Lightning no longer has backswing.
Sven.gif


Sven
  • Cast backswing reduced from 0.51 to 0.0.
  • Warcry no longer disappears on morphs.
Chief.gif


Tauren Chieftan
  • Earth Splitter now has visual debuff for disarm effect.
Lanaya.gif


Templar Assassin
  • Cast backswing reduced from 0.51 to 0.0.
  • Refraction now prevents Dagger from disabling if damage was sucessfully blocked.
  • Refraction now properly interacts with multiple damage instances at once.
  • Psi Blades now properly register Templar Assassin's attack.
  • Psi Blades' damage type changes from pure to physical (still ignores armor)
Tide.gif


Tidehunter
  • Gush now has proper projectile.
Tinker.gif


Tinker
  • Fixed a bug with Ghost Scepter not being prolonged if used again while already active.
  • March of Machines now properly interacts with AI.
Tiny.gif


Tiny
  • Craggy Exterior now properly works with orb-attacks.
  • Added visuals for Grow! learning.
Techies.gif


Techies
  • Landmines can now damage ground courier.
  • Stasis Traps now shows animation if the enemy came close.
  • Bloodstone's suicide will no longer give "Suicide Squad Attack!" respawn time bonus.
  • Fixed a bug where Techies could die before Suicide Squad, Attack! actually deals it's damage.
  • Added visual effects for Remote Mines.
  • Landmines, Stasis Traps and Remote Mines now provide experience.
Troll.gif


Troll Warlord
  • Cast backswing reduced from 0.3 to 0.0.
  • Fixed a bug where Berserker's Rage didn't provide bonus movespeed (v6.79 change).
  • Battle Trance no longer disappears if affected ally morphs.
Treant.gif


Treant Protector
  • Leech Seed's slow no longer disappear if the target morphs.
Tusk.gif


Tuskarr
  • Chance of getting stuck inside the Ice Shard was reduced.
  • Ice Shards now use 7 shards instead of 5.
  • Snowball no longer disables other abilities of the caster.
  • Fixed a bug that allowed Snowball to pickup immovable units (wards, etc.).
  • Snowball Rolling subability can no longer be silenced.
THD.gif


Jakiro
  • Improved Dual Breath's perfomance.
  • Dual Breath now properly stacks with other ice-based abilities.
  • Fixed a bug where Ice Path didn't trigger on some targets.
  • Liquid Fire can now be autocasted.
  • Fixed a bug where Liquid Fire not affecting megacreeps or ancients.
  • Fixed a bug where Liquid Fire triggered Unstable Current like a normal spell.
  • Fixed a bug where Liquid Fire's effect stopped prematurely if it was used too quickly.
Ursa.gif


Ursa
  • Fury Swipes now adds bonus damage to the normal attack in the background (no longer gives bonus damage to cleaves or crits).
WR.gif


Windrunner
  • Powershot no longer slows down when it collides with trees or creeps.
Veno.gif


Venomancer
  • Poison Sting now starts to deal damage instantly.
  • Poison Sting from Plague Ward now properly stacks with Venomancer's own Poison Sting.
  • Poison Sting is no longer treated as damage.
  • Fixed a bug with Plague Wards caused enemy deaths to be counted as suicide.
  • Plague Wards can no longer block a whole lane.
  • Poison Nova can no longer kill units under normal conditions.
Viper.gif


Viper
  • Corrosive Skin can no longer trigger on 0 damage events.
Necrolic.gif


Visage
  • Improved Familiars positioning on summon.
WL.gif


Warlock
  • Upheaval's slow now affects invisible units.
Weaver.gif


Weaver
  • The Swarm can no longer damage structures.
  • The Swarm no longer provides vision for 3 seconds after it dies.
  • First attack started under Shukuchi's effect will now Geminate Attack.
  • Desolator now works with Geminate Attack.
Wyvern.gif


Winter Wyvern
  • Arctic Burn now affects illusions.
  • Cold Embrace now freezes the target's animations.
  • Cold Embrace can now be dispelled.
WD.gif


Witch Doctor
  • Cast backswing reduced from 0.52 to 0.37.
  • Paralyzing Cask's animation now fits the real effect.
  • Death Ward no longer has a HP bar.
Wisp.gif


Io
  • Tether's slow no longer disapears if the target morphs.
  • Spirits can now be leveled up while spirits are spinning around.
  • Overcharge's effects no longer disappears if the target morphs.
  • Relocate's timer isn't visible to enemies any longer.
  • Fixed a bug with Relocate could be interrupted with Cyclone.
Xin.gif


Ember Spirit
  • Fixed a bug where Sleight of Fist had no cooldown.
  • Fixed a bug where Sleight of Fist's first attack could miss under some conditions.
  • Fire Remnants now have timers overhead.
Zeus.gif


Zeus
  • Visual effects now work on invisible units, even though they're not affected.



cuirass.jpg


Assault Cuirass
  • New icon for Assault Cuirass debuff effect.
aganim.jpg


Aghanim
  • Aghanim's Scepter shared with Alchemist gives white stats points instead of green.
bkb.jpg


Black King Bar
  • BKB can now be sold.
  • Altered BKB animation effect.
  • BKB now dispells debuffs just like allied Purge.
  • Fixed BKB being lost on morphing (for instance, Troll + Manta + Berserker's Rage = missing BKB status).
  • Using BKB again (via Refresher) now refreshes spell immunity duration instead of doing nothing.
dagger.jpg


Blink Dagger
  • Now shows the cooldown if broken by enemy's damage.
  • Fixed a bug where it wasn't possible to disjoint projectiles by using Dagger.
  • You can now blink wherever you want, including cliffs and unpathable areas.
  • Double click will always lead you to the fountain zone, no matter where Dagger has been bought.
bs.jpg


Bloodstone
  • Fixed Bloodstone bonuses not stacking.
bottle.jpg


Bottle
  • Fixed runes dropping on the ground under some conditions.
29.jpg


Courier
  • Neutrals no longer attacks the courier.
  • Animal Couriers now upgrade instantly when the Flying Courier recipe is bought, even if the courier isn't near the fountain.
  • Armlet no longer affects couriers.
  • Courier now properly drops Gem if killed.
  • Fixed a bug when courier permanently dies in some cases.
  • Transfer items operation now happens 350 units away instead of 100.
  • Every possible item can now be combined without having to drop any items on the ground (see general fixes for smart couriers info).
  • If the courier dies, you'll see where and who killed it.
  • Courier respawn timer is now shown over the Circle of Power.
  • Magic Stick no longer loses it's charges if it was combined inside the courier.
  • Courier can now use Mango, Salve, Clarity and Smoke, but no other items.
  • Enemies can no longer see the death point of couriers on the minimap.
  • Fixed a few bugs where you could get more vision around the courier by using it's abilities
  • Players can no longer own more than 2 couriers, including dead couriers.
  • Courier respawn timer is no longer visible for players that do not have shared control over the courier.
  • Chat command -ui disables the respawn timer window.
flying.jpg


Flying Courier
  • Flying courier receipe now becomes available at the 3 minutes mark.
dagon.jpg


Dagon
  • Dagon now displays it's level on the icon.
diffus.jpg


Diffusal Blade
  • Can now be sold normally for 50% price instead of various prices, based on charges left.
rapier.jpg
gem.jpg


Divine Rapier and Gem
  • Divine Rapier and Gem are now invulnerable if grounded and cannot be damaged whatsoever.
  • Fixed a bug where Divine Rapier and Gem could be transfered to the owner's Circle of power.
  • Divine Rapier and Gem no longer disappear if dropped if the holder dies on unpathable terrain.
ethereal.jpg


Ethereal blade
  • Ethereal Blade now supports double click (makes you Ethereal).
  • Ethereal Blade's effect now cancels if the target becomes spell immune.
fs.jpg


Force Staff
  • Can no longer be used on Roshan.
  • Force Staff can now target spell immune allies.
handofmidas.jpg


Hand of Midas
  • Can no longer be used on Necronomicon Warriors.
  • Midas'd creeps now counts into the CS.
heard.jpg


Headdress
  • Now affects ancients.
janggo.jpg


Janggo of Endurance
  • Can now be sold for 50% price instead of various prices, based on charges left.
linken.jpg


Linken's Sphere
  • Fixed various spells breaking Linken's Sphere protection even they shouldn't.
  • Fixed various spells penetrating spell block even if they shouldn't.
  • Linken's Sphere can now be placed on illusions.
  • Linken's Sphere now instantly provides it's spell protection buff when respawning.
  • Fixed various spells not dispelling spell block buff.
  • Fixed a bug where selling Linken's Sphere allowed players free spell protection buffs.
mjollnir.jpg


Maelstrom & Mjollnir
  • Maelstrom and Mjollnir are no longer orb-effects.
  • Maelstrom and Mjollnir now stack multiplicatively.
  • Mjollnir active can now be used on spell immune allies.
manta.jpg


Manta Style
  • Illusions no longer die if the owner changes their attack type.
mkb.jpg


MKB
  • Reduced True Strike switching cooldown.
  • Added a warning about issues with Gyrocopter and Medusa.
necro.jpg


Necronomicon
  • Altered Necronomicon Archer icon.
eul.jpg


Eul Scepter
  • Eul now forcefully disables Dagger for the enemy.
  • Eul can no longer be used on spell immune enemy.
ward.jpg


Observer & Sentry
  • Placing Ward no longer requires mana.
  • Sentry Ward no longer gives vision around it.
  • Ward cannot be passed to ally without empty slots.
  • Fixed Ward placing counted as proper ability use.
  • Ward can no longer target unpathable terrain, fountain areas and Roshan's pit.
radiance.jpg


Radiance
  • Added an icon for disabled Radiance.
  • Cooldown reduced from 3 to 1.
basil.jpg


Ring of Basilius
  • Now disabled by default ("heroes only" version).
satanic.jpg


Satanic
  • Grants +3 HP/sec regeneration as is provided by it's components.
townportal.jpg


Scroll of Teleportation
  • Teleport no longer leaves a small effect on the ground.
  • Teleport now shows a countdown over the caster (ally only).
shiva.jpg


Shiva`s Guard
  • Shiva's Guard now affects invisible units.
  • Improved CPU perfomance.
  • Shiva's Guard now affects every unit in the AoE instead of at the edges only.
  • Fixed animation and effect not being synced.
767.jpg


Smoke
  • Smoke no longer gets dispelled by towers.
tango.jpg


Tango
  • Tango can no longer be passed to units that have no free inventory slots.
tranquils.png


Tranquil boots
  • Tranquil Boots now properly interact with orb-attacks.
  • Tranquil Boots now become disabled on attack landing instead of attack start.
quellingblade.jpg


Quelling Blade
  • Quelling Blade no longer modifies attack type and stacks with everything, including Kunkka (Tidebringer-hit does not gain damage through QB)
urn.jpg


Urn of Shadow
  • Urn of Shadow can no longer be used on spell immune enemies.
vladimir.jpg


Vladimir
  • Now affects ancients.


You ca download DoTa v6.85 here Download < D1Stats

DotA Allstars - an upgraded and updated version of the original Warcraft 3 DotA. It's not a secret - IceFrog has been busy with DotA2 and for many years now, he doesn't care about Warcraft 3 at all. Of course, we understand his motivation to focus on Dota2 and the associated time-management issues. Why should we be forced to play without any updates for years? So we thought: Nobody can do it better than yourself, right? So we did it. Better. Clearer. More powerful and shiny than ever. And we're strictly following DotaA 2 - the game with almost 8.000.000 monthly players. To ensure distance between IceFrog's original creation and our branch we called it Allstars, like DotA was originally called years ago. DotA Allstars features a compilation of tweaks and changes, which rejuvenates WC3's and DotA's old mechanics and engine. It also stays up-to-date with DotA2.

Currently you can find DotA Allstars in use on the following servers or platforms:

Propagation
If you are playing at a platform with an old, outdated map, you can point out to the administration that reborn DotA Allstars can provide much more pleasure to players. It contains all the same content as it's successor, DotA2. DotA Allstars got rid of most bugs that were in IceFrog's maps. Finally, it updates faster and provides more valuable content. Help us to grow stronger by telling others about the map!
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
While I understand that DotA is an absolutely massive part of Warcraft 3, this doesn't quite fit as Hive or Blizzard news, which is what our front page represents. So I moved it to Warcraft Townhall.

Also, the new loading screen art is different but nice. The Priestess of the Moon character on the art work shows a lot of her um... personality, don't ya think? :]
 
Level 14
Joined
Jan 7, 2017
Messages
466
As far as I know the original DoTa author is Icefrog but Icefrog does not care in Wc3 anymore.They only care in dota2 which is a substandard and a great game which allows gamer to buy items and sets.When Icefrog realizes that they don't make money in Wc3 they decided to help Valve with Dota2.
 
Level 14
Joined
Jan 7, 2017
Messages
466
Yep, tested that with version 1.27.b of Warcraft. Worked out great :grin: :)

I'll see what I can do to spread awareness of the new version of DotA (Allstars)

There will be a new version of DoTa Allstars coming soon 1.88g you can download it here Download < D1Stats but it is still in beta and the changelog is not ready yet you can view the furom iv'e posted in the situated link iv'e given above this text.
 

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,449
His map will never work with more recent patches. It requires the ability to write stuffs to memory using the well known memory hack, which has been disabled in newer patches. If the map ever gets well recognized enough, eventually, most probably, his project will get shut down since he's copying almost every single content from dota 1 and dota 2 which, afaik every single one (including heroes and items) are copyrighted. Because he's accepting donations with it (making money).

I appreciate his work as a hobby project, but it's not worth hyping.
 
Last edited:

Deleted member 247165

D

Deleted member 247165

Hmm strange improvement on Lion's ultimate, Finger of Death. With the Aghanim Scepter, his ultimate wouldn't be based on Chain Lightning as you mentioned. It actually works as the Forked Lightning spell, and it strikes multiple enemies at once dealing the same amount of damage. Anub'seran (Nerubian Weaver), the Swarm spell never actually damaged the enemy structure... You mentioned here many "fixed bugs" that actually never occurred.
 
Level 14
Joined
Jan 7, 2017
Messages
466
Hmm strange improvement on Lion's ultimate, Finger of Death. With the Aghanim Scepter, his ultimate wouldn't be based on Chain Lightning as you mentioned. It actually works as the Forked Lightning spell, and it strikes multiple enemies at once dealing the same amount of damage. Anub'seran (Nerubian Weaver), the Swarm spell never actually damaged the enemy structure... You mentioned here many "fixed bugs" that actually never occurred.
Mmmm I guess they did not noticec that well I will tell them to fix that bug.
 

Deleted member 247165

D

Deleted member 247165

I can't imagine a feasible way how he would copy Talent Trees and Backpack inventory mechanics even with memory hack. Looks like this is the point where he will deviate from Dota 2 mechanics.
The backpack can be copied very simple, I played many maps in which the player was able to have 2 inventories actually. It might be even better, because the player may use 12 items. In dota 2 you have to move in the primary slots the items from the backpack in order to use them. About the talent tree (coolest thing in DotA 2), there might be a way with an item for example , named "Talents Stone" or whatsoever and each time you click on it, that item will improve something for that hero similar like in DotA 2. For example the Power Treads that changes on the click button. It will be an item based on Power Treads system and Aghanim Scepter (for talents that improves particular spells) . There are many ways to create awesome things in the World Editor. You just gotta know how to create the triggers that will execute the respective stuffs.
 
Level 22
Joined
Feb 6, 2014
Messages
2,466
Having 12 inventories is a totally different story and there is a strategic reason for disabling items in backpack like Tranquil, efficient Bottle Heals by moving huge stat items in backpack, balance issues, etc. Plus I'm mainly refering to the interface where all 6 (+2) items are visible all the time.

For Talent system, the one you mentioned will end up having too many items. It's possible to use Dialog button instead but there are some talents that are not possible to implement without duplicate abilities like cooldown reduction, spell gaining charges, spell upgrades involving object abilities, and many more. Not to mention, the amount of work it would take to implement 8 possible talents for each Hero.
 

Deleted member 247165

D

Deleted member 247165

I know it is hard and takes a lot of time to create these stuffs. But that's the best way to copy those new stuffs from DotA 2 to DotA 1. At least, in my point of view.
 
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